View Full Version : Active Reload
DrSeptapus777
02-19-2012, 01:46 AM
I know the concept of active reloading has been around since Gears 1, but after a couple instances of people "pre-activing" and 1 shot downing me, I became a little flustered. I love the idea of being rewarded for the precision, especially in high tension situations, but I hate people pumping out shots just to gain that advantage. What I thought would be a good way to address this issue, would be that only bullets that made contact with the enemy, get replaced as "active" bullets while others are replenished as normal bullets. I am fine with power weapons being exempt from this mechanic, as I find that the lack of ammo for each balances out quite nicely, and they are all pretty much guaranteed kill anyway. I just feel that camping with pre active and waiting for someone to push you is one of the few things that ruins the gears experience for me. Barring the connection issues and the sawed-off, I think this is the only thing that I don't like about the game, everything else is perfect.
entelligence
02-19-2012, 03:29 AM
As soon as you spawn in you pump three out the Gnasher..
Everyone knows this, come on op.
jayk359
02-19-2012, 04:24 AM
please dont become a "pre-activing" guy this game does not need more.
MC Skidmark
02-19-2012, 05:03 AM
It pisses me off when people do this, but it brings me great joy when I hear someone pre-active and they still get gibbed.
That british guy
02-19-2012, 05:39 AM
I'm going to start pre-activing, just for the sake of it. I usually always forget to...
Chieffie
02-19-2012, 06:39 AM
Why WOULDN'T you pre-active? It's in the game. Always been. Not using it is as retarded as not picking up a powerweapon 'because the enemy doesn't have one too'.
It's a WAR. You use ANY AND EVERY advantage you can get.
MadxJoKeRx69
02-19-2012, 06:39 AM
I've just recently started to "pre-active" my shotgun every time I spawn. Seeing that probably about 75% of the people I play against do it, I figured I should get used to doing itas well. I don't necessarily agree with the strategy, but if that's what I've gotta do to win, so be it.
CheapGrampsJoe
02-19-2012, 07:36 AM
Use to do this all the time in Gears 2 since I was a bad player and it gave me an advantage. Once I got better I stopped letting out a few shots when the match starts. In Gears 3 I just go with the flow and do not depended on actives as much, even though it is nice having 3 in a clip and getting 3 kills in a row.
EvilTaffyapple
02-19-2012, 08:40 AM
It's a WAR. You use ANY AND EVERY advantage you can get.
This.
I honestly have no problem with actives, stopping power or any of the weapons. They all compliment different playstyles anyway, and getting the better of someone who uses all of the above tactics will eventually make you a better player overall.
People moan too much nowadays.
cbrinkmann1981
02-19-2012, 08:53 AM
Agreed. If someone were glitching or hacking the game to get an advantage that'd be one thing, but active reloading is part of the game.
Also, active reloads before the fight begins in earnest doesn't make the enemy invincible. They can still be shot and killed.
DrSeptapus777
02-19-2012, 12:32 PM
I didn't say that I wanted active reloads removed, I just believe that they should be a little harder to obtain. As someone mentioned in another thread, pumping out shots solely for the purpose of active reload was probably not the idea that Epic had in mind when they implemented the mechanic. If they did, the first three bullets from your clip would already be active. The solution I proposed would not eliminate them from the game. You would be rewarded for your accuracy and active reloads would be seen turning the tide of a battle in high intensity situation, unlike how the game currently is where whoever remembers to pre active wins.
Let me restate that I love the mechanic, I just think that it is being abused and I would like to see it tweaked a bit.
plomaster69
02-19-2012, 12:48 PM
actives put at the end of reload bar would solve this. I like how it is now but im just saying thats another semi solution.
MoDDeDtriGGer
02-19-2012, 01:20 PM
This sounds like another one of those "I die alot so please change the things that kill me". Retro, sawed-off, power weapons, wallbouncing, wallbounce cancel, gnasher, lancer, active lancer stopping power, stopping power, Hammerburst, now pre-active gnashers. Stop sucking at the game and you'll find fewer things to **** about.
