Zablar
12-24-2011, 02:00 PM
Worked on my project as usually, saved the map and packages, next day when turning on the computer I try load my map to edit and editor crash. I've tried re-cook everything, run the map in game instead of editor, crash... Used UDK on two other computers, it crashes, also installed the december UDK, crash..
Don't know what the problem can be/fixed..
LOG from the (D:\UDK\UDK-2011-12\UDKGame\Logs)
[0065.75] Log: Save=364.059285
[0065.75] Log: Compressing from memory to '..\..\UDKGame\CookedPC\Startup_LOC_INT.upk'
[0066.98] Log: Save=964.308630
[0066.98] Log: Moving '..\..\UDKGame\CookedPC\GlobalPersistentCookerData _save.tmp' to '..\..\UDKGame\CookedPC\GlobalPersistentCookerData .upk'
[0072.13] Log: Save=4861.859784
[0072.13] Log: Compressing from memory to '..\..\UDKGame\CookedPC\Startup.upk'
[0074.88] Log: Save=673.327412
[0074.88] Log: Moving '..\..\UDKGame\CookedPC\GlobalPersistentCookerData _save.tmp' to '..\..\UDKGame\CookedPC\GlobalPersistentCookerData .upk'
[0074.89] Log: TagCookedStartupObjects> Using current PersistentCookerData...
[0074.90] Log: Tagging 1514 always loaded objects for Core
[0074.91] Log: Tagging 32076 always loaded objects for Engine
[0075.00] Log: Tagging 709 always loaded objects for GFxUI
[0075.01] Log: Tagging 3371 always loaded objects for GameFramework
[0075.03] Log: Tagging 1586 always loaded objects for IpDrv
[0075.04] Log: Tagging 1241 always loaded objects for OnlineSubsystemSteamworks
[0075.05] Log: Tagging 2797 always loaded objects for UDKBase
[0075.06] Log: Tagging 29534 always loaded objects for Startup
[0075.33] Log: Tagging always loaded objects for language INT
[0075.34] Log: Tagging 15 localized always loaded objects for UDKBase
[0075.35] Log: Tagging 244 localized always loaded objects for Startup
[0075.36] Log: Tagging 0 already handled materials
[0075.36] Log: Tagging 0 already handled material instances
[0076.20] Log: Cooking [Seekfree] EnvyEntry
[0076.20] Log: Failed to find supported game type(s) for EnvyEntry
[0076.35] Log: Save=126.562179
[0076.35] Log: Moving '..\..\UDKGame\CookedPC\GuidCache_save.tmp' to '..\..\UDKGame\CookedPC\GuidCache.upk'
[0076.44] Log: Built Phys StaticMesh Cache: 0.005 ms
[0076.44] Log: COOKEDPHYSICS: 0 TriMeshes (0.000000 KB), 0 Convex Hulls (0.000000 KB) - Total 0.000000 KB
[0076.60] Log: COOKEDPHYSICS: BSP 0.65 KB
[0076.77] Log: Save=204.469170
[0076.77] Log: Compressing from memory to '..\..\UDKGame\CookedPC\\Maps\UT3\EnvyEntry.udk'
[0077.62] Log: Save=784.300060
[0077.62] Log: Moving '..\..\UDKGame\CookedPC\GlobalPersistentCookerData _save.tmp' to '..\..\UDKGame\CookedPC\GlobalPersistentCookerData .upk'
[0078.00] Log: Cooking [Seekfree] UDKFrontEndMap
[0078.01] Log: Failed to find supported game type(s) for UDKFrontEndMap
[0078.15] Log: Save=123.605646
[0078.15] Log: Moving '..\..\UDKGame\CookedPC\GuidCache_save.tmp' to '..\..\UDKGame\CookedPC\GuidCache.upk'
[0078.40] Log: Save=163.335384
[0078.40] Log: Moving '..\..\UDKGame\CookedPC\GuidCache_save.tmp' to '..\..\UDKGame\CookedPC\GuidCache.upk'
[0078.44] Log: Forcing UDKFrontEnd into UDKFrontEndMap
[0078.69] Log: Save=180.635638
