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View Full Version : [SOLVED]Why can not create morph for staticmesh?



sungoco
05-12-2012, 09:03 AM
I can create blend shape in maya for mesh with no bone.

But why UDK does not support morph for staticmesh?

What should I do if I want a staticmesh with morph like skeletal mesh?

skwisdemon666
05-13-2012, 12:46 AM
Import it as a skeletal mesh?

JessieG
05-13-2012, 07:49 AM
UDK is a real time engine, not a movie renderer like maya.

sungoco
05-13-2012, 01:22 PM
Import it as a skeletal mesh?

Ye,I bind a bone and export as skeletal mesh.It's resovled.

sungoco
05-13-2012, 01:23 PM
UDK is a real time engine, not a movie renderer like maya.

It is too expensive?

Kelt'ar
05-14-2012, 02:22 AM
Cust its a STATIC Mesh

sungoco
05-15-2012, 10:42 AM
Cust its a STATIC Mesh
Thx.
I kown what's static.
I only want to kown why udk do not apply a dynamic mesh?

darthviper107
05-15-2012, 01:51 PM
Because that's not how it works.

Skeletal Meshes are for things that deform and animate. Static meshes are for things that don't change shape.

sungoco
05-15-2012, 06:46 PM
Because that's not how it works.

Skeletal Meshes are for things that deform and animate. Static meshes are for things that don't change shape.

Thanks.:).