TooMuchStarbucks
12-13-2011, 09:59 AM
So I found out this issue when in DX11 mode when using Cubemap Actors. Here are some pictures to illustrate the problem.
DX9 Cubemap Actor with RenderTargetCube assigned.
http://www1.picturepush.com/photo/a/7150134/1024/Picture-Box/DX91.jpg
DX11 Cubemap Actor with RenderTargetCube assigned.
http://www5.picturepush.com/photo/a/7150133/1024/Picture-Box/DX11-1.jpg
DX9 Static Cubemap from same Cubemap Actor.
http://www2.picturepush.com/photo/a/7150135/1024/Picture-Box/DX92.jpg
DX11 Static Cubemap from same Cubemap Actor.
http://www3.picturepush.com/photo/a/7150136/1024/Picture-Box/DX112.jpg
So the problem is easily seen, and this is fixed right after I switch back to DX9, so it has to be some sorta issue having to do with UDK in DX11. Note that this is the November 2011 UDK (Latest), and I am on Windows 7 Ultimate 64 bit.
If there is any more info you need, don't hesitate to ask!
Edit1: Also the settings for each actor are exactly the same.
DX9 Cubemap Actor with RenderTargetCube assigned.
http://www1.picturepush.com/photo/a/7150134/1024/Picture-Box/DX91.jpg
DX11 Cubemap Actor with RenderTargetCube assigned.
http://www5.picturepush.com/photo/a/7150133/1024/Picture-Box/DX11-1.jpg
DX9 Static Cubemap from same Cubemap Actor.
http://www2.picturepush.com/photo/a/7150135/1024/Picture-Box/DX92.jpg
DX11 Static Cubemap from same Cubemap Actor.
http://www3.picturepush.com/photo/a/7150136/1024/Picture-Box/DX112.jpg
So the problem is easily seen, and this is fixed right after I switch back to DX9, so it has to be some sorta issue having to do with UDK in DX11. Note that this is the November 2011 UDK (Latest), and I am on Windows 7 Ultimate 64 bit.
If there is any more info you need, don't hesitate to ask!
Edit1: Also the settings for each actor are exactly the same.