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View Full Version : Strength of starting weapons



CzarO
01-26-2012, 02:26 PM
First off let me say that Hype 2.0 was a blast watching over this past weekend. There was a lot of incredible and intense action. However, after watching pretty much every match over the weekend, I believe that the starting weapons may be a little too powerful. When money is on the line, the more cautious teams are going to be. Which will result in much slower game play and in some stale mates. Let's face it no one really wants to watch two teams just sit in their respective positions on the map for a good 2-3 mins because they can't push effectively.

I think it would be interesting to see if it is possible to nerf all the starting weapons just a little bit. One of the bigger problems I saw was the shear power of blind firing the lancer. Mix an active reload with this, its very hard to stop.

A good compromise to for this would be do what epic did with the Retro. Make it very inaccurate when it is being blindfired and decrease the power of the active reload of both the gnasher and lancer. This result in more of a skillful game play as well as more exciting because people would be more inclined to push when money is on the line.

I just want to hear some thoughts by you guys to see what you think. I know that not everyone will necessarily agree with this, but I do think it could drastically make the game more fun and more exciting to watch.

PS. On a side note if any epic developer sees this, it would be great if you guys can TU the weapon timers, rather than just server side update it. This was another factor in some of the slower matches.

Genocide 6
01-26-2012, 02:56 PM
Well said. Despite people camping on gow2 we were still able to push and likely take them down. Now it's just a boring slow paced sit at spawn for 30 minutes. The team that acts more cowardly and hides better WINS. Which is straight up stupid. I use to love playing warzone in gow 2. Can't stand tdm, exe or warzone in gears 3.

The punishment for pushing is too harsh is all I'm saying.

OldBones
01-26-2012, 02:57 PM
Could always just emphasize KotH over Execution. You've got to move and keep the action going there.

CzarO
01-26-2012, 03:34 PM
Well said. Despite people camping on gow2 we were still able to push and likely take them down. Now it's just a boring slow paced sit at spawn for 30 minutes. The team that acts more cowardly and hides better WINS. Which is straight up stupid. I use to love playing warzone in gow 2. Can't stand tdm, exe or warzone in gears 3.

The punishment for pushing is too harsh is all I'm saying.

The problem is actually not with the gametypes. Warzone would not work because you can be killed from any distance when you are down. This would be 10x more campy because no one would want to move in fear of getting down.

CzarO
01-26-2012, 03:36 PM
Could always just emphasize KotH over Execution. You've got to move and keep the action going there.

While Koth is very fast paced compared to most of the exe game types right now, it's still somewhat hard to break certain set ups. Overall game play would be better for every single gametype if the actives weren't so strong and stopping power was decreased a little bit.

iDuskk
01-27-2012, 03:31 AM
The problem is casual players enjoy having the weapons the way they are. This is why I am all for having more customization abilities. If Hype had the option to reduce the damage a bit for the rifles and used it, competitive players would be happy, spectators would be happy, and casual players wouldn't be bothered because they aren't forced to play on said settings.

Although I think a better solution would be to make some weapon swaps. Put the Power weapons in the Close quarter parts of the map so teams have to fight and risk dying for them. Back when boomshot was in church on mercy and up top on sandbar, those maps played super fast because it was a big brawl. I know Hype/EPIC wants to keep the weapons close to default, but I honestly dont think changing a few weapons around will have a negative effect.

iDuskk
01-27-2012, 03:36 AM
Could always just emphasize KotH over Execution. You've got to move and keep the action going there.

KoTH doesnt work with 90% of the maps. Even Drydock IMO is horrible because of the unbreakable setups. Ruslung, Trenches, are the only KoTH maps that I feel work atm. Even with Drydock on the list, thats still only 3 maps to work with. It would be awesome if in the next map pack, they design maps specifically for KoTH. That would be awesome. But as it stands now the 2:1 ratio between Execution/KoTH games is better IMO.

onyxfenix
01-27-2012, 03:37 AM
weapons are fine for the most part. gnasher should be made a pick up power weapon because that's what it is not a starting weapon. also i would like to be able to start with a retro and normal lancer combo. already got my gnasher onyx medal as kills come quick and easy with that weapon

