View Full Version : [SOLVED]Why can not create morph for staticmesh?
sungoco
05-12-2012, 09:03 AM
I can create blend shape in maya for mesh with no bone.
But why UDK does not support morph for staticmesh?
What should I do if I want a staticmesh with morph like skeletal mesh?
skwisdemon666
05-13-2012, 12:46 AM
Import it as a skeletal mesh?
JessieG
05-13-2012, 07:49 AM
UDK is a real time engine, not a movie renderer like maya.
sungoco
05-13-2012, 01:22 PM
Import it as a skeletal mesh?
Ye,I bind a bone and export as skeletal mesh.It's resovled.
sungoco
05-13-2012, 01:23 PM
UDK is a real time engine, not a movie renderer like maya.
It is too expensive?
Kelt'ar
05-14-2012, 02:22 AM
Cust its a STATIC Mesh
sungoco
05-15-2012, 10:42 AM
Cust its a STATIC Mesh
Thx.
I kown what's static.
I only want to kown why udk do not apply a dynamic mesh?
darthviper107
05-15-2012, 01:51 PM
Because that's not how it works.
Skeletal Meshes are for things that deform and animate. Static meshes are for things that don't change shape.
sungoco
05-15-2012, 06:46 PM
Because that's not how it works.
Skeletal Meshes are for things that deform and animate. Static meshes are for things that don't change shape.
Thanks.:).
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