creasso
12-29-2011, 12:56 PM
Hi!
Just to report a bug on GFx4.0, the SetExternalTexture( ) method locks the engine when trying swap a texture for a RenderTarget (RTs or ScriptedTextures). The same don't happens until JUL/11 release.
You can test with my CanvasCaptureActor from this thread (http://forums.epicgames.com/threads/805788-CanvasCaptureActor-(To-BSP-and-Terrain))
Hope it helps.
creasso
Just to report a bug on GFx4.0, the SetExternalTexture( ) method locks the engine when trying swap a texture for a RenderTarget (RTs or ScriptedTextures). The same don't happens until JUL/11 release.
You can test with my CanvasCaptureActor from this thread (http://forums.epicgames.com/threads/805788-CanvasCaptureActor-(To-BSP-and-Terrain))
Hope it helps.
creasso