View Full Version : Horde 3.0 ?
Carlos Fenix
06-12-2012, 01:55 PM
So as we all know, Horde mode is one if the definitive game types in the series, and Epic will bring it back, or atleast they better. Anyways, what do you think will be added to Horde mode?
Onyx Scott
06-12-2012, 01:58 PM
I'd imagine it will return.
What will be added to it? No idea. Bigger quantity/variety of enemies?
wanes16years
06-12-2012, 01:58 PM
Shotgun sentry <3
tyrvas
06-12-2012, 01:59 PM
I hope for...
Social Horde (like in Gears2)
Classic Horde playlist
Horde 2.0 playlist
NP473L
06-12-2012, 02:00 PM
I hope for...
Social Horde (like in Gears2)
Massive turn off from GoW3 Public Horde, so I hope this is implemented. :)
Orion
06-12-2012, 02:02 PM
More enemies, more weapons, more variation, more customization, more bonus waves, more fortifications, yeah, you get the idea.
If they introduce Classic Horde as a premanent playlist then I'd be more than happy.
Judgment will be very short lived if there's no Horde. Well, for me anyway.
Onyx Scott
06-12-2012, 02:03 PM
Bigger, better and more bad ass horde! And no freeze!
Scar Tisshoo
06-12-2012, 07:34 PM
It needs more enemies! I get tired of drones, bigger drones, and lambent. Sometimes, lambent don't even show up!
Orion
06-12-2012, 07:45 PM
It needs more enemies! I get tired of drones, bigger drones, and lambent. Sometimes, lambent don't even show up!
> Lambent in GOWJ
Nope. Maybe a few Wretches and Cows, but other than that, no.
STOMP yo feet
06-12-2012, 10:10 PM
DLC playlist's, and these classes.
Cut In Reverse
06-12-2012, 10:31 PM
Bots if you're playing by yourself.
kenrichaed
06-12-2012, 11:07 PM
More enemies, more weapons, more variation, more customization, more bonus waves, more fortifications, yeah, you get the idea.
If they introduce Classic Horde as a premanent playlist then I'd be more than happy.
Judgment will be very short lived if there's no Horde. Well, for me anyway.
I won't buy it either if there's no Horde. Its all I play really.
STK Knoxy
06-12-2012, 11:13 PM
No more stupid lambent i prefer my old school gears of war style gameplay
mmartina
06-12-2012, 11:15 PM
if it does return hope it's like Gears 2 Horde but with Boss Waves
CHEEZMO619
06-12-2012, 11:16 PM
No more stupid lambent i prefer my old school gears of war style gameplay
They came out in pt3. They were not around back then
Sent from my SPH-D710 using Tapatalk 2
John Matrix
06-12-2012, 11:19 PM
More Bosses (RAAM, Skorge, Elite Reavers, Seeders, full-sized Corpser, RAAM & Skorge team-up, some types of elite Boomers).
I would also like to see the Brumak return. One idea I had for a boss wave is a modified Brumak with a huge troop transport assembly on its back that can disgorge Locust troops to protect it.
kenrichaed
06-12-2012, 11:25 PM
I'm doubtful if it's going to be in Judgement since they have Overrun.
RoboSeal1
06-12-2012, 11:28 PM
Hopefully no classes for horde
Onyx Guarrd
06-13-2012, 01:47 AM
Shotgun sentry <3
lol ikr. i was like whaaaa?
Jimzah
06-13-2012, 02:02 AM
More Bosses (RAAM, Skorge, Elite Reavers, Seeders, full-sized Corpser, RAAM & Skorge team-up, some types of elite Boomers).
I would also like to see the Brumak return. One idea I had for a boss wave is a modified Brumak with a huge troop transport assembly on its back that can disgorge Locust troops to protect it.
Yeah this sounds fun,more bosses!!!
Also I agree there should be an option to add bots when playing solo!!!
BlueDodger
06-13-2012, 02:12 AM
Bosses:
(Waves: 10, 20, 30, 40)
Berserkers
Kryll Reavers (Elite Reavers in RAAM's Shadow)
Brumak
Corpsers (3 medium-sized ones and 1 big one)
Seeders (can be killed with small-arms fire and not just HoD)
Wave 50 Bosses:
-Unknown Locust boss in Judgment
-RAAM (RAAM with troika, 2 Theron elite, 3 Mauler elites)
-Tempest (maybe, but if not,)
-Hydra
Every boss wave should have a Kryllstorm that encircles the map (doesn't go inside the map though)
Devious Sektor
06-13-2012, 02:13 AM
Bosses:
(Waves: 10, 20, 30, 40)
Berserkers
Kryll Reavers (Elite Reavers in RAAM's Shadow)
Brumak
Corpsers (3 medium-sized ones and 1 big one)
Seeders (can be killed with small-arms fire and not just HoD)
Wave 50 Bosses:
-Unknown Locust boss in Judgment
-RAAM (RAAM with troika, 2 Theron elite, 3 Mauler elites)
-Tempest (maybe, but if not,)
-Hydra
Every boss wave should have a Kryllstorm that encircles the map (doesn't go inside the map though)
Don't forget the giant golden chicken boss.
Fishead John
06-13-2012, 02:17 AM
More in depth fortifications hopefully. Maybe you could select certain fortification loadouts in the menu from a tech tree.