DrSeptapus777
02-19-2012, 01:41 PM
This sounds like another one of those "I die alot so please change the things that kill me". Retro, sawed-off, power weapons, wallbouncing, wallbounce cancel, gnasher, lancer, active lancer stopping power, stopping power, Hammerburst, now pre-active gnashers. Stop sucking at the game and you'll find fewer things to **** about.
Once again, I don't want it removed. I don't care that I die by active reload, I care that it is being abused. Last time I checked, epic addressed most of those grievances you posted. I am just trying to be an active part of the community. If I am the in the minority, so be it. However I have tried to be as rational as possible and I would appreciate if you refrained from devolving this thread into a "lol u suck" ****fest. If you don't agree, state why or don't reply, keep the name calling out of it.
MoDDeDtriGGer
02-19-2012, 01:52 PM
Retro is still annoying but now it's the most overused rifle because people figured out it'll down you in 0.4 seconds if they are good with it.
Sawed-off still and will always be annoying, it promotes bad gameplay and makes objective based play list unplayable.
Power weapons are always annoying.
Wallbouncing is wallbouncing.
Lancer is still deadly, it's a killing machine with a fully active clip. I downed a full team of 5 in KOTH ranked one time.
Gnasher still is getting the most kills.
Hammerburst still will down you in less than a second at any range.
So no, the game hasn't gone anywhere, they move some things around but by and large people are still ****ing about all those issues instead of understanding it's all apart of the game.
DrSeptapus777
02-19-2012, 01:58 PM
The retro, sawed off, and hammerburst have all been nerfed. I believe that a hammerburst (in the hands of a competent user with perfect accuracy) can down you in 0.7 seconds from close/medium range, after that the spread becomes an issue. You are most likely getting crossed. I don't know what you are talking about with wallbouncing, yes wallbouncing is wallbouncing. The only issue I have with the lancer is the clip size. The game from beta, to the first week of release to now is, drastically different, and I don't think anybody would disagree with that.
EDIT: "Lancer is still deadly, it's a killing machine on active."
That would be addressed if the active system was tweaked. Which is what this thread is about.
MoDDeDtriGGer
02-19-2012, 02:07 PM
Like I said, they move some things around [in the code] but you still are going to die, a lot, if you suck at the game. Keeping an active is a mechanic that's apart of the game. You still are going to get downed, you'll only slow down a skilled player a bit, the average player is still going to suck at the game no matter what. Step your game up and you'll **** less.
DrSeptapus777
02-19-2012, 02:20 PM
This isn't about skill. Pre activing does not take skill. I don't know how to spell it out any simpler. I feel that you should be rewarded for accuracy, playing the objective and being aggressive, not wasting ammo. The only people that will be affected by this are the people who purposely waste ammo when there is no immediate threat in order to gain an advantage. With this tweak, you still get actives but only when you earn them. Skilled players will be rewarded and players who are not as talented, will have an incentive to adapt and get better. In my opinion the overall quality of matches would increase due to the higher level of gameplay required to receive an active reload buff.
MoDDeDtriGGer
02-19-2012, 02:29 PM
Keeping an active all match ( knowing, building internal intuition when your 10 seconds are up ) does it fact take a level skill that separates the average player from the skilled player. It's no different than counting the spawns on the power weapons: getting all the boomshots and nades. Nobody should be rewarded for aggressive play if they didn't earn it. You also need to play defensively and match skill too to earn a kill. If you can't do all three than you are going to die often.
bigmoneycroc
02-19-2012, 02:35 PM
Only bad people pre active who need to have stronger bullets to try to get a kill
The only good thing about it is when youre fighting someone and they run behind a corner to pump out shots to get an active, then you just run up on them while they're reloading and kill them
Or you know they have an active and you straight up own them
If you're good , you win battles without PURPOSELY getting an active and take an active when you reload regularly
If you're BAD , you PURPOSELY pre active and you're a scrub!!!!!!
MoDDeDtriGGer
02-19-2012, 02:41 PM
All the pro level players pre-active and keeping actives all match. Would you call artic, skyllus and fallout scrubs because they pre-active? lol!
