View Full Version : progression Data
05-11-2012, 10:07 AM
I have a game where you collect items as you run through the levels. As far as i know can use the config files to save, load and update these values from Unreal script.
How is this done ?
Is there another way of doing it?
05-11-2012, 10:19 AM
For saving in config there is config modifier to the class http://udn.epicgames.com/Three/UnrealScriptClasses.html.
There is another way: BasicSaveObject/BasicLoadObject functions.
There is a third way - use Dll with DLLBind.
I think that BasicSaveObject/BasicLoadObject is the best way.
You can use an FLCT (Script Wizard) (http://www.bludnikov.ru/eng.htm) as reference (it save pawn information, inventory, spellbar state etc.).
Crusha K. Rool
05-11-2012, 10:21 AM
Another (recommended) way would be to use the Save GameState Gem here, but it requires knowledge of UnrealScript to implement it for your needs:
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