paco
03-09-2012, 04:26 PM
I'm having trouble with pawn collision aborting a spawn but I can't figure out whats causing it. Basically I'm trying to spawn a pawn at the point the player is looking at. Currently the world is the default blank map with just the ground plane. I use trace to get the location (z typically 0.2-1.0) and then try to spawn the pawn there. Initially the problem was due to an incorrect bounding cylinder on my pawn - so it wouldn't spawn below z=81, but now I can get it down to about z=2 or so, but still not located at the correct z.
I'm assuming there is another source of collisions somewhere? Can anyone point me in the right direction? I've tried "show collision" in the console and I can't see a possible collision.
I'm assuming there is another source of collisions somewhere? Can anyone point me in the right direction? I've tried "show collision" in the console and I can't see a possible collision.