IE different kinds of sentries at level 6 or something to choose from so that not everyone is kitted out exactly the same.
And maybe some other fortifications that can be places more at user discretion at not at preset sites. Mines or something.
sempiternal
06-13-2012, 02:51 AM
What if you could set your fortifications wherever you wanted? To me that would be the next logical step for Horde. You could still choose a post as a starting point but instead of giving you set things to buy and upgrade, it would give you a boundary that you can work within. Upgrade your post and the size of the area you can work in gets larger. Eventually you could cover the entire map doing things that way - or, you could buy extra posts (like you can now). You would also have more freedom over what you could place and where. If my team wants to use five turrets and only five turrets, let us. I'm sure there would need to be some restrictions and/or trade-offs - but still, give the players more freedom to play Horde their way.
DenyThisFlesh
06-13-2012, 03:08 AM
I didn't read the whole thread so I apologize if this was already mentioned, but I'd like to see Horde use the classes from the COG side of OverRun. This would make it more teamwork oriented and less competitive than Horde 2.0 can be at times.
Bowsernight
06-13-2012, 03:56 AM
Being able to join a game and be your character...
Carnagd
06-13-2012, 04:47 AM
Don't forget the giant golden chicken boss.
Yessssssss that would easily be the best boss fight but then again there is the big evil bunny on Cove OOOOOOOOOO.
Carlos Fenix
06-13-2012, 07:19 PM
Bigger, better and more bad ass horde! And no freeze!
Heck yeah, another cool thing that should be added is a Raven that comes down and kills some locust and count towards your kills or points, kind of like the command center in Horde 2.0.
Ant Heuser
06-13-2012, 07:31 PM
Add Horde elements to Campaign?
John Matrix
06-13-2012, 10:18 PM
Every boss wave should have a Kryllstorm that encircles the map (doesn't go inside the map though)
Love the Kryllstorm idea, it'd give boss-waves a nice feeling of inpending doom. Your mention of the Hydra makes me think of bodyguard units for bosses, ie RAAM would be accompanied by a number of Palace Guard/Therons, Hydra would have Reavers or Reaver Elites, SKORGE could be protected by a new bunch of chainsaw-staff wielding Kantus and so on. The unit I really want to be a boss would be the Seeders, just love that design and the way it functions.
BTW, I think a new Locust boss for the campaign could be a Death Adder (Golden Axe boss) type, ie reminsicent to RAAM, huge and slow moving, but with a massive double-headed axe and a tall shield for protection. He could be armoured head to toe in the style of Sauron in the LOTR prologue.
John Matrix
06-13-2012, 10:19 PM
double post
Viewing the hue
06-13-2012, 10:57 PM
I want to see sires return!
Bots if you're playing by yourself.
You mean four friendly bots to help you out? That's a neat idea. (I know Gears 3 does something similar when it lets you purchase a decoy upgrade that makes your decoy come alive as an Onyx Guard.) What I want is this: continue mutators like infinite ammo. Playing private Horde with infinite ammo is fun.
Oh, Cliffy B said campaign will have "more Locust on screen than you've ever seen ever." Rod said campaign scenarios will involve Horde-like combat areas also. So, if there's a Horde 3.0, it might involve scaling up the amount of enemies somehow.
III HOOP III
06-14-2012, 02:22 AM
I hope they have a "social" horde so's I can join a random match in progress.
Holy Gear
06-15-2012, 08:58 PM
i think SOMETHING THAT NEEDS TO CHANGE, is for the locust to come towards you...not you go find them....i mean you have a base, you leave it, and fight somewhere els...your base is technecly only usefull for boss battles...(usefull as in just gets int he way of the berserker and makes cool explosions)
How abou this
Locust-charge in a tachtical kind of way.
Lambent- charge like crazy(like formers)
that right there my friends....is all horde will ever need....forever. make it a REAL survival game....not a hunting one -.-
PugdogsDaddy
06-15-2012, 09:07 PM
I hope for...
Social Horde (like in Gears2)
Classic Horde playlist
Horde 2.0 playlist
THIS...is all it would need.And the option to set the dificulty if you pull host.
Clayman XIII
06-15-2012, 09:51 PM
I am wondering about this, because we'll be losing lambent creatures. It'll basically be Gears 2 horde with fortifications, with the exception of a couple creatures of course. I really hope horde is available in Judgment, but I wonder what they will do with it.
John Matrix
06-15-2012, 10:26 PM
I am wondering about this, because we'll be losing lambent creatures. It'll basically be Gears 2 horde with fortifications, with the exception of a couple creatures of course. I really hope horde is available in Judgment, but I wonder what they will do with it.
I'd bet on Judgement adding a quite a lot of new enemies, as with a bit of creativity they could be worked into the canon.
M Carmine
06-15-2012, 10:29 PM
I can't see it being changed at all, probably a recycled 2.0 - What else could be done?
Masteralex09
06-15-2012, 10:34 PM
Lambent WILL be in Horde, Horde isn't Canon, any kind of locust or Lambent should be able to appear.