[0078.69] Log: Moving '..\..\UDKGame\CookedPC\GuidCache_save.tmp' to '..\..\UDKGame\CookedPC\GuidCache.upk'
[0078.70] Log: Forcing UI_FrontEnd_Art into UDKFrontEndMap
[0078.79] Log: Built Phys StaticMesh Cache: 0.007 ms
[0078.79] Log: COOKEDPHYSICS: 0 TriMeshes (0.000000 KB), 0 Convex Hulls (0.000000 KB) - Total 0.000000 KB
[0078.97] Log: COOKEDPHYSICS: BSP 0.65 KB
[0079.18] Log: Save=259.590521
[0079.18] Log: Compressing from memory to '..\..\UDKGame\CookedPC\\Maps\UT3\UDKFrontEndMap.u dk'
[0079.93] Log: Save=555.717136
[0079.93] Log: Moving '..\..\UDKGame\CookedPC\GlobalPersistentCookerData _save.tmp' to '..\..\UDKGame\CookedPC\GlobalPersistentCookerData .upk'
[0080.32] Log: Cooking [Seekfree] TheBeach
[0080.33] Log: Failed to find supported game type(s) for TheBeach
[0080.38] Critical: appError called: ShadowMapTexture2D TheBeach.ShadowMapTexture2D_0: Serial size mismatch: Got 1049041, Expected 1398566
[0080.38] Critical: Windows GetLastError: Det går inte att hitta filen. (2)
[0087.20] Log: === Critical error: ===
ShadowMapTexture2D TheBeach.ShadowMapTexture2D_0: Serial size mismatch: Got 1049041, Expected 1398566
Address = 0x7627b9bc (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x12fed81 (filename not found) [in D:\UDK\UDK-2011-12\Binaries\Win32\UDK.exe]
Address = 0x25c4925 (filename not found) [in D:\UDK\UDK-2011-12\Binaries\Win32\UDK.exe]
Address = 0x25c4236 (filename not found) [in D:\UDK\UDK-2011-12\Binaries\Win32\UDK.exe]
Address = 0x1278f80 (filename not found) [in D:\UDK\UDK-2011-12\Binaries\Win32\UDK.exe]
Address = 0x25c4925 (filename not found) [in D:\UDK\UDK-2011-12\Binaries\Win32\UDK.exe]
Address = 0x25c42c1 (filename not found) [in D:\UDK\UDK-2011-12\Binaries\Win32\UDK.exe]
Address = 0x12977c1 (filename not found) [in D:\UDK\UDK-2011-12\Binaries\Win32\UDK.exe]
ERRORS from the Frontend
TagCookedStartupObjects> Using current PersistentCookerData...
Tagging 1514 always loaded objects for Core
Tagging 32076 always loaded objects for Engine
Tagging 709 always loaded objects for GFxUI
Tagging 3371 always loaded objects for GameFramework
Tagging 1586 always loaded objects for IpDrv
Tagging 1241 always loaded objects for OnlineSubsystemSteamworks
Tagging 2797 always loaded objects for UDKBase
Tagging 29534 always loaded objects for Startup
Tagging always loaded objects for language INT
Tagging 15 localized always loaded objects for UDKBase
Tagging 244 localized always loaded objects for Startup
Tagging 0 already handled materials
Tagging 0 already handled material instances
Cooking [Seekfree] EnvyEntry
Failed to find supported game type(s) for EnvyEntry
Cooking [Seekfree] UDKFrontEndMap
Failed to find supported game type(s) for UDKFrontEndMap
Forcing UDKFrontEnd into UDKFrontEndMap
Forcing UI_FrontEnd_Art into UDKFrontEndMap
Cooking [Seekfree] TheBeach
Failed to find supported game type(s) for TheBeach
[dec 24, 7:43 ] COMMANDLET 'UDK.exe CookPackages -platform=PC TheBeach.udk -full -multilanguagecook=INT' FAILED
Seriously disapointed when we coming so far on this one map :P could remake the map and make sure back up every time saving but x)
thanks for any help :)
Don't know what the problem can be/fixed..
