tyrant01
12-25-2011, 03:04 PM
Hello everyone,
First time posting here. Currently I'm trying to create a custom lighting scheme inside of UDK to support Object space normal maps. I've already gone to one end of the internet and back again only to hear "OS normals maps are not supported in UDK". I however would like to know if it's possible to setup support using the custom lighting slot on materials.
I feel as if I'm getting closer. So far I've been experimenting with the transform node. It appears to be able to convert the vectors from tangent space, local space, world space, and view space. If this is the case then I don't see how it would be a problem to change the lighting vector over to local space.
First time posting here. Currently I'm trying to create a custom lighting scheme inside of UDK to support Object space normal maps. I've already gone to one end of the internet and back again only to hear "OS normals maps are not supported in UDK". I however would like to know if it's possible to setup support using the custom lighting slot on materials.
I feel as if I'm getting closer. So far I've been experimenting with the transform node. It appears to be able to convert the vectors from tangent space, local space, world space, and view space. If this is the case then I don't see how it would be a problem to change the lighting vector over to local space.