A Boss Wave: 4 Theron Elite, 16 Theron Guards, 14 Savage Theron, 50 Drones(Sniper, Bolters, and Cyclops included), 25 Grenadiers, 6 Boomers, 4 Mauler Elite, 7 Maulers, 8 Butchers, 6 Grinders, 2 Armored Kantus, 10 Kantus, 4 Corspers, 2 Serapedes, 20 Wretches, 15 Lambent Drones, 6 Drudges, 20 Formers, 25 Polyps, 2 Gunkers, 1 Berserker, 1 Brumak, 40 Tickers, 25 Wild Tickers, 16 Flame Grenadiers, 7 Flame Boomers, 4 Reavers, 30 Savage Drones, 20 Savage Grenadiers, 15 Palace Guards, 5 BloodMounts/Beast Riders, 15 Lambent Wretches, and 5 Savage Boomers.
sH4k3nB4ke
06-15-2012, 10:47 PM
Lambent WILL be in Horde, Horde isn't Canon, any kind of locust or Lambent should be able to appear.
A Boss Wave: 4 Theron Elite, 16 Theron Guards, 14 Savage Theron, 50 Drones(Sniper, Bolters, and Cyclops included), 25 Grenadiers, 6 Boomers, 4 Mauler Elite, 7 Maulers, 8 Butchers, 6 Grinders, 2 Armored Kantus, 10 Kantus, 4 Corspers, 2 Serapedes, 20 Wretches, 15 Lambent Drones, 6 Drudges, 20 Formers, 25 Polyps, 2 Gunkers, 1 Berserker, 1 Brumak, 40 Tickers, 25 Wild Tickers, 16 Flame Grenadiers, 7 Flame Boomers, 4 Reavers, 30 Savage Drones, 20 Savage Grenadiers, 15 Palace Guards, 5 BloodMounts/Beast Riders, 15 Lambent Wretches, and 5 Savage Boomers.
http://www.youtube.com/watch?v=H91rPIq2mN4
SHMEEDIDDY
06-15-2012, 11:27 PM
http://www.youtube.com/watch?v=H91rPIq2mN4
LMFAO just made my day on that!
Savvy Noob
06-16-2012, 11:27 AM
should be able to hijack a brumak (gears 2 style) but make it hard to do
Someone mentioned the idea of a skill tree and that sounds cool. Maybe versus modes would have basic classes (scout, engineer etc) and co-op modes like Horde would have deeper Borderlands style skill trees to spec and re-spec both your character and fortifications. Plus a Horde version of the Smart Spawn System from campaign.
Locust_Forever
06-17-2012, 07:21 AM
I just want one thing... E Holes... lots n lots of E Holes... everywhere. I dont want them to spawn out of thin air unless its a Brumak.
Skilled
06-17-2012, 08:55 AM
I'd imagine it will return.
What will be added to it? No idea. Bigger quantity/variety of enemies?
What could be added?
More modes, more options, more mutators etc. I've always wanted a few modes of horde to play with.
Cyclops 100
06-17-2012, 09:24 AM
I want more Cyclops in Horde! That would be impossible on Insane!
What could be added?
More modes, more options, more mutators etc. I've always wanted a few modes of horde to play with.Good point. When Gears 3 launched, I was surprised it didn't have the same robust options Halo Reach has for Firefight, where you can select sets, waves, enemies, weapons, mutators, and more, to ridiculous precision and variety. Gears 3 is prettier than Reach and maybe Epic had a tech reason for declining to do that (players would try to spawn 20 Brumaks and crash the game?) but I bet there's a way to add a lot more options to Horde.
I Love U Jesus
06-17-2012, 09:46 PM
Customization options. Choose how fast enemies come at you, how much health such and such has, what enemies spawn and all sorts of stuff. In other words, I want to be able to make my own Horde waves. Make them as hard or easy or wacky as you want, and share them with your friends.
Carlos Fenix
06-18-2012, 04:54 PM
Do you guys think that Horde 3.0 will also be class based? I mean if they did would you be for it or against it ? I'm hoping that they keep the classic Gears 3 horde with fortifications and add some new stuff to it. Like add some stuff to the command center like raven that comes down and shoots locust that count towards your kills. Give me your ideas =)
Perkinator2001
06-18-2012, 05:02 PM
If it dosent have horde I probaly wont buy it maybe borrow it or something
shen Gaoren AJ
06-18-2012, 05:12 PM
I think the boss waves will be even harder to beat and I think new upgrades.
Carlos Fenix
06-19-2012, 01:39 PM
Great ideas. And another thing that's important is to have a seperate playlist for DLC. I wish Gears 3 had that.
D4u2s0t
06-19-2012, 02:30 PM
i think SOMETHING THAT NEEDS TO CHANGE, is for the locust to come towards you...not you go find them....i mean you have a base, you leave it, and fight somewhere els...your base is technecly only usefull for boss battles...(usefull as in just gets int he way of the berserker and makes cool explosions)
How abou this
Locust-charge in a tachtical kind of way.
Lambent- charge like crazy(like formers)
that right there my friends....is all horde will ever need....forever. make it a REAL survival game....not a hunting one -.-
they do this now, depending on difficulty... On insane, they come right for you, quickly, usually in a bunch. I find lower difficulties to be boring.
I would love to see the option of using more mutators, as opposed to just 3. New mutators would be sweet too. But, imagine insane horde with 4 or 5 hard mutators!!!