LOG from the (D:\UDK\UDK-2011-12\UDKGame\Logs)
[0065.75] Log: Save=364.059285
[0065.75] Log: Compressing from memory to '..\..\UDKGame\CookedPC\Startup_LOC_INT.upk'
[0066.98] Log: Save=964.308630
[0066.98] Log: Moving '..\..\UDKGame\CookedPC\GlobalPersistentCookerData _save.tmp' to '..\..\UDKGame\CookedPC\GlobalPersistentCookerData .upk'
[0072.13] Log: Save=4861.859784
[0072.13] Log: Compressing from memory to '..\..\UDKGame\CookedPC\Startup.upk'
[0074.88] Log: Save=673.327412
[0074.88] Log: Moving '..\..\UDKGame\CookedPC\GlobalPersistentCookerData _save.tmp' to '..\..\UDKGame\CookedPC\GlobalPersistentCookerData .upk'
[0074.89] Log: TagCookedStartupObjects> Using current PersistentCookerData...
[0074.90] Log: Tagging 1514 always loaded objects for Core
[0074.91] Log: Tagging 32076 always loaded objects for Engine
[0075.00] Log: Tagging 709 always loaded objects for GFxUI
[0075.01] Log: Tagging 3371 always loaded objects for GameFramework
[0075.03] Log: Tagging 1586 always loaded objects for IpDrv
[0075.04] Log: Tagging 1241 always loaded objects for OnlineSubsystemSteamworks
[0075.05] Log: Tagging 2797 always loaded objects for UDKBase
[0075.06] Log: Tagging 29534 always loaded objects for Startup
[0075.33] Log: Tagging always loaded objects for language INT
[0075.34] Log: Tagging 15 localized always loaded objects for UDKBase
[0075.35] Log: Tagging 244 localized always loaded objects for Startup
[0075.36] Log: Tagging 0 already handled materials
[0075.36] Log: Tagging 0 already handled material instances
[0076.20] Log: Cooking [Seekfree] EnvyEntry
[0076.20] Log: Failed to find supported game type(s) for EnvyEntry
[0076.35] Log: Save=126.562179
[0076.35] Log: Moving '..\..\UDKGame\CookedPC\GuidCache_save.tmp' to '..\..\UDKGame\CookedPC\GuidCache.upk'
[0076.44] Log: Built Phys StaticMesh Cache: 0.005 ms
[0076.44] Log: COOKEDPHYSICS: 0 TriMeshes (0.000000 KB), 0 Convex Hulls (0.000000 KB) - Total 0.000000 KB
[0076.60] Log: COOKEDPHYSICS: BSP 0.65 KB
[0076.77] Log: Save=204.469170
[0076.77] Log: Compressing from memory to '..\..\UDKGame\CookedPC\\Maps\UT3\EnvyEntry.udk'
[0077.62] Log: Save=784.300060
[0077.62] Log: Moving '..\..\UDKGame\CookedPC\GlobalPersistentCookerData _save.tmp' to '..\..\UDKGame\CookedPC\GlobalPersistentCookerData .upk'
[0078.00] Log: Cooking [Seekfree] UDKFrontEndMap
[0078.01] Log: Failed to find supported game type(s) for UDKFrontEndMap
[0078.15] Log: Save=123.605646
[0078.15] Log: Moving '..\..\UDKGame\CookedPC\GuidCache_save.tmp' to '..\..\UDKGame\CookedPC\GuidCache.upk'
[0078.40] Log: Save=163.335384
[0078.40] Log: Moving '..\..\UDKGame\CookedPC\GuidCache_save.tmp' to '..\..\UDKGame\CookedPC\GuidCache.upk'
[0078.44] Log: Forcing UDKFrontEnd into UDKFrontEndMap
[0078.69] Log: Save=180.635638
[0078.69] Log: Moving '..\..\UDKGame\CookedPC\GuidCache_save.tmp' to '..\..\UDKGame\CookedPC\GuidCache.upk'
[0078.70] Log: Forcing UI_FrontEnd_Art into UDKFrontEndMap
