View Full Version : Blender to UDK giving me problems!
12-01-2011, 03:11 AM
I have made a barn in Blender and have gotten to import just fine, but when i look at the mesh, the lighting and shading is all off? Its like i didn't recalculate the normals? Ive done that both ways and even flipped the normals just to make sure, but still get the issue. Ive added a link to my model so you can get it and look at it. Its really frustrating! :( http://www.megaupload.com/?d=1WG2I0RM
12-01-2011, 05:35 AM
Better post screenshots. I don´t think people are eager to download something from megaupload with no idea what it actually is. Just sayin´. I have some problems with blender to udk to, so I´m on your side. Maybe the normal-map you generated is using a wrong setup to begin with? Is it tangential? (Don´t know if that is the right term. They are the normal maps that are mostly blue and you want them most of the time. There are different ways to calculate normal maps)
12-03-2011, 07:08 AM
how do you post screenshots?
12-03-2011, 07:40 AM
in quick reply box , there is an "icon" depicting a picture. select it and upload the picture from ur computer.
12-03-2011, 07:49 AM
well i click it and it says to type url?
12-03-2011, 09:11 AM
first upload it to an image-sharing site, like imageshacks :) then paste the URL.
12-03-2011, 09:37 AM
http://imageshack.us/photo/my-images/845/0001r.png/ got it :)
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