I love the idea posted about being able to put fortifications where you want, within a given area. I think that would be a great step.
New fortifications would be cool, and making the top levels actually worth the cost... example, if you upgrade wires past razor wire, you are wasting your money, as the repair costs and the extra money you spend to go to laser wires are not worth it. I'd rather see more expensive fortifications, but make them actually worth the cost. Repairing laser wires every wave, you go broke, but repairing razor wire is very cheap, and just about as effective. Buying the onyx guard, for how many thousands, and he runs around shooting the floor and dies instantly (on insane)
Multiple silverbacks would be cool.
Lambent WILL be in Horde, Horde isn't Canon, any kind of locust or Lambent should be able to appear..
Horde has followed canon. It's why sires aren't in it any longer according to Epic. It's why lambent enemies fight locust enemies in a single wave.
No more stupid lambent i prefer my old school gears of war style gameplay
You mean like the lambent in gears 1?
D4u2s0t
06-19-2012, 02:35 PM
double post
HRPac
06-19-2012, 02:59 PM
somebody already mentioned the lambent but nobody seemed to notice. there were lambent in GoW1 (lambent wretches), it's just that the COG/stranded had no idea what they were / if they differed from the regular locust enemies. so, it wouldn't be that far fetched to see a random lambent here and there in the campaign. however, I do agree with the consensus that they will probably remove the lambent from the game altogether.
defhaus
06-19-2012, 03:35 PM
-"Big" Horde. 8-10 players, with double the grubs. Limited to the larger maps and with access to more weapons compared to normal Horde (Mortars, Boomshields, HODs, etc. on maps that normally don't have them)
-Social matchmaking. Gutted that it was never implemented in Gears 3
-Quick Horde matches. Just 20 rounds, with bosses every 5 waves. No fortifications or money system, only weapon pickups and ammo
-Onslaught Horde. No "waves", just a constant stream of grubs until a certain number of kills is achieved, or everyone is killed. Choose a base (just one base can be chosen) at the start of the match. Unlimited number of weapons (just starting weapons) are on shelves in the base.
-"Objective" Horde. Push forward against hundreds of grubs on a huge map, to take an objective of some sort. Probably wouldn't work too well but it's an idea
D4u2s0t
06-19-2012, 03:37 PM
maybe instead of adding bots, I would like to see some kind of scale system, meaning if you're playing solo, you get less enemies, making it easier to play alone. If you want more of a challenge, you set it to act as if there's 5 people. Maybe there can be some kind of points modifier for that too
More enemies per wave is tricky. I talked to Lee Perry about this and I asked him how it works, basically, to put it simply, its a points based algorithim that only allows x amount of points spent. Each enemy also costs more than others, which is why if you kill a Brumak instantly on a boss wave you will get a second one (still points available) as opposed to midway or towards the end, whereas the points are spent up. The system is incredibly complicated, i can't see a total overhaul or real change to it in that regard.
Maaaaaz
06-19-2012, 04:12 PM
More enemies per wave is tricky. I talked to Lee Perry about this and I asked him how it works, basically, to put it simply, its a points based algorithim that only allows x amount of points spent. Each enemy also costs more than others, which is why if you kill a Brumak instantly on a boss wave you will get a second one (still points available) as opposed to midway or towards the end, whereas the points are spent up. The system is incredibly complicated, i can't see a total overhaul or real change to it in that regard.
I've always wondered how the system spawned enemies, and what it used to determine how many of each mob to spawn.
Orion
06-19-2012, 04:16 PM
More enemies per wave is tricky. I talked to Lee Perry about this and I asked him how it works, basically, to put it simply, its a points based algorithim that only allows x amount of points spent. Each enemy also costs more than others, which is why if you kill a Brumak instantly on a boss wave you will get a second one (still points available) as opposed to midway or towards the end, whereas the points are spent up. The system is incredibly complicated, i can't see a total overhaul or real change to it in that regard.So, in order to have more enemies in a wave you would have to incease the range of "points" available?
Wouldn't the same apply for the campaign, or does it have a larger budget?
Think Act 3 - Chapter 1 for Gears 3. Huge wave of seemingly endless enemies, significantly larger to any wave of Horde.
Carlos Fenix
06-19-2012, 04:17 PM
More enemies per wave is tricky. I talked to Lee Perry about this and I asked him how it works, basically, to put it simply, its a points based algorithim that only allows x amount of points spent. Each enemy also costs more than others, which is why if you kill a Brumak instantly on a boss wave you will get a second one (still points available) as opposed to midway or towards the end, whereas the points are spent up. The system is incredibly complicated, i can't see a total overhaul or real change to it in that regard.
Wow! That's interesting. Well I'll be fine with the same Gears 3 Horde we've come to know and love, but some tweaks and new stuff wouldn't hurt. =)
TheAsianJin
06-19-2012, 05:00 PM
- 30 seconds of preparing/looking for weapons & 30 seconds for building
-A [SKIP] button so that if everyone presses it it'll skip the time for looking for weapons or time for building (depends on which one you're in)
- Being able to place fortifications by ourselves
- Upgrade lock (saw this somewhere in a topic)
So, in order to have more enemies in a wave you would have to incease the range of "points" available?