[0078.79] Log: Built Phys StaticMesh Cache: 0.007 ms
[0078.79] Log: COOKEDPHYSICS: 0 TriMeshes (0.000000 KB), 0 Convex Hulls (0.000000 KB) - Total 0.000000 KB
[0078.97] Log: COOKEDPHYSICS: BSP 0.65 KB
[0079.18] Log: Save=259.590521
[0079.18] Log: Compressing from memory to '..\..\UDKGame\CookedPC\\Maps\UT3\UDKFrontEndMap.u dk'
[0079.93] Log: Save=555.717136
[0079.93] Log: Moving '..\..\UDKGame\CookedPC\GlobalPersistentCookerData _save.tmp' to '..\..\UDKGame\CookedPC\GlobalPersistentCookerData .upk'
[0080.32] Log: Cooking [Seekfree] TheBeach
[0080.33] Log: Failed to find supported game type(s) for TheBeach
[0080.38] Critical: appError called: ShadowMapTexture2D TheBeach.ShadowMapTexture2D_0: Serial size mismatch: Got 1049041, Expected 1398566
[0080.38] Critical: Windows GetLastError: Det går inte att hitta filen. (2)
[0087.20] Log: === Critical error: ===
ShadowMapTexture2D TheBeach.ShadowMapTexture2D_0: Serial size mismatch: Got 1049041, Expected 1398566
Address = 0x7627b9bc (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x12fed81 (filename not found) [in D:\UDK\UDK-2011-12\Binaries\Win32\UDK.exe]
Address = 0x25c4925 (filename not found) [in D:\UDK\UDK-2011-12\Binaries\Win32\UDK.exe]
Address = 0x25c4236 (filename not found) [in D:\UDK\UDK-2011-12\Binaries\Win32\UDK.exe]
Address = 0x1278f80 (filename not found) [in D:\UDK\UDK-2011-12\Binaries\Win32\UDK.exe]
Address = 0x25c4925 (filename not found) [in D:\UDK\UDK-2011-12\Binaries\Win32\UDK.exe]
Address = 0x25c42c1 (filename not found) [in D:\UDK\UDK-2011-12\Binaries\Win32\UDK.exe]
Address = 0x12977c1 (filename not found) [in D:\UDK\UDK-2011-12\Binaries\Win32\UDK.exe]
ERRORS from the Frontend
TagCookedStartupObjects> Using current PersistentCookerData...
Tagging 1514 always loaded objects for Core
Tagging 32076 always loaded objects for Engine
Tagging 709 always loaded objects for GFxUI
Tagging 3371 always loaded objects for GameFramework
Tagging 1586 always loaded objects for IpDrv
Tagging 1241 always loaded objects for OnlineSubsystemSteamworks
Tagging 2797 always loaded objects for UDKBase
Tagging 29534 always loaded objects for Startup
Tagging always loaded objects for language INT
Tagging 15 localized always loaded objects for UDKBase
Tagging 244 localized always loaded objects for Startup
Tagging 0 already handled materials
Tagging 0 already handled material instances
Cooking [Seekfree] EnvyEntry
Failed to find supported game type(s) for EnvyEntry
Cooking [Seekfree] UDKFrontEndMap
Failed to find supported game type(s) for UDKFrontEndMap
Forcing UDKFrontEnd into UDKFrontEndMap
Forcing UI_FrontEnd_Art into UDKFrontEndMap
Cooking [Seekfree] TheBeach
Failed to find supported game type(s) for TheBeach
[dec 24, 7:43 ] COMMANDLET 'UDK.exe CookPackages -platform=PC TheBeach.udk -full -multilanguagecook=INT' FAILED
Seriously disapointed when we coming so far on this one map :P could remake the map and make sure back up every time saving but x)
thanks for any help :)