Horus_
03-30-2012, 11:28 AM
Hey guys, this is very strange, I setup the basic for seeing if my pawn hits an object, I'm currently using the default's static meshes, but fact is, the log is never called:
simulated event HitWall(vector HitNormal, actor Wall, PrimitiveComponent WallComp)
{
super.HitWall(HitNormal, Wall, WallComp);
`log("Bumped: " @ Wall);
}
simulated event Bump( Actor Other, PrimitiveComponent OtherComp, Vector HitNormal )
{
super.Bump( Other, OtherComp, HitNormal);
`log("Bumped: " @ Other);
}
Any ideas?
simulated event HitWall(vector HitNormal, actor Wall, PrimitiveComponent WallComp)
{
super.HitWall(HitNormal, Wall, WallComp);
`log("Bumped: " @ Wall);
}
simulated event Bump( Actor Other, PrimitiveComponent OtherComp, Vector HitNormal )
{
super.Bump( Other, OtherComp, HitNormal);
`log("Bumped: " @ Other);
}
Any ideas?