Right, and I think it woud have to be based on limitations from a technical perspective, as well as a balancing perspective. Im sure it could done, just not sure if can be done now.
Wouldn't the same apply for the campaign, or does it have a larger budget?
Think Act 3 - Chapter 1 for Gears 3. Huge wave of seemingly endless enemies, significantly larger to any wave of Horde.
I don't think it's the same in this regard. The online system is different, I believe due to memory constraints while playing online. Campaign has a set number of enemies, scripted in, and amount doesn't change based on difficulty level. I think there are online factors used to determine the baseline they chose.
He told me its incredibly complex, but said at its core, bigger enemies "cost more". I'm sure if the system could handle they'll be able to increase the figure? I don't know for sure what the rationale is though, only can speculate.
I ve always wanted this massive wave of enemies, tho.
Ant Heuser
06-20-2012, 09:03 AM
Right, and I think it woud have to be based on limitations from a technical perspective, as well as a balancing perspective. Im sure it could done, just not sure if can be done now.
I don't think it's the same in this regard. The online system is different, I believe due to memory constraints while playing online. Campaign has a set number of enemies, scripted in, and amount doesn't change based on difficulty level. I think there are online factors used to determine the baseline they chose.
He told me its incredibly complex, but said at its core, bigger enemies "cost more". I'm sure if the system could handle they'll be able to increase the figure? I don't know for sure what the rationale is though, only can speculate.
I ve always wanted this massive wave of enemies, tho.
Enemies are good and the more the better!
BFW Wolf
06-20-2012, 05:53 PM
Love the Kryllstorm idea, it'd give boss-waves a nice feeling of inpending doom. Your mention of the Hydra makes me think of bodyguard units for bosses, ie RAAM would be accompanied by a number of Palace Guard/Therons, Hydra would have Reavers or Reaver Elites, SKORGE could be protected by a new bunch of chainsaw-staff wielding Kantus and so on. The unit I really want to be a boss would be the Seeders, just love that design and the way it functions.
BTW, I think a new Locust boss for the campaign could be a Death Adder (Golden Axe boss) type, ie reminsicent to RAAM, huge and slow moving, but with a massive double-headed axe and a tall shield for protection. He could be armoured head to toe in the style of Sauron in the LOTR prologue.
this sounds awesome, definitely agree with the black adder style boss, and boss units, itd be like a super mauler elite but hench like RAAM
RoboSeal1
06-20-2012, 06:31 PM
Horde 2.0 got boring quick while the og horde was fun and simple, just survive no 30 second countdown beetween waves with fortifications that just get destroyed by berserkers and losing your point man ribbon every wave to that guy that bought a silverback
Carlos Fenix
06-20-2012, 07:13 PM
Horde 2.0 got boring quick while the og horde was fun and simple, just survive no 30 second countdown beetween waves with fortifications that just get destroyed by berserkers and losing your point man ribbon every wave to that guy that bought a silverback
Alot of people had problems with the Point Man ribbon, I personally didn't. I do understand why people had problems with that, because it kind of added a competition to a match and that lead to people stealing kills.
ExecutionWTF
06-20-2012, 07:35 PM
I would want bosses. Like RAAM To show up on Boss waves. Or skorge, Myrrah Etc, etc.
ExecutionWTF
06-21-2012, 09:46 AM
I think this thread needs a pad on the back.
Rattlecat23
06-28-2012, 07:01 AM
I'd like to see the following removed from horde for horde 3.0
- bosses that cause glitches or look stupid (brumak walking in through a small door etc)
- fortifications
- cash
- silverback
- mutators
and i would like to see the following added.
- more cyclops and bolters
- Horde 1.0 style ai so the enemies are not constantly rushing in like idiots and camp out a little to bring back the tense shoot out moments that horde 2.0 seriously lacks.
- make it harder. Horde 1.0 on insane took months to master, Horde 2.0 was beaten within weeks of release.
- less waves. 50 waves is just too much. I haven't played for a while but remember that by the time i got to wave 30 i just wanted the game to be over. 30 really hard waves would be ideal.
Blakexy1125
06-28-2012, 09:00 AM
i didnt read the whole thread but how about objectives like real ones, like mass effect 3, like have to collect intel or having to escort survivors to an evac point or having to bring supplies to an evac point, something like that would be a nice little addition to horde and would spice it up a bit.
also custom horde, what i mean by this is that you can customize the settings for horde, choose what enemies would spawn or what guns spawn on the map, what fortifications there are if any! you can customise everything!
and for a fortifiaction, like for the scout you can build up a sniper tower!
idk what else thats all i got
DenyThisFlesh
06-28-2012, 09:24 AM
I want the OverRun classes and the new sentries.
sinkers89
06-28-2012, 09:28 AM
i'd like a more objective based Horde game, sort of link it to the Mayhem that would be going on at the time of the SP story line. I dont know if any one has played Space Marine Exterminatus but i'd take aspects from that as well. So here is how i would set it up. Make specific maps for horde. Heres my example.
Evacuation - Waves 1 - 5
Enemy: - Drones
Map - City Fighting - Area 1 - LZ area at end of road with injured troops and civies coming from building. Locust spawn at bottom of road (wave 1). Road blocks in place and sandbags within vacinity. As waves go on e-holes appear closer to the defending area. Some buildings are open and can be used by Cog and Locust.
