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View Full Version : StaticMesh and Material Issue on iOS



Creo
12-22-2011, 03:21 PM
If set material not directly on instance of static mesh that is on the map, but through static mesh editor (parameter: LODInfo -> Elements -> Material), in game static mesh will be rendering with default UDK material.

Tested on iPad, iOS ver. 4.3.1
UDK Build October 2011