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RaVeN
06-15-2012, 07:59 AM
I was just wondering if anybody would actually like to se the "update" from Gears 2 return in GoWJ.
I personally hate it and I think it is the most stupid idea Epic had for the game.
So what do you guys think?

Kracker Kid
06-15-2012, 08:07 AM
I was just wondering if anybody would actually like to se the "update" from Gears 2 return in GoWJ.
I personally hate it and I think it is the most stupid idea Epic had for the game.
So what do you guys think?

everyone hates it, but its the most fair. on your screen you killed him first, but on his screen he killed you first. the game then kills both of you off

Devious Sektor
06-15-2012, 08:07 AM
what is the kill trade ?

Kracker Kid
06-15-2012, 08:09 AM
what is the kill trade ?

when youre fighting with shotguns and you both die, even if it looks like on your screen he was already dead when you died. its also called "the update"

DJ CARNIV AL
06-15-2012, 08:15 AM
I'd like to see it fine tuned. Sometimes the enemy trades when they're not even looking at me or fired their gun on my screen. Either way it has to stay.

The real problem is you both die and which technically means it should be stalemate but it randomly decides who won. If it can detect who shot first then the round winning player shouldnt technically die. Even if his finger is on the trigger im pretty sure a point blank shotgun blast would mulch your hand along with the rest of you. if its instantaneous then yeah you should both die and stalemate.

Jester Big Kid
06-15-2012, 08:42 AM
It has never bothered me ... In fact when I see a shotgun battle and both cog and locust gib each other I howl with laughter ... Personally I don't feel so bad about dying if i know the other guy (or girl, sorry ladies) dies as well

Jimzah
06-15-2012, 08:48 AM
It has never bothered me ... In fact when I see a shotgun battle and both cog and locust gib each other I howl with laughter ... Personally I don't feel so bad about dying if i know the other guy (or girl, sorry ladies) dies as well

Exactly how I feel..Well at least I got him/her too(He he he)

TAO Devil
06-15-2012, 08:49 AM
It is a side effect of Client Side Hit Detection. It cannot be turned off unless they go back to server side, which is AWFUL.

Kryll Perch
06-15-2012, 08:56 AM
It is like this...It was more frustrating not getting the kill when you have the other player dead to rights. With this you get the kill and sometimes you have to take what you can get!

xEvOx IStRaFeSI
06-15-2012, 10:32 AM
it's not horrible but when you get chainsawed and trade with the guy that's pretty bad

RaVeN
06-15-2012, 04:17 PM
everyone hates it, but its the most fair. on your screen you killed him first, but on his screen he killed you first. the game then kills both of you off

Not necessarily. I have been killed first in my own screen. I honestly feel that the majority of the times it's really cheap.

TH3 ZomBifiieD
06-15-2012, 04:24 PM
Kill trading shouldn't have a window of over 1 second like it currently does. Estimations are you can kill someone 1.3 seconds or so after you have already been Gibbed. It is a bit to large of a window IMHO.

Fishead John
06-15-2012, 04:25 PM
Not necessarily. I have been killed first in my own screen. I honestly feel that the majority of the times it's really cheap.

How? Its the most fair and balanced system possible.

Is it fair that one guy fires miliseconds after another guy so when the shotgun pellets pepper him his which are a hair breadth away from the other guys body suddenly turn to smoke? He did technically fire his shots ought not to disapear simply because as vectored projectiles they have to travel in the game space.

If we got rid of this then if you fire a boomshot towards someone a distance away and get gibbed from behind right after the boomshot shell will dispear from the game space. Which is unfair aswell. You did lob the grenade out the tube before you died.

Edit: Any time of 1 sec or so has more to do with latency then anything else. According to the packet the other guy sent it was roughly the same time as yours so its fair. Just took you too long to recieve it.

TH3 ZomBifiieD
06-15-2012, 04:31 PM
How? Its the most fair and balanced system possible.

Is it fair that one guy fires miliseconds after another guy so when the shotgun pellets pepper him his which are a hair breadth away from the other guys body suddenly turn to smoke? He did technically fire his shots ought not to disapear simply because as vectored projectiles they have to travel in the game space.

If we got rid of this then if you fire a boomshot towards someone a distance away and get gibbed from behind right after the boomshot shell will dispear from the game space. Which is unfair aswell. You did lob the grenade out the tube before you died.