Each wave requires a certain amount of Wounded Gears or Civilians to be evacuated. Unlimited enemys.
Wave 1 - 5
Wave 2 - 10
[B]Wave 3 - 15
wave 4 - 20
wave 5 - hold off unlimited wave of drones for 5 minutes then cuts to squad joining last KR.
( KR lands - Takes 20 seconds to load 5 people on board - longer if troops or civies are killed in cross fire - 2 second wait for civies 5 for Troops)
Armoured Warfare - Waves 6 - 10
Enemy: - Drones/beast riders/boomers
Map - City Fighting - Area 2 - After hitching a ride on the KR, you are dropped into an open area map your tasked with protecting the Tanks that are currently in the square.
Wave 6 - Drones and Beast Riders on intial assault on 3 tanks in square. Beast Riders can destroy tanks by destroying tyres (may not be canon but its only horde)
Wave 7 - Drones and Boomers assault from the western side of the tanks.
Wave 8 - Drones assault from the North, Boomers from the east and Beast riders from South.
Wave 9 - Un-organised assault. Bonus Objective - Kill all 10 boomers without one tank being destroyed in this level (will still count if one has already been destroyed in waves 6 - 9)
Wave 10 - Again another last stand - 3 minutes - drones , boomers and Beast Riders. few tanks arrive to help after 3 mins then kill off the final 50 enemies. (mainly drones and beast riders as all the boomers are dead) - jump on tank to area 3
Hint - Tanks are stationary but can be used as cover.
Buildings Bridges - Waves 11 - 15
Enemy: - Mulchers and Butchers and Drones ( O MY!)
Map - City Fighting - Area 3 - After hitching a ride on the tank, your dropped of at Aspho Bridge (named after the Battle of Aspho Fields)
your task is simple. Dont let them across otherwise the bridge will have to be blown an cause the army more time to get within the city.
Gun points have been set on this area - Limited each to 500 rounds. - 2 snipers - limited to 8 rounds.
Wave 11 - Initial wave of Drones and Mulchers. Nothing to hard - kill 20 drones 5 mulchers.
Wave 12 - Kill 40 drones ,2 mulchers and 7 Butchers.
Wave 13 - 10 Mulchers 30 drones.
Wave 14 - 20 Mulchers and 20 Butchers
Wave 15 - Objective Level - Last Stand - Hold off enemy troops for 10 minutes whilst Artillary gets into possition to provide artillary support.
Hint - Players can go across bridge and take part in a "fighting retreat" if they wish.
We're Spread Thin Sir, But we'll Give them hell! - Waves 16 - 20
Enemy: - everything
Map - City Fighting - Area 4 final area - Artillary blows up Wall across from bridge into area 4 - Enter into what looks to be a Government building garden area. (think Gears one where Hoffman is giving Kim instruction on the resonator and stuff) Simple Objective - Kill them all.
Wave 16 - Kill 100 Locust.
Wave 17 - Kill 150 Locust.
Wave 18 - Kill 175 Locust.
Wave 19 - Kill 200 Locust.
Wave 20 - Bonus Wave and Final Wave - Kill 10 reevers - 50 drone - 25 beast riders - 20 mulchers - 1 brumack
Wave Begins with an extra 10 bots (low - medium life) Bots are not re-inforced through out waves. When they are dead..they are dead
TJ_MkII
06-28-2012, 10:17 AM
Hopefully a classic mode, with no money or any of that bollocks.
I hate new horde, even now.
ronin0331
06-28-2012, 01:21 PM
I'd like to be able to set up matches with mutators, etc like a private match, but open to the public. It would make getting certain achievements much easier and you could be in for a surprise when you fall in on one of these matches.
osowanted
06-28-2012, 01:36 PM
I would rent this game if it wasent for horde
Cryra
06-28-2012, 01:41 PM
Hopefully a classic mode, with no money or any of that bollocks.
I hate new horde, even now.
Yeah, i played days &days of gears 2 horde and about an hour of gears 3 horde xD
DaRkNeSs
06-28-2012, 02:36 PM
Doubt we'd get a Horde 3.0, probably more like a Horde 2.5 (improved Horde 2.0). OverRun is essentially the new Horde and new Beast merged into one, and with UE4 releasing on next gen (probably) EPIC may want to save Horde 3.0 for a bigger scale game :p
DiviiNity
06-28-2012, 03:02 PM
Bots if you're playing by yourself.
lol the problem with that would be them dying too much, bots aren't modeled very well for Horde. Remember the Onyx guard from maxing a decoy? he doesn't sit back in cover, and rarely stands next to you. He goes Rambo on the world and doesn't survive those boomer/grinder waves haha.
Orion
06-28-2012, 07:35 PM
lol the problem with that would be them dying too much, bots aren't modeled very well for Horde. Remember the Onyx guard from maxing a decoy? he doesn't sit back in cover, and rarely stands next to you. He goes Rambo on the world and doesn't survive those boomer/grinder waves haha.
Yeah, bots wouldn't work well in Horde.
Unless they could develop some system in which to "command" the bots, similar to the way to control your squad mates in Mass Effect -- "move to position", "attack", etc.
