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View Full Version : DX11 Cubemap Actors acting "funky"



TooMuchStarbucks
12-13-2011, 09:59 AM
So I found out this issue when in DX11 mode when using Cubemap Actors. Here are some pictures to illustrate the problem.


DX9 Cubemap Actor with RenderTargetCube assigned.
http://www1.picturepush.com/photo/a/7150134/1024/Picture-Box/DX91.jpg

DX11 Cubemap Actor with RenderTargetCube assigned.
http://www5.picturepush.com/photo/a/7150133/1024/Picture-Box/DX11-1.jpg

DX9 Static Cubemap from same Cubemap Actor.
http://www2.picturepush.com/photo/a/7150135/1024/Picture-Box/DX92.jpg

DX11 Static Cubemap from same Cubemap Actor.
http://www3.picturepush.com/photo/a/7150136/1024/Picture-Box/DX112.jpg

So the problem is easily seen, and this is fixed right after I switch back to DX9, so it has to be some sorta issue having to do with UDK in DX11. Note that this is the November 2011 UDK (Latest), and I am on Windows 7 Ultimate 64 bit.

If there is any more info you need, don't hesitate to ask!

Edit1: Also the settings for each actor are exactly the same.

TheAgent
12-13-2011, 12:20 PM
This has been a problem ever since DX11 was released for UDK.

There is no fix as of yet. Not sure why.

TooMuchStarbucks
12-13-2011, 12:48 PM
Ahh I see. Well hopefully this gets addressed sometime, as well as all the other Direct3D 11 issues....

Xikura
03-02-2012, 05:40 PM
I have the exact same problem, anyone know a workaround for this? My water texture looks extremely dull now...

Rogdor
03-03-2012, 11:13 AM
For a workaround, you could create the cubemaps in DX9 and use them in DX11. You'll only get static cubemaps, but they should work.