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G3T GNASHTY
06-13-2012, 01:24 AM
I was wondering if anyone felt that this would be a good idea for Gears of War: Judgment, or for any game for that matter.

I was thinking, what if a game could recognize that the game was unfair in weapon balance by recognizing that many players were using a particular weapon largely because of its power (Example: Retro Lancer) so the game itself would decrease its power accordingly to get players to experiment with other weapons.

This is only some of the other things that could be initiated in order to have the game balance itself. Give your opinions on the thought of this, what other things could be done, problems, etc. Thanks.

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Wardog313
06-13-2012, 01:30 AM
another retro complainant thread... how can someone abuse a weapon that was made to play with? R.lancer is easy to dodge and other weapons can out beat it from an distance. its not that serious

G3T GNASHTY
06-13-2012, 01:32 AM
Never complained, I used it as an example since many complain about it. I have no hate towards any of the weapons at all. I thought this idea would be one to silence people from having the ability to complain about the issue if this were to be implimented.

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ThatOneGuy
06-13-2012, 01:34 AM
It sounds like a good idea but I highly doubt that epic would even consider it.

G3T GNASHTY
06-13-2012, 01:35 AM
I agree. But not just Gears, possibly other games could attempt this.

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IsmaR
06-13-2012, 01:38 AM
another retro complainant thread... how can someone abuse a weapon that was made to play with? R.lancer is easy to dodge and other weapons can out beat it from an distance. its not that serious
He was using an example. Nothing more, nothing less. Don't turn it into that kind of thread.

I honestly like the idea, and am curious if they could work something out akin to the Smart AI system they have for Campaign.

Doubt they could, but would be nice rather than waiting months for a TU/DLC, which may or may not have been taken from some vocal minority's feedback on here.

Wardog313
06-13-2012, 01:39 AM
Never complained, I used it as an example since many complain about it. I have no hate towards any of the weapons at all. I thought this idea would be one to silence people from having the ability to complain about the issue if this were to be implimented.

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Oh, my bad... Tbh, people will still complain no matter what, even if Epic did lower the damage down a lot.. people will still find ways to complain about something. look at the SOS.. its nerf to death and people still complaining about it.

G3T GNASHTY
06-13-2012, 01:41 AM
No doubt about that. When a person is the one changing the balance of the weapons, of course error is possible, which leaves complaining open. But when weapon balance is decided through the game itself and the community, I couldn't see much, if any complaints.

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Wardog313
06-13-2012, 01:44 AM
He was using an example. Nothing more, nothing less. Don't turn it into that kind of thread.

I honestly like the idea, and am curious if they could work something out akin to the Smart AI system they have for Campaign.

Doubt they could, but would be nice rather than waiting months for a TU/DLC, which may or may not have been taken from some vocal minority's feedback on here.

First, change your color because it was hard to read that post and second, if you had waited for my response to his post.. you would've seen my apology from jumpy to conclusion so early.

G3T GNASHTY
06-13-2012, 02:10 AM
Any other opinions on the topic?

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TAO Devil
06-13-2012, 08:14 AM
Its not possible.

URLNE72
06-13-2012, 08:36 AM
I like the idea, players these days have too much of a lab rat mentality when it comes to online games. They find the easiest method of getting points and that's all they do, damn the fun factor they're in it for the win. Just look at how prominent 2-piecing was in gears 2. With a system like this players would have to constantly be changing tactics and play styles. I think it would really separate to the good from the great.

G3T GNASHTY
06-13-2012, 09:11 AM
Im hoping that because I did this post late that there are no responses.

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DenyThisFlesh
06-13-2012, 09:19 AM
Interesting idea. I'm not sure how it could be done, but I like the idea.

Viewing the hue
06-13-2012, 09:24 AM
no I don't like the idea, weapon changing mid match?

DanTheGamer11
06-13-2012, 09:26 AM
Just remove all the weapons :p

Kracker Kid
06-13-2012, 09:33 AM
Its not possible.

sure it is. a server keeps track of how many times a weapon is used, game reads it and uses a formula to determine how powerful each weapon would be.


imo, it should only stay on starting weapons. power weapons should not be altered. imagine a boomshot thats only as strong as a snub, simply because its always picked up

TAO Devil
06-13-2012, 09:34 AM
sure it is. a server keeps track of how many times a weapon is used, game reads it and uses a formula to determine how powerful each weapon would be.


imo, it should only stay on starting weapons. power weapons should not be altered. imagine a boomshot thats only as strong as a snub, simply because its always picked up
It can track, but I don't believe the game can automatically adjust the weapons.

