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Yeneral Yank
03-20-2012, 03:22 PM
so as of now im sure most of us have seen the TU4 notes that explain what the update fixed.

however, Bmarsh and Ctower have made their way back into QM rotation (Pete tweeted it himself).

my question to everyone is, has anyone else noticed something after the TU that was not mentioned in the notes?

here are the notes released by epic.

IMPROVEMENTS
Savage Drone and Savage Grenadier can now “swat” turn in Beast mode
Spectator mode now starts viewing a player instead of a battle camera
Alternate control users in multiplayer will no longer look at DBNO characters when pressing R3
The crosshair for the Longshot and Hammerburst will now show an X if a shot is obstructed.
KOTH – ring locators are now visible in spectator mode
KOTH – some hill locations have been adjusted

BUG FIXES
The Onyx Guard decoy in Horde will not drop his rifle after exhausting the Vulcan ammo
Clients will no longer be stuck with a “Waiting For Players” message up if the host quits Horde during the progression screen
Chainsaw audio loop will now persist for listeners who leave the audible range and re-enter it
Fixed some instances where special event ribbons would not be properly awarded
COG pistol firing rate has been adjusted to be equal on host and clients
The Flaming Retro Lancer is now available for attendees of the first special event
Fixed some issues fixed related to the destruction of meatbags
The Slab start up screen no longer has debug text
After a host migration in Horde, the waves will no longer go past 50
Cover near the elevator on Hotel no longer allows players to lean outside of the visible area
Grenade throwers that are killed mid-throw will receive credit for any kills that grenade causes
Silverback will be disabled if hit by a smoke grenade when the driver is in the middle of the exit animation
Team Deathmatch time limit no longer resets to 3 minutes when both teams are out of respawns

Yeneral Yank
03-20-2012, 03:25 PM
also, does anyone know if clocktower and bulletmarsh are the same as they were?

slipkid75
03-20-2012, 03:30 PM
Played koth on clocktower once and it seemed the same to me.

LambentHammerburst
03-20-2012, 03:34 PM
Epic also patched the Server Ban Bypass glitch :)
Modding forums are going nuts lmao

Yeneral Yank
03-20-2012, 03:38 PM
Played koth on clocktower once and it seemed the same to me.

the maps werent removed from ranked, so i doubt they would have made changes. thanks tho

DarkAp89
03-20-2012, 03:49 PM
I've played Wingman on Clocktower and a TDM on Bullet Marsh (Swamp) :)
No changes at all.

CF711
03-20-2012, 03:51 PM
I heard that the zooming glitch with snipe/hammy was fixed. Haven't been able to test it yet though.

Yeneral Yank
03-20-2012, 03:52 PM
I heard that the zooming glitch with snipe/hammy was fixed. Haven't been able to test it yet though.

yep, thats in the notes.

The crosshair for the Longshot and Hammerburst will now show an X if a shot is obstructed. =]

CF711
03-20-2012, 04:01 PM
yep, thats in the notes.

The crosshair for the Longshot and Hammerburst will now show an X if a shot is obstructed. =]

No, I mean that you no longer zoom into the floor when scoping.

Yeneral Yank
03-20-2012, 04:02 PM
No, I mean that you no longer zoom into the floor when scoping.

ooo, not sure about that. if you find out come back here and let us know!