DrSeptapus777
02-19-2012, 02:48 PM
Keeping an active all match ( knowing, building internal intuition when your 10 seconds are up ) does it fact take a level skill that separates the average player from the skilled player. It's no different than counting the spawns on the power weapons: getting all the boomshots and nades. Nobody should be rewarded for aggressive play if they didn't earn it. You also need to play defensively and match skill too to earn a kill. If you can't do all three than you are going to die often.
It is different than controlling the map. Controlling the map means contesting the other team and engaging them, and when you win, it should because you outplayed them, not because before you saw them you wasted ammo. You talk about not being rewarded for not earning something, that is exactly the issue I am addressing. Playing defensively means holding a position and supporting your team, you can do this without pre-activing. However after you have done so, and have landed some shots, you should be rewarded for your skill. I still feel like you think I want active reloads removed, I don't, I love them. You should just need to do something to get them.
The level of skill you talk about is laughable, counting to ten? Really? You seem to think that this tweak would take less skill. Doing more to get an active quite literally takes more skill as you have to do something, rather than nothing.
EDIT: Those are very good players, and they play comptetively for money. I would do the same thing in their situation. However that does not mean that I would enjoy it. I still support my proposed idea and would be interested in what those players have to say regarding the issue.
bigmoneycroc
02-19-2012, 02:48 PM
Is it against the code of honor or something to call a "pro" player a scrub? I can get a team together from random games and beat "pro" clans in a ranked KOTH game easily even when they all have modded hammerbursts WHICH ALSO RUINS THE GAME WITHOUT EXECUTION RULES
Lmao you probably get off to watching videos of them getting actives over and over thinking to yourself " Oh man! look at that strategy! Look at them knowing and building that internal intuition of the art of active reloading!"
Moddedtrigger: Oh look, someones coming! I better hurry and shoot out a whole clip of active so I have a chance!
^
l
l
Then i kill you
MoDDeDtriGGer
02-19-2012, 02:59 PM
It is different than controlling the map. Controlling the map means contesting the other team and engaging them, and when you win, it should because you outplayed them, not because before you saw them you wasted ammo. You talk about not being rewarded for not earning something, that is exactly the issue I am addressing. Playing defensively means holding a position and supporting your team, you can do this without pre-activing. However after you have done so, and have landed some shots, you should be rewarded for your skill. I still feel like you think I want active reloads removed, I don't, I love them. You should just need to do something to get them.
The level of skill you talk about is laughable, counting to ten? Really? You seem to think that this tweak would take less skill. Doing more to get an active quite literally takes more skill as you have to do something, rather than nothing.
Actually all I see you doing is crying that you die a lot against players that were smarter than you.
Playing defensively doesn't entirely mean you play a supporting position. What it means in Gears 3 is that idiot who wants to push you with his gnasher against your full active lancer clip is going to die, a lot. That's the picture I have of you and this is why you're crying about pre-actives.
x671xCRUZaderx
02-19-2012, 03:03 PM
Why WOULDN'T you pre-active? It's in the game. Always been. Not using it is as retarded as not picking up a powerweapon 'because the enemy doesn't have one too'.
It's a WAR. You use ANY AND EVERY advantage you can get.
This is true, people may see pre-activing as a cheap advantage but when you are fighting (playing) and you see an advantage I advise you to take it because if not the other person will.
DrSeptapus777
02-19-2012, 03:05 PM
Where was I crying? I have stated over and over that I like the mechanic. You are making assumptions on literally no basis. You have never seen me play. It is not a matter of skill or intelligence I choose not to pre active because I find it to be a cheap tactic. My proposed solution would actually make active reloading a skill and strategy based mechanic. I asked you to not reduce this thread to a flamewar but clearly once you have nothing to say you start throwing ****. Please go be 12 somewhere else.
MoDDeDtriGGer
02-19-2012, 03:12 PM
Where was I crying? I have stated over and over that I like the mechanic. You are making assumptions on literally no basis. You have never seen me play. It is not a matter of skill or intelligence I choose not to pre active because I find it to be a cheap tactic. My proposed solution would actually make active reloading a skill and strategy based mechanic. I asked you to not reduce this thread to a flamewar but clearly once you have nothing to say you start throwing ****. Please go be 12 somewhere else.