Edit: Any time of 1 sec or so has more to do with latency then anything else. According to the packet the other guy sent it was roughly the same time as yours so its fair. Just took you too long to recieve it.

All test's done on LAN their is no packet loss. It was a killtrade even after the person waited about a second after he was mincemeat. Done this myself as well. Along with the distance test's for Auto aiming and severe Bullet Magnetism.

Hazama
06-15-2012, 04:46 PM
I've no problems with "trading", but I do kinda feel like it shouldn't happen as often as it does in Gears 3. (My record has been four trades in a row once on Azura TDM, it was very very... weird.)

In Gears 2, you'd probably see a trade maybe one or twice in EVERY match... now in Gears 3 you're so used to it happening often in every round.

Joseph Ballin
06-15-2012, 05:08 PM
It's sometimes annoying, but it's the only counter to host advantage, keep it.

Fishead John
06-15-2012, 06:56 PM
All test's done on LAN their is no packet loss. It was a killtrade even after the person waited about a second after he was mincemeat. Done this myself as well. Along with the distance test's for Auto aiming and severe Bullet Magnetism.

Still a ping of 2ms on LAN. But if theres any jitter its a problem with the cable at that point. So alright the issue we're discussing then is that the system that was put in place has a generalized timer to deal with any chance of ping issues which under the right circumstances makes the system unfair since the kill timer is uneccesarily prolonged?

LoD FENIX
06-15-2012, 07:17 PM
It's sometimes annoying, but it's the only counter to host advantage, keep it.

Host Advantage?

No one in a Gears 3 lobby is host unless you are on P2P. The severs acts as the host.


when youre fighting with shotguns and you both die, even if it looks like on your screen he was already dead when you died. its also called "the update"

Not always true. It can happen with snipers as well - you trade headshots. Just saying.

DenyThisFlesh
06-15-2012, 08:09 PM
Not necessarily. I have been killed first in my own screen. I honestly feel that the majority of the times it's really cheap.

Those are the ones I don't understand. If I'm already dead how do I get a shot off and kill him?

Predalian5
06-15-2012, 08:27 PM
when youre fighting with shotguns and you both die, even if it looks like on your screen he was already dead when you died. its also called "the update"

You worded that terribly. Can someone give me a clearer explanation as to what's Kill Trade is?

LoD FENIX
06-15-2012, 09:05 PM
You worded that terribly. Can someone give me a clearer explanation as to what's Kill Trade is?

It's just that.

The 2 people "trade" a kill with each other. One of them is gibbed into pieces but since the person gibbed shot as well his/her shot also registers as a kill against the enemy. It is a side effect of Client Side Hit Detection.

It can also work with 2 Longshots. Both shoot at the same time and get headshots on each other.

Hope I helped explain a little better.

rigemeister
06-15-2012, 09:15 PM
As annoying as it can be, I can appreciate the need for the trading system.
What I would like explained, however, is why sometimes I'll down somebody, and they'll gib me a split second later... while they're down.

RoboSeal1
06-15-2012, 09:45 PM
Of course not but im sure it will be there

TH3 ZomBifiieD
06-15-2012, 11:11 PM
As annoying as it can be, I can appreciate the need for the trading system.
What I would like explained, however, is why sometimes I'll down somebody, and they'll gib me a split second later... while they're down.

The time in gears of war 3 for a kill trade to occur is higher than any other shooter i know of. It is arguably between about (.01 to 1.30), too high to not be coded into the game? Lag wouldn't cause a delay like that on a consistent basis. Just another thing added to Gears 3 to keep everyone on an equal playing field. This game is riddled with things like that.

Main three coded into the game 'features" if you wish to call them that?

"STICKY" AIM... Everyone knows what this is, it's in just about every shooter nowadays. it automatically slows down your turning while aiming, when you are over a target. In COD i hated this... :(

BULLET MAGNETISM... which works hand in hand with auto aim to correct peoples slightly missed shots into being hits. In Gow 3 this is very evident when firing at longer ranges on rifles, and closer ranges with shotguns. In Gears 3 i hate this...:mad:

KILL TRADING aka "UPDATING" expanded purposefully in Gow 3.

STOPPING POWER, which is the most visible of them all.

Gow 2 didn't have Client side Hit detection but trading only happened if it was within about (.01 to .40) of a second. Tested that long long ago before TU6 update came into effect. Never really played Gears 2 during or since before that time.

