scardario
03-24-2012, 06:52 PM
Hi
I have a semitransparent png which I use for a character's diffuse channel, but when I import it to UDK it doesn't look quite right, the funny thing is that if I double click to change its properties I can see it right:
http://dl.dropbox.com/u/22780601/imgForums/contentBrowser.jpg
this is the image in the content browser, it looks awful, the texture looks the same inside the material
this is the properties window for the same texture:
http://dl.dropbox.com/u/22780601/imgForums/TexturePropertiesWindow.jpg
in the content browser the texture looks like an image with semi-transparency and no premultiply, what I want is a texture with no skin color, so I can change it with a variable, I've tried to import it with different settings but I haven't been able to do it
anyone knows how I can fix it?
thank you
I have a semitransparent png which I use for a character's diffuse channel, but when I import it to UDK it doesn't look quite right, the funny thing is that if I double click to change its properties I can see it right:
http://dl.dropbox.com/u/22780601/imgForums/contentBrowser.jpg
this is the image in the content browser, it looks awful, the texture looks the same inside the material
this is the properties window for the same texture:
http://dl.dropbox.com/u/22780601/imgForums/TexturePropertiesWindow.jpg
in the content browser the texture looks like an image with semi-transparency and no premultiply, what I want is a texture with no skin color, so I can change it with a variable, I've tried to import it with different settings but I haven't been able to do it
anyone knows how I can fix it?
thank you