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SeniorDaddio63
12-02-2011, 06:05 PM
Something I’'ve never understood about any multiplayer game is how teams are allowed to compete with randoms. Someone please explain the logic of this? Epic is far from alone in allowing full teams to match up with randoms, so I don’t blame them for this, but what if they were the first game to take a step in the right direction and segregate teams into a separate playlist?

Someone smarter than me would have to work out the math on what constitutes a team. Perhaps three or more players in a party would be called a team?

On an almost daily basis there’'s several threads in this forum about how low the multiplayer population base is in Gears 3 (I’'m not talking about the broken posted numbers, but people having long wait times to get into certain game modes). It seems just plain simple to me that if you did this you’'d have more players willing to join a game if they knew they at least had a chance to improve their skills. Why does everyone think that the casual TDM playlist is swollen with players all the time?

I can’'t tell you how many times I join a match and one team has no one under level 80 and the team I’'m on is me, one level =< 40 and three bots. It takes about three seconds for the other player to back out.

It might also allow more beginning players to improve before they then jump up to an Alpha or Team playlist and might even help create a situation where “noobs” don’t feel they have to camp with a SO to get kills and prevent other “noob” behavior.

Discuss

Vancouva
12-02-2011, 06:50 PM
There aren't that many players right now. What you are suggesting would make it even harder to find matches. Honestly dude, just play with a party yourself.

SeniorDaddio63
12-02-2011, 06:54 PM
I knew the first reply would be, "Get a team." at least you used a few more words to get there. I do play with friends and I didn't want this to be a whine thread. I'm just trying to propose ways to improve the game for everyone.

Im also suggesting that part of the reason for fewer players is due exactly to the fact that so many newer player give up playing multiplayer after a few uneven matches.

i77ogical
12-02-2011, 07:46 PM
There aren't that many players right now. What you are suggesting would make it even harder to find matches. Honestly dude, just play with a party yourself.
The reason Gears dropped to 8th on XBL--problems like this. If there aren't enough players to segregate by rank, it's because there should have been skill matching to begin with. EPIC dropped the ball. Gears is a great game, and I look beyond getting rolled by teams of upper ranks, but why it had to come to this, be this way in the first place, when Halo 3 had skill matching and Microsoft published Gears ... you can't expect players to stick around when they're way too behind the curve to learn the game just a few months after the game has come out.

bbsmth933
12-02-2011, 09:36 PM
this is the main problem with matchamking. matching full teams up with a bunch of randoms that probably don't even have mics.

bison187
12-02-2011, 09:41 PM
My solution, at least for Quick Match, was to limit the amount of people in a party to 2 that could play together on the same team. Ranked is another problem and one where they should look into a Mercenary playlist or something of the sort. I will not walk into any ranked match, even if it's with 2 other friends, and expect to win one bit. People are on a whole other level having already formed teams and figured out the basics.

greenblueman
12-02-2011, 09:52 PM
i agree with you op i get put in a lot of matchs where i have to back pack my team usally having twie there score and my team still loses because they are just not as familar with the game as me or the other team is and its kinda of annoying my w/l has dropped because of this to :/

TrulyGodsGift
12-03-2011, 04:09 AM
Halo did it...but oh yeh they actually care if there competitive players are happy cause epic sure dont

greenblueman
12-03-2011, 05:04 AM
Halo did it...but oh yeh they actually care if there competitive players are happy cause epic sure dont

no epic cares about there competitive players and the new players jut not the fans that have been there since day 1. why do you think the lancer is so powerful because now the game can be played more for the mlg players that like to camp and take 30mins to play one match and not for the gnasher players that have put billio ns of hours into this series

hellaeric09
12-03-2011, 09:08 AM
No, Epic cares about their competitive players and the new players; jut not the fans that have been there since day 1. why do you think the lancer is so powerful? because now the game can be played more for the mlg players that like to camp and take 30mins to play one match and not for the gnasher players that have put billions of hours into this series*

First off, the Lancer is "so powerful" (lol, yeah right) to combat the SoS and the Gnasher chargers (I assume you're one of them if you think the Lancer is powerful). I'm sure Epic cares about the older players because they added so many things people asked for in the forums since Gears 1, such as dedicated servers, stronger Assault Rifles without making Gears of War into a new Call of Duty, and the dethroning of the Gnasher from its 2-game dictatorship (not saying that it shouldn't be used, because it should, but in Gears 1 & 2, it was the only viable starting weapon).

