stefanvott
01-19-2012, 11:04 PM
Hey all,
I've been trying to generate a proper executable installer, which seems to work up until trying to install it. The splash screen does it's thing, the game window opens, then crashes, sometimes with a memory error. When I check the log, it always ends with the following (everything else in the log looks fine):
[0022.51] Critical: appError called: Couldn't launch ..\Win32\UE3ShaderCompileWorker.exe! Make sure the exe is in your binaries folder.
[0022.51] Critical: Windows GetLastError: The system cannot find the file specified. (2)
[0023.05] Critical: Error reentered: Couldn't launch ..\Win32\UE3ShaderCompileWorker.exe! Make sure the exe is in your binaries folder.
[0023.05] Critical: Error reentered: Couldn't launch ..\Win32\UE3ShaderCompileWorker.exe! Make sure the exe is in your binaries folder.
[0023.05] Log: === Critical error: ===
Couldn't launch ..\Win32\UE3ShaderCompileWorker.exe! Make sure the exe is in your binaries folder.
I made a copy of UE3ShaderCompileWorker.exe from my UDK build and copy into the correct folder of the installed game, and it runs just fine. I'm wondering if there is a bug in the cooker or if I'm somehow causing it to leave this file out of the installer.
I'm running the October 2010 build: 9029.
Thanks in advance for your help!
Stefan Ott
I've been trying to generate a proper executable installer, which seems to work up until trying to install it. The splash screen does it's thing, the game window opens, then crashes, sometimes with a memory error. When I check the log, it always ends with the following (everything else in the log looks fine):
[0022.51] Critical: appError called: Couldn't launch ..\Win32\UE3ShaderCompileWorker.exe! Make sure the exe is in your binaries folder.
[0022.51] Critical: Windows GetLastError: The system cannot find the file specified. (2)
[0023.05] Critical: Error reentered: Couldn't launch ..\Win32\UE3ShaderCompileWorker.exe! Make sure the exe is in your binaries folder.
[0023.05] Critical: Error reentered: Couldn't launch ..\Win32\UE3ShaderCompileWorker.exe! Make sure the exe is in your binaries folder.
[0023.05] Log: === Critical error: ===
Couldn't launch ..\Win32\UE3ShaderCompileWorker.exe! Make sure the exe is in your binaries folder.
I made a copy of UE3ShaderCompileWorker.exe from my UDK build and copy into the correct folder of the installed game, and it runs just fine. I'm wondering if there is a bug in the cooker or if I'm somehow causing it to leave this file out of the installer.
I'm running the October 2010 build: 9029.
Thanks in advance for your help!
Stefan Ott