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weephun
12-22-2011, 03:32 PM
Epic Games Releases December 2011 Unreal Development Kit Beta

December 22, 2011 - Epic Games, Inc. has released the December 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and toolset used in blockbuster video game development, architectural visualization, mobile game development, 3D rendering, digital films and more. The latest beta is available now at www.udk.com/download (http://www.udk.com/download).
Unreal Engine Showcase: Dungeon Defenders

http://www.udk.com/elements/img/Dec2011-dungeon-defenders.jpg (http://www.unrealengine.com/showcase/dungeon_defenders)

Dungeon Defenders (http://dungeondefenders.com/) injects tower defense gameplay with role-playing elements, delivering a popular experience on myriad platforms, from Xbox LIVE Arcade to smartphones and tablets. Developed with Unreal Engine 3, Dungeon Defenders started out as a simple UDK demo (http://udk.com/showcase-dungeon-defense) and has morphed into a bestselling downloadable game for Trendy Entertainment (http://trendyent.com/). Read more (http://www.unrealengine.com.com/showcase/dungeondefenders).
We have showcases of some of the most outstanding video game, architectural visualization, and mobile apps using UDK at www.udk.com/showcase (http://www.udk.com/showcase) and www.unrealengine.com/showcase (http://www.unrealengine.com/showcase). Also be sure to check out the Works in Progress (http://forums.epicgames.com/forumdisplay.php?f=385) and the Released Projects (http://forums.epicgames.com/forumdisplay.php?f=386) forums.
December UDK Beta Upgrade Notes

Texture Paint tool

Allows you to paint textures on static meshes interactively in the level viewport

http://www.udk.com/elements/img/Dec2011-MeshPaint.jpg

UV seams can now be painted in both Dx9 and Dx11 rendering modes.

http://www.udk.com/elements/img/Dec2011-MeshVertexPaint2.jpg

Documentation is available here (http://udn.epicgames.com/Three/TexturePaintReference.html)
Landscape LOD System

http://www.udk.com/elements/img/Dec2011-Landscape.jpg (http://udn.epicgames.com/Three/Landscape.html)

Allows individual Landscape components to have discontinuous LOD levels
Visual Assist X now supports UnrealScript

Whole Tomato has released (http://www.wholetomato.com/support/history.asp#1862) VAX UnrealScript support for VS2010
Set up documentation can be found here (http://udn.epicgames.com/Three/UsingVAXWithUnrealScript.html)
Misc

Scaleform: improvements to Action Script 3 and full screen movie functionality
Mac: Brand new audio subsystem added, built atop Apple's native CoreAudio framework, including full reverb, equalizer, and radio filter support
Mac: Updated platform PhysX libraries, greatly improves stability in physics-heavy scenes
Mac: Rendering improvements for post-processing and fog volumes
New and Updated UDN Pages

Mobile

http://udn.epicgames.com/Three/AppleiOSProvisioning.html
http://udn.epicgames.com/Three/DesigningForMobile.html
http://udn.epicgames.com/Three/DistributionAppleiOS.html
http://udn.epicgames.com/Three/FullScreenMovieApple_iOS.html
http://udn.epicgames.com/Three/GameCenter.html
http://udn.epicgames.com/Three/MobileAudioSystem.html
http://udn.epicgames.com/Three/MobileInputSystem.html
http://udn.epicgames.com/Three/MobileKismetReference.html
http://udn.epicgames.com/Three/MobilePreviewer.html
http://udn.epicgames.com/Three/MobileScreenOrientation.html
http://udn.epicgames.com/Three/MobileSystemSettings.html
http://udn.epicgames.com/Three/MobileVehicleExample.html
http://udn.epicgames.com/Three/UDKRemote.html
http://udn.epicgames.com/Three/UnrealOniOS.html

UnrealScript

http://udn.epicgames.com/Three/UnrealScriptClasses.html
http://udn.epicgames.com/Three/UnrealScriptControlStructures.html
http://udn.epicgames.com/Three/UnrealScriptExpressions.html
http://udn.epicgames.com/Three/UnrealScriptFoundations.html
http://udn.epicgames.com/Three/UnrealScriptFunctions.html
http://udn.epicgames.com/Three/UnrealScriptIterators.html
http://udn.epicgames.com/Three/UnrealScriptMetadata.html
http://udn.epicgames.com/Three/UnrealScriptVariables.html

Getting Started

http://udn.epicgames.com/Three/BasicGameQuickStart.html
http://udn.epicgames.com/Three/GettingStartedApple_iOS.html
http://udn.epicgames.com/Three/GettingStartedBuilding.html
http://udn.epicgames.com/Three/GettingStartedContent.html
http://udn.epicgames.com/Three/GettingStartedDeployment.html
http://udn.epicgames.com/Three/GettingStartedEngine.html
http://udn.epicgames.com/Three/GettingStartedGameplay.html
http://udn.epicgames.com/Three/GettingStartediOSDevelopment.html
http://udn.epicgames.com/Three/GettingStartedLevels.html
http://udn.epicgames.com/Three/GettingStartedMobile.html
http://udn.epicgames.com/Three/GettingStartedOverview.html
http://udn.epicgames.com/Three/GettingStartedProduction.html
http://udn.epicgames.com/Three/GettingStartedProgramming.html
http://udn.epicgames.com/Three/UE3Basics.html

FBX

http://udn.epicgames.com/Three/FBXAnimationPipeline.html
http://udn.epicgames.com/Three/FBXPipeline.html
http://udn.epicgames.com/Three/FBXSkeletalMeshPipeline.html

Misc

http://udn.epicgames.com/Three/ActorX.html
http://udn.epicgames.com/Three/CollisionReference.html
http://udn.epicgames.com/Three/CollisionTechnicalGuide.html
http://udn.epicgames.com/Three/CommandLineArguments.html
http://udn.epicgames.com/Three/ConfigurationFiles.html
http://udn.epicgames.com/Three/ConsoleCommands.html
http://udn.epicgames.com/Three/DownloadsPage.html
http://udn.epicgames.com/Three/FacebookIntegration.html
http://udn.epicgames.com/Three/FluidSurfaces.html
http://udn.epicgames.com/Three/LandscapeMaterials.html
http://udn.epicgames.com/Three/MainEditorMenuBar.html
http://udn.epicgames.com/Three/MaterialsAndTexturesHome.html
http://udn.epicgames.com/Three/MeshPaintReference.html
http://udn.epicgames.com/Three/MovieCapture.html
http://udn.epicgames.com/Three/OnlineSubsystemSteamworks.html
http://udn.epicgames.com/Three/ParticleSystemReference.html
http://udn.epicgames.com/Three/PlatformInterfaceFramework.html
http://udn.epicgames.com/Three/Scaleform.html
http://udn.epicgames.com/Three/TextureStreaming.html
http://udn.epicgames.com/Three/TwitterIntegration.html
http://udn.epicgames.com/Three/UDKCommunityLinks.html
http://udn.epicgames.com/Three/UE3MinSpecs.html
http://udn.epicgames.com/Three/UnrealEdUserGuide.html
http://udn.epicgames.com/Three/UsingKActors.html
http://udn.epicgames.com/Three/UsingStaticMeshActors.html

MaVmAn
01-27-2012, 01:55 PM
The texture paint feature is a great tool you added in UDK. I first thought it was almost IdTech5 in unreal but it's unfortunately and of course not as powerful as the painting tool they have at ID. I hope it will evolve in this way to allow free painting on diffuse/spec/normal/... seamlessly thought meshes, with mask like in mudbox for example... even if I know there will be a lot of hope needed for that :) maybe for EU4.
Anyway great feature!