rexoli
02-29-2012, 03:55 PM
Epic Games Releases February 2012 Unreal Development Kit BetaEpic Games, Inc. has released the February 2012 Unreal Development Kit Beta, the latest version of the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and toolset used in blockbuster video game development, architectural visualization, mobile game development, 3D rendering, digital films and more. The latest UDK beta is available now at www.udk.com/download (http://www.udk.com/download).
Unreal Engine Showcase: Renegade Xhttp://www.udk.com/elements/img/galleries/showcase-renegadex-3.jpg (http://www.udk.com/showcase-chivalry)
When the team at Totem Arts wanted to turn their award-winning Unreal Tournament 3 mod into a standalone experience, they instantly knew that the Unreal Development Kit (UDK) was the only tool for them.
Now, with a single-player campaign already released and multiplayer on the way, Renegade X (http://www.renegade-x.com/) is another example of how the powerful and easy-to-use tools of the Unreal Engine 3 toolset (http://www.unrealengine.com/features) enable small developers to make their vision a reality. Read more (http://www.udk.com/showcase).
We have showcases of some of the most outstanding video game, architectural visualization, and mobile apps using UDK atwww.udk.com/showcase (http://www.udk.com/showcase) and www.unrealengine.com/showcase (http://www.unrealengine.com/showcase). Also be sure to check out the Works in Progress (http://forums.epicgames.com/forumdisplay.php?f=385) and theReleased Projects (http://forums.epicgames.com/forumdisplay.php?f=386) forums.
February UDK Beta Upgrade NotesiOS Rendering
Added support for uniform color multiply mask
http://www.udk.com/elements/img/Feb2012-iOSrendering.jpg
Documentation can be found here (https://udn.epicgames.com/Three/MobileMaterialReference#Color Blending)
Mobile Scaleform
Added full support for Scaleform user interfaces on iOS devices
http://www.udk.com/elements/img/Feb2012-mobscaleform.jpg
ReCast
Integrated ReCast navigation mesh toolset, which provides fast and robust generation of navigation meshes
http://www.udk.com/elements/img/Feb2012-ReCast.jpg
Unreal QualitySwitch material expression
A new material expression that enables you to make High and Low quality versions of a material
http://www.udk.com/elements/img/Feb2012-QualitySwitch.jpg
Controlled by a switch in the material editor within the Utility Group, called QualitySwitch
The quality mode used is based on video settings. Similar to the Resolution and World Detail settings, Material Quality can now be set to low for older computers
Unreal Landscape
You can now save and share foliage settings in packages
http://www.udk.com/elements/img/Feb2012-Landscape.jpg
Unreal Editor
New “Create Sub-Archetype” feature added to Content Browser. Right click on Archetype assets to create sub-archetypes
Material editor: Added “WorldPosOffset” category to the right click menu
New and Updated UDN Pages
Mobile
http://udn.epicgames.com/Three/InGameAds.html
http://udn.epicgames.com/Three/GameCenter.html
UnrealScript
http://udn.epicgames.com/Three/GFxUDKFrontEndGuide.html
http://udn.epicgames.com/Three/CLIKINIList.html
http://udn.epicgames.com/Three/CLIKChatBox.html
http://udn.epicgames.com/Three/CLIKScriptedAnimation.html
http://udn.epicgames.com/Three/CLIKIconScrollList.html
http://udn.epicgames.com/Three/KismetOnlineSubsystem.html
http://udn.epicgames.com/Three/NetworkingOverview.html
http://udn.epicgames.com/Three/FunctionReplication.html
http://udn.epicgames.com/Three/GameStateReplication.html
http://udn.epicgames.com/Three/ReplicationRoles.html
http://udn.epicgames.com/Three/VariableReplication.html
http://udn.epicgames.com/Three/PackagesAndNetworking.html
http://udn.epicgames.com/Three/ArchetypesTechnicalGuide.html
Getting Started
http://udn.epicgames.com/Three/AssetPipeline.html
http://udn.epicgames.com/Three/ContentHome.html
http://udn.epicgames.com/Three/TechnicalHome.html