CzarO
01-27-2012, 03:39 AM
weapons are fine for the most part. gnasher should be made a pick up power weapon because that's what it is not a starting weapon. also i would like to be able to start with a retro and normal lancer combo. already got my gnasher onyx medal as kills come quick and easy with that weapon




WHAT!?!?!

what a troll

CzarO
01-27-2012, 03:43 AM
KoTH doesnt work with 90% of the maps. Even Drydock IMO is horrible because of the unbreakable setups. Ruslung, Trenches, are the only KoTH maps that I feel work atm. Even with Drydock on the list, thats still only 3 maps to work with. It would be awesome if in the next map pack, they design maps specifically for KoTH. That would be awesome. But as it stands now the 2:1 ratio between Execution/KoTH games is better IMO.

Dry dock is a very good koth map. While some of the set ups are difficult to break, they are by no means impossible. KOTH drydock allowed for the most exciting matches during hype.

I do agree with the customization, but that's a pipe dream. It would be great if they could just reduce the damage on all the weapons. Even the gnasher can be nerfed a little bit. But I'm just trying to take it one step at a time. I hope Pete saw how op some of the weapons were when he was a hype. I guess we shall see

Also why didn't epic take the stopping power off of the lancer? I mean whats the point of taking it off two and not the other lol

iDuskk
01-27-2012, 03:54 AM
Dry dock is a very good koth map. While some of the set ups are difficult to break, they are by no means impossible. KOTH drydock allowed for the most exciting matches during hype.

I do agree with the customization, but that's a pipe dream. It would be great if they could just reduce the damage on all the weapons. Even the gnasher can be nerfed a little bit. But I'm just trying to take it one step at a time. I hope Pete saw how op some of the weapons were when he was a hype. I guess we shall see

Also why didn't epic take the stopping power off of the lancer? I mean whats the point of taking it off two and not the other lol

To be fair, Drydock wasn't supposed to be used as much as it was and we didnt get to see as much Ruslung action because of the tech issues they had. Ruslung provides much more action then Drydock, and out of the 3 maps we have, I feel Drydock is the worst. As far as setups maybe I exaggerated a bit, but if you have the initial hill, or the Torque Hill and you have 4 people setting up around it, theres not much the other team can do but wait for the new hill. This may not happen as often as I make it seem like, but it does happen alot, and nothing frustrates me more about KoTH then those times where you're racking up points because the other team doesnt have the ability to push. I'm not saying to ditch drydock or anything, its a balanced map, but I just feel the hills are a bit too easy to hold compared to other maps.


Also when did EPIC take the stopping power off the other rifles? 0_0

onyxfenix
01-27-2012, 03:57 AM
i love how u get labeled a troll be kids with different opions than u . your all nazis learn to be alittle open minded. come out of your bubble

CzarO
01-27-2012, 04:05 AM
To be fair, Drydock wasn't supposed to be used as much as it was and we didnt get to see as much Ruslung action because of the tech issues they had. Ruslung provides much more action then Drydock, and out of the 3 maps we have, I feel Drydock is the worst. As far as setups maybe I exaggerated a bit, but if you have the initial hill, or the Torque Hill and you have 4 people setting up around it, theres not much the other team can do but wait for the new hill. This may not happen as often as I make it seem like, but it does happen alot, and nothing frustrates me more about KoTH then those times where you're racking up points because the other team doesnt have the ability to push. I'm not saying to ditch drydock or anything, its a balanced map, but I just feel the hills are a bit too easy to hold compared to other maps.


Also when did EPIC take the stopping power off the other rifles? 0_0

Yeah, its a shame that rustlung couldn't be used as much as it could have been.

Idk, apparently that what I hear. I haven't played anything other than alpha today so I cannot be 100% on this. I feel like trenches is a worse KOTH map than drydock, but that's my opinion.

