View Full Version : Upgrading from April 2010 to May 2012 - Is it possible
billy7777
06-09-2012, 01:57 PM
I pretty much have an entire game done using April 2010 (been working on for 2 years) - It uses canvas for Hud stuff
Is it possible to upgrade to the newest May 2012 Beta version?
I am trying... but when I update the config stuff DefaultEngine.ini, DefaultGame.ini, etc.... the UDK Editor hangs on startup if I put in Mygame stuff - such as...
[Engine.PackagesToAlwaysCook]
+Package=MyGame
[Engine.StartupPackages]
+Package=MyGame
If I try to "cook" using frontend... when it gets to "MyGame" it just says FAILED
Is it because the game contains canvas hud and some old UI stuff that the game wont compile and just hangs? Or is it something else.
Has anyone upgraded successfully from such an older version?
What are some of the common things I should be looking for when upgrading from such an older version to newest may release?
Is all the myHud stuff NOT going to work in newer versions?
Thanks
Bill
ankangronto
06-10-2012, 06:01 AM
If the game is basically complete, why do you want to change version?
billy7777
06-10-2012, 01:01 PM
I guess I dont have to... but figured there might be some new features from some of the newer versions that I might want to "polish" the finished game with.
NEW QUESTION: the may beta refuses to use MYGAME - I thought maybe I wasnt doing the "defaultgame.ini" or "defaultengine.ini" correctly but I even tried from the command line... udk mg-startgame?game=mygame.mygameinfo
by doing it from the command line - does that override anything in the defaultgame and defaultengine ini files? eventhough I am pretty sure I have those ini files setup correctly - it will not use mygame stuff.
It starts with my custom map (mg-startgame) but puts the cathode model and is just doing a regular deathmatch game or whatever.
all my stuff is in the mygame/classes and frontend seems to compile the script ok... but when I try to run the game it uses the regular deathmatch game.
Is there anyway to tell if the game is really using mygame?
is the compiled mygame script - mygame.u? in the script folder - is there any way to tell if the game is even using that u file?
Any ideas?
Thanks
Bill
ankangronto
06-10-2012, 02:46 PM
What feature do you want from the newer versions? If your game is working fine as is you really just should finish it asap.
billy7777
06-10-2012, 07:12 PM
I am not really sure... but just seemed like the right thing to do. After two years I figured there would be some improvements in the newer versions that I can play around with and make my game even better.
billy7777
06-10-2012, 10:16 PM
Maybe someone knows about this... mygame is running... but I guess the newer versions do things very differently that is why it doenst work correctly.
1) I am extending MyHUD from UTHUD - is that ok?
2) I am extending MyPlayerController from UTPlayerController - Is that ok?
3) I am extending MyGameInfo from UTGame - is that ok? (this is where it starts up a generic deathmatch style game - but if compiled by april version it starts mygame)
4) I am extending MyPawn from UTPawn - is that ok?
All of this works great in April2010 version... but I am guessing the newer version May 2012 doesnt like something I was doing from the April version... but cannot figure out what exactly
Any ideas?
Thanks
Bill
zane85
09-20-2012, 02:23 AM
I would suggest trying to update engines slowly, update to say May 2011 first and then 2012 June, so you can leap jump abit. Find the last release to use the HUD your using etc and try that before jumping all in to the latest.
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