pongo1967
04-25-2012, 05:32 PM
Hello, I was wondering what is more costy CPU wise,
A basic terrain with multiple layers (which btw i hate because of the blend between textures),
or a huge plane with not many polygones but with a huge texture.
I am thinking about that because with a normal texture you can create hard edges between two textures which grants great results, but does udk support big textures such as 2024x2024 or more?
A basic terrain with multiple layers (which btw i hate because of the blend between textures),
or a huge plane with not many polygones but with a huge texture.
I am thinking about that because with a normal texture you can create hard edges between two textures which grants great results, but does udk support big textures such as 2024x2024 or more?