CzarO
01-27-2012, 04:06 AM
i love how u get labeled a troll be kids with different opions than u . your all nazis learn to be alittle open minded. come out of your bubble

I mean the starting weapons were what made gears what it is today. Taking out the main slaying weapon really doesn't make sense.

onyxfenix
01-27-2012, 04:15 AM
to u that dosnt mean others think the same way. change is needed if u want everything to stay the same go play gears 1 and 2 this is gears 3 its suppose to be new and improved. not the same. and yea your opions matter too im just stating mine

CzarO
01-27-2012, 04:22 AM
to u that dosnt mean others think the same way. change is needed if u want everything to stay the same go play gears 1 and 2 this is gears 3 its suppose to be new and improved. not the same. and yea your opions matter too im just stating mine

Just because its a newer game doesn't mean that everything is going to change from one game to another. The developers are going to keeps the same basic concepts the same while implementing new things, and upgrading old things.

onyxfenix
01-27-2012, 04:53 AM
things need to change for the better. there's a reason more people play arcade than vs its just getting really sad a this point

OldBones
01-27-2012, 07:36 AM
things need to change for the better. there's a reason more people play arcade than vs its just getting really sad a this point
Because non-versus modes are easier to feel successful in.

CzarO
01-27-2012, 01:34 PM
I really want them to reduce/remove the stopping power of the lancer. Would be great.

Tubs
01-27-2012, 01:34 PM
I'm not sure that is the answer though. Maybe it is but maybe it isn't. The question is, is a campy gonna still be campy with these changes? I didn't see a whole lot of camping during hype and when I did it was the team that was trying to get the 7 round rule.

Look at the last match of the whole comp. Nsanez vs. Infinity. The Nsanez tried doing that very thing on the second to last round of the match. It didn't work for them.

There was a lot going on in that match that a lot of people don't realize. They camped and Infinity figured out what they were doing right away so, they slowly pushed down and gained map control. They backed the Nsanez into a corner and right as soon as they took one man down they rushed and wiped out the rest.

I think everyone agrees that the best commentators at hype were the actual players because they knew what was going on and what needed to happen to capture the win. It makes a big difference if a commentator knows what's going on and lets the audience know too.

There is always going to be a push for the power weapon and map control. If a team is going to camp then other teams will do like Infinity did to win that round I talked about. I wonder of the Nsanez are questioning that decision because that round changed momentum very quickly to take it one more round and win the comp.

Oh and the gnasher doesn't need changing without the other weapons changing too. Some of the best moments at hype were the gnasher battles.

CzarO
01-27-2012, 02:15 PM
I'm not sure that is the answer though. Maybe it is but maybe it isn't. The question is, is a campy gonna still be campy with these changes? I didn't see a whole lot of camping during hype and when I did it was the team that was trying to get the 7 round rule.

Look at the last match of the whole comp. Nsanez vs. Infinity. The Nsanez tried doing that very thing on the second to last round of the match. It didn't work for them.

There was a lot going on in that match that a lot of people don't realize. They camped and Infinity figured out what they were doing right away so, they slowly pushed down and gained map control. They backed the Nsanez into a corner and right as soon as they took one man down they rushed and wiped out the rest.

I think everyone agrees that the best commentators at hype were the actual players because they knew what was going on and what needed to happen to capture the win. It makes a big difference if a commentator knows what's going on and lets the audience know too.

There is always going to be a push for the power weapon and map control. If a team is going to camp then other teams will do like Infinity did to win that round I talked about. I wonder of the Nsanez are questioning that decision because that round changed momentum very quickly to take it one more round and win the comp.

Oh and the gnasher doesn't need changing without the other weapons changing too. Some of the best moments at hype were the gnasher battles.



I completely agree that there is going to be some sort of camping when there is money on the line. The Nsanez were camping pretty hard down low on the oldtown. They could do this because the narrow allys that old town has. Its very risky when you try to push down one of those because the lancer is pretty strong and ridiculous with an active. Now another key factor to making these round go faster is the weapon spawn timers. These need to TUed that way teams don't have to sit around forever waiting for a power weapon to push.

Active should be reduced for the shotgun, it's power is pretty ridiculous.

iDuskk
01-27-2012, 03:01 PM
i love how u get labeled a troll be kids with different opions than u . your all nazis learn to be alittle open minded. come out of your bubble

So if my opinion was competitive gears should be Sawed off shotguns only and the only map we should play is Overpass, you would be open minded to that idea?

I respect all opinions, but some of them are just plain stupid and are made by people who dont understand competitive gears. Your still entitled to your opinions, but dont expect everyone to be open minded to them. The Gnasher isnt a power weapon, I've seen your huge thread claiming it is, and your argument is horrible. You cant use the stats of other playlists to justify the gnasher being overpowered.