MIKE HAWK
06-15-2012, 11:33 PM
it's not horrible but when you get chainsawed and trade with the guy that's pretty bad

i did that alot as leader in ctl

Joseph Ballin
06-16-2012, 12:08 AM
Host Advantage?

No one in a Gears 3 lobby is host unless you are on P2P. The severs acts as the host.
The servers go down, people play private matches, etc. Host advantage still happens.

Meiyer
06-16-2012, 12:12 AM
Derp... Rod mentioned explicitly that it's logical... which it is... if you both fired your guns at the same time... do you think one person would die or both?

Kracker Kid
06-16-2012, 12:16 AM
As annoying as it can be, I can appreciate the need for the trading system.
What I would like explained, however, is why sometimes I'll down somebody, and they'll gib me a split second later... while they're down.

thats the same system, only difference is you didnt do enough damage to kill them





AUTO AIM... Everyone knows what this is, it's in just about every shooter nowadays. it automatically slows down your turning while aiming, when you are over a target. In COD i hated this... :(

thats actually not auto aim, thats sticky aim. your aim gets "stuck" on people. auto aim is when the game or an outside program (more commonly found on pc games) aims at a player (more often their head) automatically without you needing to aim yourself

KeeferLbc
06-16-2012, 01:47 AM
well if u both shoot each other at the same time and its a kill shot what else are they gonna do?? think man

Jim Tuna
06-16-2012, 02:16 AM
It is a side effect of Client Side Hit Detection. It cannot be turned off unless they go back to server side, which is AWFUL.

The horror!

TH3 ZomBifiieD
06-16-2012, 02:26 AM
thats actually not auto aim, thats sticky aim. your aim gets "stuck" on people. auto aim is when the game or an outside program (more commonly found on pc games) aims at a player (more often their head) automatically without you needing to aim yourself

Ahh i see thanks for the correction, Then Gears may not have Auto Aim but a more specialized version called Sticky Aim? Okay then thanks for the info. In COD sticky aim goes so far as to follow your opponent as he runs by, lol. Had to turn it off when i played MW3.

Kracker Kid
06-16-2012, 03:14 AM
Ahh i see thanks for the correction, Then Gears may not have Auto Aim but a more specialized version called Sticky Aim? Okay then thanks for the info. In COD sticky aim goes so far as to follow your opponent as he runs by, lol. Had to turn it off when i played MW3.

no probs. i use the incorrect term as well until i got corrected. now if we can only stop people from using "blindfire" incorrectly :p

III HOOP III
06-16-2012, 03:43 PM
Im OK with getting updated. Sometimes you believe (and on YOUR screen) you shot first and then you both die which is better then just you dying. So yeah I'd rather it was legit 100% but this is the internet that we are talking about and there are millions of variables. Just please put a region lock on the Judgment.

rigemeister
06-16-2012, 04:11 PM
thats the same system, only difference is you didnt do enough damage to kill them

I still don't quite understand it. If we're in the same range from one another (apparently gib range), and using the same gun, why would they only get downed while I get one-shotted?

Maaaaaz
06-16-2012, 04:40 PM
It sucks, but it's the best method in a bad situation.
It's just when you trade when chainsawing or you get a Super. THAT's when kill trading irritates me lol.

DiviiNity
06-16-2012, 05:05 PM
Whats really funny is when two players down (not kill) each other at the same time, then madly mashing the A button haha

Maaaaaz
06-16-2012, 05:07 PM
Whats really funny is when two players down (not kill) each other at the same time, then madly mashing the A button haha

When using the alternate control scheme comes in MASSIVELY handy.

Perkinator2001
06-16-2012, 05:09 PM
Also a glitch say I down and go for arm rip yet he shots him he dies yet I get kill but no excution bonus

Gnashes
06-16-2012, 06:12 PM
everyone hates it, but its the most fair. on your screen you killed him first, but on his screen he killed you first. the game then kills both of you off

I don't hate it. I understand that it needs to be there, so I just live with it.

fsanta
06-18-2012, 05:34 AM
everyone hates it, but its the most fair. on your screen you killed him first, but on his screen he killed you first. the game then kills both of you off

there we go :D

FactoryOfEmbers
06-18-2012, 05:51 AM
I don't have any problem with it. I find it amusing killing each other at the same time. Also, like someone said, if two people shoot at each other at gib range with the same gun, what else do you expect to happen than both people drop dead?