02-08-2012, 01:05 AM
Hi all, it's been a while since I passed through here. After playing Capture The Leader, I realized that being a leader is a mess if they caught you, even without getting up, the enemy shoots you with no possibility of take away. In addition, there are corners of some maps where the only option is to direct combat, with all the advantage for the team that is enclosed. For example, Sandbar in the area of Longshot. My first proposal is that the leader takes a few seconds of immunity only when rescued. This will force the enemy to get away from him and regroup to attack again. As compensation, the leader can not reload their weapons as long as immune, much less make active recharge. CTL is a kind of game interesting, but I think corrections need to be more attractive for players.