BLACKOUT in HDV
06-28-2012, 08:47 PM
I would like to see less fortifications on the map. too much clutter and junk that is useless i.e the auto turrets.
horde classic playlist, random waves andbosses with the ability to replant shields in between rounds
GuestForeverX
06-28-2012, 08:52 PM
give us a multiturret that can mix and match weapons and you have to scavenge the weapons and scavenge the ammo. or you can buy ammo for it.
Give us back Drop in Drop out public horde. Gears 2 social horde style.
If there is a seriously 4.0 make it obtainable in HORDE AND VERSUS.
The Shadman
06-29-2012, 02:29 AM
I hope for...
Social Horde (like in Gears2)
EPIC listen to this man (or woman) thou doth speakth the truth
BLACKOUT in HDV
06-29-2012, 10:27 AM
give us a multiturret that can mix and match weapons and you have to scavenge the weapons and scavenge the ammo. or you can buy ammo for it.
this is a fantastic idea
I can't see there being any creatures bigger than a brumak. They clipped through geometry enough.
Blakexy1125
06-29-2012, 12:13 PM
i already saw a picture i thought of 3 different kinds of turrets, machinegun, flamethrower, and shotgun turret. its on the info thread...
Gorgon Freeman
06-29-2012, 12:13 PM
i just want a bigger boss selection. 6 isnt quite enough
ValeraPitiesDaFool
06-29-2012, 01:18 PM
> Lambent in GOWJ
Nope. Maybe a few Wretches and Cows, but other than that, no.
Hehehehehe.... Lambent Cows.... :3
Only Enemy
06-29-2012, 09:56 PM
If there is a seriously 4.0 make it obtainable in HORDE AND VERSUS.
This.
Make horde weapon kills count toward medals.
AndJusticeForMe
06-29-2012, 10:27 PM
It's a definitive aspect of Gears. I can't really imagine Epic not adding it in.
Carlos Fenix
07-05-2012, 11:44 PM
How about more things for th command center? Like an attack Raven or something. Give me your ideas.
Viewing the hue
07-06-2012, 12:06 AM
sires with lancers in one hand and boomshots in the other!!!!!
DaRkNeSs
07-06-2012, 01:42 AM
How about a Bank fortification? Links in my sig ;)
Sent from my Lumia 710 using Board Express
Carlos Fenix
07-14-2012, 04:05 PM
How about a Bank fortification? Links in my sig ;)
Sent from my Lumia 710 using Board Express
Sounds like a good idea, but I think most Horde players like to keep it simple. I'm all for change don't get me wrong, but I don't think people would appreciate Epic adding more stuff to the already superb Horde Mode.
TrUeEaGlE
07-14-2012, 06:48 PM
Im sure its returning and I think new monsters fortifications and dynamic goals
DownInFlames85
07-14-2012, 11:43 PM
How about a Bank fortification? Links in my sig ;)
Sent from my Lumia 710 using Board Express
I like shooting things, not playing Accountant :p j/k!
I would love new Horde features, but I would be satisfied if Epic and PCF simply fix some issues with Horde 2.0: lack of DLC playlist, lack of join in progress, loss of fortifications after host migration. Maybe add the ability to "create public" Horde match that others can join, similar to creating a public campaign session others can join.
Paging Dr. Kantus
07-15-2012, 05:01 AM
They should allow as many "Fun" mutators on as you want, as opposed to the 3 limit. Because the "Fun" mutators do not help or hurt you in any way, maybe chicken head could get you killed on insane or laugh track could inhibit your ability to hear out enemies. They should also add more mutators, to make it more (dare i say) arcady at will, of course you can toggle them off. Maybe background music that plays according to what happens (jackpot ringing when headshot, wah wah wah when down, tuba when kill is stolen, drum roll when trying to active reload, etc.) Maybe for the sake of irony everything mechanical (i.e. sentry, silverback, laser wire) can be repaired with immulsion bought from occassional supply drops?(new bonus waves)
GroaningTurnip 2.0
07-15-2012, 08:21 AM
Full size Brumaks and fortifications placeable anywhere.
KaiserSosay666
07-15-2012, 10:42 AM
news just released, horde is coming back, with the title: horde freeze.0. In the press release it was hinted that since they dont have time to fix the issue in GOW3 but it still gets considerable play from the community, they will let it carry over to judgment...(sorry for those offended by my trolling, but to me the total neglect of recognition for the incredibly bad freeze issue in GOW3 horde makes me feel as there are bigger trolls out there than me, and they are laughing their way to the bank....)
Papa Midnite
07-15-2012, 10:50 AM
E Holes should be added
AndyXTheXGamer
07-15-2012, 07:55 PM
Well, with the absence of Lambent, hopefully they will distribute the locusts well and they will probably add more fortifications and bonus waves.
brent16161
07-15-2012, 11:31 PM
I think it would be cool for, instead of a command Post, you could build a building, and try to defend from inside, and you could build another floor, with more fortifications available, and a height advantage, and add another floor, until you reach five floors, then you build another building, and the more buildings you have, and the more floors you have, the harder the waves get, like the locust do more damage, and they have better accuracy, and never-ending horde mode, i think that would be fun, but it would only be an option, and the enemies could destroy a floor of the building, like a firtufication, but they cant destroy the first floor
I was very disappointed that there is no mention of a new or improved horde mode. Horde is the most enjoyable non PvP game mode of ANY game available. I will not be buying GOW: Judgment if there is no horde :/
kbrooks
07-16-2012, 04:17 PM
What I think they should add is horde game modes:
1. Classic mode
2. Boss mode (every round nothing but bosses, new types added)
3. Former (zombie) mode
4. Current Horde w/ newer and more weapons loadouts
5. Custom mode (customize weapons, pick ups, enemies type, difficulty, etc.-more likely a private playlist)
John Matrix
07-16-2012, 05:14 PM
How about more things for th command center? Like an attack Raven or something. Give me your ideas.