TEAMS should be allowed to compete with randoms because this is a TEAM game. You have a team, they have a team. So their team is Xbox Live friends. What do they have that your team of randoms doesn't? Coordination? More skill? You can get just as much (oreven more) coordination by plugging in a mic and saying something, and your teammates should listen to you, or suggest something better. As for skill, you get more skill by playing those who have more skill than you do, which the game conveniently gives you. It's akin to exercising. If you keep lifting 50 pounds, and 50 pounds is your max, than you will never be able to lift 51 pounds. Every loss should be a learning lesson on what not to do.

*Holy punctuation, Batman! I didn't want to seem like a douche, so I didn't correct every error in spelling and grammar, but I had to add some punctuation in there for clarity and fixed some spelling for sanity. We all make mistakes, but god damn. Things I fixed marked in red.

AfunGuy
12-03-2011, 09:15 AM
*Holy punctuation, Batman! I didn't want to seem like a douche, so I didn't correct every error in spelling and grammar, but I had to add some punctuation in there for clarity and fixed some spelling for sanity. We all make mistakes, but god damn. Things I fixed marked in red.

That was awesome.

SeniorDaddio63
12-04-2011, 02:09 PM
TEAMS should be allowed to compete with randoms because this is a TEAM game. You have a team, they have a team. So their team is Xbox Live friends. What do they have that your team of randoms doesn't? Coordination? More skill? You can get just as much (oreven more) coordination by plugging in a mic and saying something, and your teammates should listen to you, or suggest something better. As for skill, you get more skill by playing those who have more skill than you do, which the game conveniently gives you. It's akin to exercising. If you keep lifting 50 pounds, and 50 pounds is your max, than you will never be able to lift 51 pounds. Every loss should be a learning lesson on what not to do.

Really? So if I want to get better at a sport I should go play a professional team? Perhaps this would be a great way for 10 year olds to learn how to play football. We could get rid of Pop Warner football and just have a team of kids play the Green Bay Packers. Of course we would tell the kids to communicate with each other. This would be a great way to build new players.
I mean it is a team sport, right? Imagine how leet the Pac would feel after destroying those punks.
If this game is as you say, a "team game" then let teams play teams and let noobs work on basic skills against other randoms.

SeniorDaddio63
12-04-2011, 02:25 PM
TEAMS should be allowed to compete with randoms because this is a TEAM game. You have a team, they have a team. So their team is Xbox Live friends. What do they have that your team of randoms doesn't? Coordination? More skill? You can get just as much (oreven more) coordination by plugging in a mic and saying something, and your teammates should listen to you, or suggest something better. As for skill, you get more skill by playing those who have more skill than you do, which the game conveniently gives you. It's akin to exercising. If you keep lifting 50 pounds, and 50 pounds is your max, than you will never be able to lift 51 pounds. Every loss should be a learning lesson on what not to do.

Really? So if I want to get better at a sport I should go play a professional team? Perhaps this would be a great way for 10 year olds to learn how to play football. We could get rid of Pop Warner football and just have a team of kids play the Green Bay Packers. Of course we would tell the kids to communicate with each other. This would be a great way to build new players.
I mean it is a team sport, right? Imagine how leet the Pac would feel after destroying those punks.
If this game is as you say, a "team game" then let teams play teams and let noobs work on basic skills against other randoms.

SeniorDaddio63
12-04-2011, 02:26 PM
Tapatalk double posted for me.