People also think wallbouncing is a cheap and cheating tactic. As you can see your complaints are the ones' with no basis. Pre-active is a mechanic that's here to stay, step your game up.
DrSeptapus777
02-19-2012, 03:19 PM
People also think wallbouncing is a cheap and cheating tactic. As, you can see your complaints are the ones' with no basis. Pre-active is a mechanic that's here to stay, step your game up.
Do you read? I don't want active reloading removed! Why are you talking about wallbouncing? If you don't like it make a thread about and propose a solution.
How in any way does the fact that people don't like wallbouncing mean that my argument has no basis? I am really straining to see what you are talking about. Seriously.
MoDDeDtriGGer
02-19-2012, 03:38 PM
You don't get anything. Wallbouncing along with all the other things people **** about are game mechanics people **** about when they die. Pre-activing your weapons, a mechanic, that's been in Gears since the beginning, is another thing people **** about when they die often. Seriously, WHEN YOU STEP YOUR GAME UP, you'll have less things to **** about. I never **** about getting outplayed, it's just a game.
DrSeptapus777
02-19-2012, 03:53 PM
I would take you seriously if I had said that I hate the mechanic and want it removed because I die from it often. However that is not the case. You still have yet to address the idea that I made this thread about. I submitted an idea that I think would improve the active reload system. All you have contributed to this thread were attacks on my skill level and profanity (without the courtesy of spellcheck). I asked you before but I feel it is necessary to ask again... Please to not turn this thread into a flamewar, if you don't anything to contribute to this thread besides personal attacks, and broad assumptions please don't post.
WIffyjustus
02-19-2012, 03:55 PM
I officially have no problem with 'pre-activing'.
I also generally wish people wouldn't complain so much, but I understand that this is a forum for discussions like this.
I support the OPs right to make this thread.
MoDDeDtriGGer
02-19-2012, 04:23 PM
I would take you seriously if I had said that I hate the mechanic and want it removed because I die from it often. However that is not the case. You still have yet to address the idea that I made this thread about. I submitted an idea that I think would improve the active reload system. All you have contributed to this thread were attacks on my skill level and profanity (without the courtesy of spellcheck). I asked you before but I feel it is necessary to ask again... Please to not turn this thread into a flamewar, if you don't anything to contribute to this thread besides personal attacks, and broad assumptions please don't post.
You want to change the active reload system because you admitted yourself people one shot down you with it. The very basis of your argument is flawed, it's a non-starter. Just because YOU get one shot downed with active often doesn't mean it happens to everyone. So you made a thread about pre-activing in a guise to complain about a situation you are dying often in. I see it all the time about every mechanic or weapon people don't like dying to because people don't like losing. Just admit you are getting out-gunned by the pre-active and pre-active yourself, that's when stepping your game up is critical.
DrSeptapus777
02-19-2012, 04:51 PM
I don't want to change the system because I got killed by it, I want to change it because I think it can be better. This isn't a complaint thread, i'm not here to whine about anything. Also, you are still just attacking me. Either say why you disagree with my proposition, propose an alternative or just stop posting.
Equilibrium
02-20-2012, 01:31 AM
i think some people dont understand preactiving....
just for yor information, when you get an active reload, only the bullets you shot get active. so if u run outta spawn and shoot 3 shots, only those 3 shots are active.. so it basically doesnt do anything activing outta spawn... furthermore actives only last for like 6 seconds..
NicodemusX0
02-20-2012, 01:59 AM
I get alot of actives... but don't really see the benefit... from my testing it only really helps you if you "Miss" some of your shot.
In my limited testing.
Still takes 2 shots outside of gib range. 1 shot downs are rare... and if a player hit you with the full reticule at the range it takes to 1 shot down.... well you got outplayed imo.
I cannot tell you how many players i have bounce up to and gibed while they tried to pre-active in our shotgun standoffs....
The Governator
02-20-2012, 04:09 AM
I never "pre active" because its just....wrong. I feel like a cheap player whenever I active in a regular fight without pre activing. Its just something I don't do.
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