People want fast paced and exciting gameplay. Something the Gnasher provides. Rifle play is nessissary for competitive gears yes, but people pay to go to MLG events Hypefest to spectate to see action. If thats not your thing thats cool, but thats what Gears is. If you want a slower game, go play chess.

iDuskk
01-27-2012, 03:04 PM
I'm not sure that is the answer though. Maybe it is but maybe it isn't. The question is, is a campy gonna still be campy with these changes? I didn't see a whole lot of camping during hype and when I did it was the team that was trying to get the 7 round rule.

Look at the last match of the whole comp. Nsanez vs. Infinity. The Nsanez tried doing that very thing on the second to last round of the match. It didn't work for them.

There was a lot going on in that match that a lot of people don't realize. They camped and Infinity figured out what they were doing right away so, they slowly pushed down and gained map control. They backed the Nsanez into a corner and right as soon as they took one man down they rushed and wiped out the rest.

I think everyone agrees that the best commentators at hype were the actual players because they knew what was going on and what needed to happen to capture the win. It makes a big difference if a commentator knows what's going on and lets the audience know too.

There is always going to be a push for the power weapon and map control. If a team is going to camp then other teams will do like Infinity did to win that round I talked about. I wonder of the Nsanez are questioning that decision because that round changed momentum very quickly to take it one more round and win the comp.

Oh and the gnasher doesn't need changing without the other weapons changing too. Some of the best moments at hype were the gnasher battles.

YES. HD and Prospect commentating = Best commentating all weekend.

iDuskk
01-27-2012, 03:09 PM
I completely agree that there is going to be some sort of camping when there is money on the line. The Nsanez were camping pretty hard down low on the oldtown. They could do this because the narrow allys that old town has. Its very risky when you try to push down one of those because the lancer is pretty strong and ridiculous with an active. Now another key factor to making these round go faster is the weapon spawn timers. These need to TUed that way teams don't have to sit around forever waiting for a power weapon to push.

Active should be reduced for the shotgun, it's power is pretty ridiculous.

I can agree with all of this. In gears 1 all weapons respawned every minute. This caused multiple fights and fast rounds. I think a minute is a bit to fast for Gears 3, but I would like to see maybe every minute in a half, or two minutes. 3 minutes for a boomshot is way to much because the round only lasts 5 minutes.

Brendy Boy
01-27-2012, 04:50 PM
This issue is that rifles make aggressive behavior risky, but Epic does not want to nerf the rifles/stopping power.

CzarO
01-27-2012, 05:33 PM
I can agree with all of this. In gears 1 all weapons respawned every minute. This caused multiple fights and fast rounds. I think a minute is a bit to fast for Gears 3, but I would like to see maybe every minute in a half, or two minutes. 3 minutes for a boomshot is way to much because the round only lasts 5 minutes.

Right now as far as the timers, they are fine becuase epic corrected them with a server side update. Right now we just need them to tu it.

iDuskk
01-27-2012, 09:01 PM
Right now as far as the timers, they are fine becuase epic corrected them with a server side update. Right now we just need them to tu it.

what are the times now? Damn im really behind lol

Maker
01-28-2012, 05:54 PM
I think the strength of the starting weapons is ok. Your Lancer is kinda hilarious on active but the Gnasher itself is just right barring any inconsistency. I mostly play support for my team and only get to rush when its one of those maps i know well and can play aggressively on. Outside of the retro i never really run into anything in CQC that i cant handle. Im not saying im skilled just as far as the game itself goes, if im beaten i feel like it was mostly legit.

Power weapons are again, about where they should be IMO.

Again i realize im a nobody in the competitive community but if the starter weapons are nerfed at all really (lancer / gnasher ) i'd be upset.

stokemeister20
01-28-2012, 06:36 PM
i love how u get labeled a troll be kids with different opions than u . your all nazis learn to be alittle open minded. come out of your bubble

Really? I'm willing to bet you got your sawed off onyx before anything else and that's where your name came from... for someone who claims to have been playing gears since 1, you are really anti gnasher. Every post you put on here reverts to you not liking the gnasher and being so diverse with your weapon usage. We get it dude, you're a sawed off user! Now please quit wasting the time of people who are actually trying to benefit from these forums and until you have something that isn't an anti gnasher rant, don't post anything.