Agreed, maybe an off-map artillery barrage as well.
Also, as far as bosses, I want to see other things come in like Elite Reavers, Hydras, Seeders, RAAM, SKORGE and so on, but what I think could shake things up as bit is instead of having two identical bosses per wave you could have two different ones, like say a Berserker with Reavers for example, or even a Brumak acompanied by a full-sized Corpser. Another thing I'd like to see is the Reavers being a bit harder to get rid of, so they could land and take off as opposed to only being on the ground all the time.
edit: I would like a surprise boss wave as well that could happen on any wave (ok maybe after the first 10 levels are done) apart from the standard boss levels.
One of the devs with People Can Fly confirmed via Twitter that OverRun maps are unique to OverRun and do not appear in Judgment's other multiplayer modes. If Judgment has Horde, maybe something new and exciting would be maps designed specifically for Horde. I think it's a credit to Gears 2 and Gears 3 that maps could be used for any mode. That was a good feature. But Judgment's a new game and perhaps it's time for Horde-optimized maps.
Rainbow Dash
07-16-2012, 08:44 PM
I rather have Classic Horde option
upsmadman
07-16-2012, 09:25 PM
bring classes over to horde would be cool. also a never ending mode would be cool. like cod zombies u just play as long as u can. how far can u go. i think this would add more playability to the game. wont get so boring so fast.
As far as additions and improvements I would like to see...
- Balanced starting weapons for horde mode! For example the lancer in horde 2.0 is the best starting weapon available. No other starting weapons come close and the retro lancer and sawed off shotgun are horrible in horde 2.0.
- More horde customization options. Examples: Allow players to choose which weapons spawn on the map, an option for hard enemies only (no light infantry but keep the tickers), an option for aggressive enemies, an option for no lambent (if there are any), etc.
- New attack wave OR boss wave - Queens guard - aggressive armored infantry with rapid firing hammerbursts and grenades, armored maulers, other armored infantry.
- New variations on existing locust enemies and of course brand new locust enemies for more varied enemy waves.
BFW Wolf
07-19-2012, 01:34 PM
Heck yeah, another cool thing that should be added is a Raven that comes down and kills some locust and count towards your kills or points, kind of like the command center in Horde 2.0.
that would be awesome and a raven that also has cog gears that rappel down. fight RAAM, skorge in a boss wave. hijack beasts to do your bidding.
John Matrix
07-19-2012, 08:41 PM
If the Silverback is ditched as a player-controlled thing, they could also be a command centre 'call-in'. For example, you could hit the button and choose from a Silverback, or the abandoned Gears 1 Buckethead, and it would be air-lifted in and controlled by an AI Gear and would help you until he's destroyed (it wouldn't have too much health so it wouldn't last that long relatively). This could be pretty useful in a tight spot, without the downside of one human player controlling it themselves and hogging all the kills most rounds. Another option could be or some kind of primitive ED-209-style war-bot AI.
Anunaki 35
07-22-2012, 03:51 PM
I want horde to be the same as gears 2, i think adding the money system was the worst thing epic did it made it competitive co-op. Regular co-op was more fun than ( omg! did he just take my kill which means he stole my money!) i like the bonus waves but i think instead of money that we should get more XP it would make me want to complete the objective more often. and make it so the boss waves switch between all the main locust in the game examples are Skorge, RAAM, and Queen Myrah. they need to get rid of the silverback too, unless its only in Single player.
Turrets have an active reload. So when super clips is active they don't become pointless. And this was mentioned in another thread - locusts spawn out of e-holes occasionally.
Carlos Fenix
07-25-2012, 11:46 PM
Turrets have an active reload. So when super clips is active they don't become pointless. And this was mentioned in another thread - locusts spawn out of e-holes occasionally.
I personally think that all Locust should spawn out of E-holes. It would give Horde a realistic feel to it, as opposed to locust spawning out of thin air.
R E 7 I2 O
07-26-2012, 08:45 AM
I hope they scrap the silverback in horde it is far far to easy with a silverback, even on insane with 3 hard mutators, I will have like 2000 kills every body else is bored out there brain
Gnashty NaS
07-26-2012, 09:30 AM
Hopefully Classic Horde playlist, more, bigger, badder fortifications. And more and more varied and bigger enemies!
Carlos Fenix
08-01-2012, 05:56 PM
Hopefully Classic Horde playlist, more, bigger, badder fortifications. And more and more varied and bigger enemies!
If they were to bring back Classic Horde they'd have to make the boomshield trick work again. If not it would be really difficult, lol. I'm really hoping that Epic brings change but nothing to big, I like the way the current Horde 2.0 is, ffortifications and Command post.
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