Kracker Kid
06-13-2012, 09:35 AM
no I don't like the idea, weapon changing mid match?

it obviously wouldnt change mid-match. and even if it did, each change would be so minute that it would be barely noticable. this kind of idea would take time to balance things out, based on weapon usage

Kracker Kid
06-13-2012, 09:35 AM
It can track, but I don't believe the game can automatically adjust the weapons.

it can if you program it to adjust them ;)

TAO Devil
06-13-2012, 09:40 AM
it can if you program it to adjust them ;)

imagine the problems though.

"Oh Gnasher got 5 times as many kills today. NERF!"

*next day*

"Dude, my gnasher takes 16 rounds to down the guy point blank! And he's AFK!!!!"

Kracker Kid
06-13-2012, 09:43 AM
imagine the problems though.

"Oh Gnasher got 5 times as many kills today. NERF!"

*next day*

"Dude, my gnasher takes 16 rounds to down the guy point blank! And he's AFK!!!!"

lol, well the game wouldnt nerf it that much, but you bring up a point....... gnasher would suck and sawed off would kick ass...... oh the horror!!!!

conciliarfox
06-13-2012, 09:44 AM
A game that balances itself wouldn't stop any complaints. They would just say the balance system is broken. Some people are never happy.

G3T GNASHTY
06-13-2012, 11:13 AM
I also left this post open to other ideas. For example, if the usage is a bad indicator to decide weapon power (on starting weapons), then what's another idea?

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SQuirrel147
06-13-2012, 12:37 PM
The Gnasher would be the weakest gun ever. And the Gorgon would be a 1 shot down if this was the case lol.

NFI
06-13-2012, 01:47 PM
I was wondering if anyone felt that this would be a good idea for Gears of War: Judgment, or for any game for that matter.

I was thinking, what if a game could recognize that the game was unfair in weapon balance by recognizing that many players were using a particular weapon largely because of its power (Example: Retro Lancer) so the game itself would decrease its power accordingly to get players to experiment with other weapons.

This is only some of the other things that could be initiated in order to have the game balance itself. Give your opinions on the thought of this, what other things could be done, problems, etc. Thanks.

Sent from my Samsung Galaxy S2 using Tapatalk 2

This isn't even possible. A lot of ppl using a weapon doesn't mean it's op, nor can a game "balance itself". The notion of something being op is subjective, like it or not.



sure it is. a server keeps track of how many times a weapon is used, game reads it and uses a formula to determine how powerful each weapon would be.

A guns use doesn't relate to if it's OP.

No KNOTsense
06-13-2012, 01:48 PM
This idea wouldn't work. I don't want the game's balance to be changed constantly.

DatBoyPacMan
06-13-2012, 01:57 PM
You all are basically speaking of the DEATH OF THE GNASHER!

Raiju
06-13-2012, 02:06 PM
It could work if each weapon was given a min/max damage or, for explosive weapons, min/max splash damage and the weapons were compared and tweaked at predetermined intervals so that weapons could never be completely useless or hugely overpowered, but I don't know how I'd feel about the weapons constantly changing. It seems like it would just make it so that the usefulness of the weapons goes back and forth.

For example, one day the Lancer might be the best overall rifle and everybody is using it so the game nerfs it. The next day, everybody starts using the Hammerburst because all of a sudden it's easier to get kills with it than with the Lancer, so the game nerfs the Hammerburst.

As well, I can see certain weapons like the Gorgon and heavy weapons always being near their max strength and others like the starting weapons always being towards their minimum strength so there would probably also need to be small groupings for the comparisons in order to prevent this.

It just seems like too much work to implement the system into the game and I can see a lot of people hating the constantly changing weapons and not being able to use their weapon of choice due to it being nerfed to the point where it's a challenge to get a kill with the gun compared to any other gun in the game.

LambentHammerburst
06-13-2012, 03:00 PM
sure it is. a server keeps track of how many times a weapon is used, game reads it and uses a formula to determine how powerful each weapon would be.


imo, it should only stay on starting weapons. power weapons should not be altered. imagine a boomshot thats only as strong as a snub, simply because its always picked up

It's not possible in the sense of the amount of work that's involved. It would have to sync often with hundreds/thousands of servers. This would result in version mismatches or playing a game where the Hammerburst could be godlike up close but weak far, next game it's nerfed at every range because you connected to a different server.
This is possible, however it's impossible to maintain and do without massive issues.

Locust BarmyArmy
06-13-2012, 03:46 PM
Popular does not equal overpowered, so no, very flawed idea.