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Nanorock
12-01-2011, 03:14 PM
[0006.22] Log: Creating Primary PhysX Scene.
[0007.24] DevPhysics: Error (4) in file ..\..\Framework\src\PxVolume.cpp, line 11: Unable to create broadphase entity.
[0007.24] DevPhysics: Error (1) in file ..\..\Physics\src\NpScene.cpp, line 932: Actor Initialisation failed: returned NULL.
[0007.24] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: wftomap2.TheWorld:PersistentLevel.TILE_WALL_Normal _1397 Component: StaticMeshComponent_18631 StaticMesh: WFTO_dirt_Wall_26062011.SM_Dirt_Wall_2_Flat_03
[0007.24] DevPhysics: Error (4) in file ..\..\Framework\src\PxVolume.cpp, line 11: Unable to create broadphase entity.
[0007.24] DevPhysics: Error (1) in file ..\..\Physics\src\NpScene.cpp, line 932: Actor Initialisation failed: returned NULL.

This happen when I have a map > 64*64 tiles. This piece of log is repeated for each mesh component of each tile (64*64*40)
A tile has 40 StaticMeshComponent. (Workaround to use a gigantic amount of StaticMeshActor swapping between multiple meshes)

Game still working, but the issue create a >150MB log file each time I launch the map (filled with previous log example). And when it comes to look in the log for some reason ...

I'm working with February 2011 release.