PDA

View Full Version : Actor Factory Shot A Static Mesh



Icaroto
03-29-2012, 10:20 PM
Yo Guys!

I want to create a spawn of some static mesh (like a simple ball falling from sky) to try to hit my Player, and when it hits, take damage or explode...

I saw some topics here, but nothing work... I receive Kismet Error OR the Spawn simple didn't work..

Which is the best way to do that?

What I do: Trigger connect to 'Spawn Actor', another trigger to Spawn Point and Spawned the object for my static mesh... why didn't work?
(I tried to create a factory in properties of Actor Factory, but nothing happens too)

Icaroto
03-30-2012, 08:54 AM
Just some update:

I tried to use a single Skeletal Mesh, the good part: Now I can See the Mesh Spanw. The bad part: My Spwn Point if high (because i wanted the balls falls to hit player) so my skeletal mesh is spawn and exection a walk animation, but without moving...



Some help?