http://udn.epicgames.com/Three/MainEditorMenuBar.html
http://udn.epicgames.com/Three/DevelopmentKitGemsRTSStarterKit.html
FBX
http://udn.epicgames.com/Three/StaticMeshHome.html
http://udn.epicgames.com/Three/EnvironmentArtistHome.html
http://udn.epicgames.com/Three/FBXSkeletalMeshPipeline.html
Misc
http://udn.epicgames.com/Three/Scaleform.html.html
http://udn.epicgames.com/Three/NormalMapProcessing.html
http://udn.epicgames.com/Three/WebHome.html
http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html
http://udn.epicgames.com/Three/FXArtistHome.html
http://udn.epicgames.com/Three/ParticleSystemsHome.html
http://udn.epicgames.com/Three/MeshPaintReference.html
http://udn.epicgames.com/Three/ReplicationHome.html
http://udn.epicgames.com/Three/DevelopmentKitGems.html
http://udn.epicgames.com/Three/ClientServerModel.html
http://udn.epicgames.com/Three/ReplicationGlossary.html
http://udn.epicgames.com/Three/ReplicationInfos.html
http://udn.epicgames.com/Three/ReplicationRelevancy.html
http://udn.epicgames.com/Three/ReplicationVariableReplicationNotes.html
http://udn.epicgames.com/Three/ReplicationWeapons.html
http://udn.epicgames.com/Three/ReplicationPatternClientToServerRPC.html
http://udn.epicgames.com/Three/ReplicationPatternServerToClientRPC.html
http://udn.epicgames.com/Three/ReplicationPatternRepNotify.html
http://udn.epicgames.com/Three/ReplicationTornOff.html
http://udn.epicgames.com/Three/ReplicationTemporary.html
http://udn.epicgames.com/Three/ReplicationProxy.html
http://udn.epicgames.com/Three/NetworkProfiler.html
http://udn.epicgames.com/Three/NavigationMeshReference.html
http://udn.epicgames.com/Three/OnlineSubsystemSteamworks.html
http://udn.epicgames.com/Three/AIOverview.html
http://udn.epicgames.com/Three/NavigationMeshTechnicalGuide.html
http://udn.epicgames.com/Three/NavMeshConstraintsAndGoalEvaluators.html
http://udn.epicgames.com/Three/NavMeshDynamicObstacleSplitting.html
http://udn.epicgames.com/Three/WaypointsTechnicalGuide.html
http://udn.epicgames.com/Three/NavMeshManualCreation.html
http://udn.epicgames.com/Three/AIAndNavigationHome.html
http://udn.epicgames.com/Three/CrowdSystem.html
http://udn.epicgames.com/Three/UDKCommunityLinks.html
http://udn.epicgames.com/Three/UsingSkeletalControllers.html
http://udn.epicgames.com/Three/PostProcessAA.html
http://udn.epicgames.com/Three/PhysXReference.html
http://udn.epicgames.com/Three/PhysicsConstraintReference.html
http://udn.epicgames.com/Three/PhysicsDampingAndFriction.html
http://udn.epicgames.com/Three/PhATUserGuide.html
http://udn.epicgames.com/Three/PhysicalMaterial.html
http://udn.epicgames.com/Three/PhysicalMaterialMask.html
http://udn.epicgames.com/Three/PhysXSoftBodyReference.html
http://udn.epicgames.com/Three/PhysXParticleSystemReference.html
http://udn.epicgames.com/Three/PhysicalMaterialProperty.html
http://udn.epicgames.com/Three/CustomLighting.html
Unreal Engine Showcase: Renegade Xhttp://www.udk.com/elements/img/galleries/showcase-renegadex-3.jpg (http://www.udk.com/showcase-chivalry)
When the team at Totem Arts wanted to turn their award-winning Unreal Tournament 3 mod into a standalone experience, they instantly knew that the Unreal Development Kit (UDK) was the only tool for them.
Now, with a single-player campaign already released and multiplayer on the way, Renegade X (http://www.renegade-x.com/) is another example of how the powerful and easy-to-use tools of the Unreal Engine 3 toolset (http://www.unrealengine.com/features) enable small developers to make their vision a reality. Read more (http://www.udk.com/showcase).
We have showcases of some of the most outstanding video game, architectural visualization, and mobile apps using UDK atwww.udk.com/showcase (http://www.udk.com/showcase) and www.unrealengine.com/showcase (http://www.unrealengine.com/showcase). Also be sure to check out the Works in Progress (http://forums.epicgames.com/forumdisplay.php?f=385) and theReleased Projects (http://forums.epicgames.com/forumdisplay.php?f=386) forums.
