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View Full Version : Material quality when far away



Nution
01-21-2012, 07:20 PM
Please see attached images for reference:

I am building a mobile app for a little plane flying somewhat high off the ground looking down on the terrain. Is there an optimized way mobile should be handling this? Because right now, when I pull back to about where the player view should be, I have 0 definition on the terrain, its just a white shiny surface. If I move really close it looks fine. I am sure some settings are off to make it this way, but in general, how can I get some good detail of the ground material from this type of height.

close in 6285

far out 6286

order66
01-22-2012, 04:28 AM
Just make the tiling of the material bigger... For example: I had a similiar problem and now I am using a texture tiling of 0.0001 . The texture tiling value says how often your texture fits into a specific square, so a value under 1 makes it look bigger. This also means you can go further away...

Nution
01-22-2012, 09:49 AM
The material I am using is one big square. It covers the whole map with just 1 unit. I had that same issue you described so I moved to a giant material.

Sekocit
01-22-2012, 04:21 PM
Change the texture rendering property to worldsky... It can be better.

Xenobite
01-24-2012, 10:36 PM
did you check fog settings?