February UDK Beta Upgrade NotesiOS Rendering
Added support for uniform color multiply mask
http://www.udk.com/elements/img/Feb2012-iOSrendering.jpg
Documentation can be found here (https://udn.epicgames.com/Three/MobileMaterialReference#Color Blending)
Mobile Scaleform
Added full support for Scaleform user interfaces on iOS devices
http://www.udk.com/elements/img/Feb2012-mobscaleform.jpg
ReCast
Integrated ReCast navigation mesh toolset, which provides fast and robust generation of navigation meshes
http://www.udk.com/elements/img/Feb2012-ReCast.jpg
Unreal QualitySwitch material expression
A new material expression that enables you to make High and Low quality versions of a material
http://www.udk.com/elements/img/Feb2012-QualitySwitch.jpg
Controlled by a switch in the material editor within the Utility Group, called QualitySwitch
The quality mode used is based on video settings. Similar to the Resolution and World Detail settings, Material Quality can now be set to low for older computers
Unreal Landscape
You can now save and share foliage settings in packages
http://www.udk.com/elements/img/Feb2012-Landscape.jpg
Unreal Editor
New “Create Sub-Archetype” feature added to Content Browser. Right click on Archetype assets to create sub-archetypes
Material editor: Added “WorldPosOffset” category to the right click menu
New and Updated UDN Pages
Mobile
http://udn.epicgames.com/Three/InGameAds.html
http://udn.epicgames.com/Three/GameCenter.html
UnrealScript
http://udn.epicgames.com/Three/GFxUDKFrontEndGuide.html
http://udn.epicgames.com/Three/CLIKINIList.html
http://udn.epicgames.com/Three/CLIKChatBox.html
http://udn.epicgames.com/Three/CLIKScriptedAnimation.html
http://udn.epicgames.com/Three/CLIKIconScrollList.html
http://udn.epicgames.com/Three/KismetOnlineSubsystem.html
http://udn.epicgames.com/Three/NetworkingOverview.html
http://udn.epicgames.com/Three/FunctionReplication.html
http://udn.epicgames.com/Three/GameStateReplication.html
http://udn.epicgames.com/Three/ReplicationRoles.html
http://udn.epicgames.com/Three/VariableReplication.html
http://udn.epicgames.com/Three/PackagesAndNetworking.html
http://udn.epicgames.com/Three/ArchetypesTechnicalGuide.html
Getting Started
http://udn.epicgames.com/Three/AssetPipeline.html
http://udn.epicgames.com/Three/ContentHome.html
http://udn.epicgames.com/Three/TechnicalHome.html
http://udn.epicgames.com/Three/MainEditorMenuBar.html
http://udn.epicgames.com/Three/DevelopmentKitGemsRTSStarterKit.html
FBX
http://udn.epicgames.com/Three/StaticMeshHome.html
http://udn.epicgames.com/Three/EnvironmentArtistHome.html
http://udn.epicgames.com/Three/FBXSkeletalMeshPipeline.html
Misc
http://udn.epicgames.com/Three/Scaleform.html.html
http://udn.epicgames.com/Three/NormalMapProcessing.html
http://udn.epicgames.com/Three/WebHome.html
http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html
http://udn.epicgames.com/Three/FXArtistHome.html
http://udn.epicgames.com/Three/ParticleSystemsHome.html
http://udn.epicgames.com/Three/MeshPaintReference.html
http://udn.epicgames.com/Three/ReplicationHome.html
http://udn.epicgames.com/Three/DevelopmentKitGems.html
http://udn.epicgames.com/Three/ClientServerModel.html
http://udn.epicgames.com/Three/ReplicationGlossary.html
http://udn.epicgames.com/Three/ReplicationInfos.html
http://udn.epicgames.com/Three/ReplicationRelevancy.html
http://udn.epicgames.com/Three/ReplicationVariableReplicationNotes.html
http://udn.epicgames.com/Three/ReplicationWeapons.html
http://udn.epicgames.com/Three/ReplicationPatternClientToServerRPC.html
http://udn.epicgames.com/Three/ReplicationPatternServerToClientRPC.html
http://udn.epicgames.com/Three/ReplicationPatternRepNotify.html
http://udn.epicgames.com/Three/ReplicationTornOff.html
http://udn.epicgames.com/Three/ReplicationTemporary.html
http://udn.epicgames.com/Three/ReplicationProxy.html
http://udn.epicgames.com/Three/NetworkProfiler.html
http://udn.epicgames.com/Three/NavigationMeshReference.html
http://udn.epicgames.com/Three/OnlineSubsystemSteamworks.html
http://udn.epicgames.com/Three/AIOverview.html
http://udn.epicgames.com/Three/NavigationMeshTechnicalGuide.html
http://udn.epicgames.com/Three/NavMeshConstraintsAndGoalEvaluators.html
http://udn.epicgames.com/Three/NavMeshDynamicObstacleSplitting.html
http://udn.epicgames.com/Three/WaypointsTechnicalGuide.html
http://udn.epicgames.com/Three/NavMeshManualCreation.html
http://udn.epicgames.com/Three/AIAndNavigationHome.html
http://udn.epicgames.com/Three/CrowdSystem.html
http://udn.epicgames.com/Three/UDKCommunityLinks.html
http://udn.epicgames.com/Three/UsingSkeletalControllers.html
http://udn.epicgames.com/Three/PostProcessAA.html
http://udn.epicgames.com/Three/PhysXReference.html
http://udn.epicgames.com/Three/PhysicsConstraintReference.html
http://udn.epicgames.com/Three/PhysicsDampingAndFriction.html
http://udn.epicgames.com/Three/PhATUserGuide.html
http://udn.epicgames.com/Three/PhysicalMaterial.html
http://udn.epicgames.com/Three/PhysicalMaterialMask.html
http://udn.epicgames.com/Three/PhysXSoftBodyReference.html
http://udn.epicgames.com/Three/PhysXParticleSystemReference.html
http://udn.epicgames.com/Three/PhysicalMaterialProperty.html
http://udn.epicgames.com/Three/CustomLighting.html