PDA

View Full Version : INK GRENADE !?!? EPIC needs to fix this...any one else think?



ENV3N0M
11-04-2011, 11:41 PM
Dunno how many times ive hit someone directly with a ink grenade and they still have enough time to roll out of it and get away :( I get it when you throw it, it stuns but even after i hit them directly with then nade AND get a few shots with the lancer they STILL get away, i think epic should buff this grenade or do something with it. Kinda frustrating, anyone else having this problem? Anyone else think epic should buff this or nerf it?

GnasherFest
11-04-2011, 11:43 PM
Yeah half the time they won't be stunned if they're rolling. And half the time they will get stunned by an ink from 15 feet away. Really weird mechanics in place

DarthRane
11-05-2011, 12:11 AM
your crazy this has been my go to grenade over frags and flame grenades. It's actually useful this game lol. It does massive damage now and is very effective in seperating team mates in rooms etc. I have had great success with the poison grenade

All My Rage
11-05-2011, 12:11 AM
I've noticed the ink nade's stun almost never works on host, incendiaries too.

Epic DOOM
11-05-2011, 01:10 AM
It's a very solid skill-based weapon. I'm not sure it needs a buff. I pick it up all the time and rarely get good stuns but am still able to get kills from it with added gunfire. I think buffing it could make it a little too strong, especially in the aspect of crowd control. The stun effects and cloud size keep it from totally dominating an area you throw it into unless the spot it hits is perfect, which I have no problem with.

iNsaNitY.
11-05-2011, 01:12 AM
the fire grenades are the ones that need something done to them, inks are so op but idc

Smokey Amp
11-05-2011, 01:50 AM
What? You still have time to shoot before they can roll, so they're ****ed anyway. If anything, the ink needs a nerf. It explodes on impact and you'll most likely get a kill on anyone standing close to where it went off.

The stun is way too long on that thing.

Raindeezy
11-05-2011, 02:47 AM
agreed! gears 2 ink grenade took skill and was used tactically and with teamwork. you would throw it to make pushes or hold back the other team. this ink grenade is just a cheap way to net a free kill.

TheEsTayBon
11-05-2011, 02:51 AM
I think opposite, I think that the ink grenade should NOT stun you to a stand still. Who would get hit with an ink grenade and be like "ouch im going to stand still in it to see if it stops!" No... I think it should stun you to where you can't shoot, and be able to walk away just like the smoke. And buffed up a bit to where if its direct, it will hurt. But it's not a huge issue, I don't mind the stunning of the ink all that much

RoboSeal1
11-05-2011, 02:59 AM
Besides inconsistency I think it's fine....I think epic has decreased the stun when thrown by bots


I hate how fast I go down by bots but they slide away :mad:

RoboSeal1
11-05-2011, 03:00 AM
Besides inconsistency I think it's fine....I think epic has decreased the stun when thrown by bots


I hate how fast I go down by bots but they slide away :mad:

Chieffie
11-05-2011, 08:19 AM
the fire grenades are the ones that need something done to them, inks are so op but idc

Agree. I've even hit people DIRECTLY with incendiaries and they just walked it off... The blast radius needs to be bigger...

TEN
11-05-2011, 08:40 AM
In the coming update the ink is going have more damage per second but have a reduced stun hahah OP

OldBones
11-05-2011, 08:46 AM
I think it's fine. If you're accurate, the Incin is better. If you're not, the frags are better. It's a strong tactical tool that rarely nets more than one kill per pickup. Incin can easily get 2 and the sky's the limit with frags.

Coleyman
11-05-2011, 08:47 AM
Inks should not have been changed from Gears 2. The stun feature is very inconsistent, and Inks are now incredibly weak. Also, Inks shouldn't explode on contact; they were much better when they could bounce like frags.

I Tyreek I
11-05-2011, 09:11 AM
Hate getting a ink thrown at me, then getting stunned while I attempt to roll away. Then to get lancer/retro/hammerburst down.
Epic please remove the stun and increase the radius of the ink. Change it back to Gears 2 inks.

Chieffie
11-05-2011, 10:12 AM
If you're accurate, the Incin is better.

Like I said, I've actually HIT people with the Incendiaries and it kind of half-ass burnt them and they could walk it off...

The Royale
11-05-2011, 10:43 AM
Hate getting a ink thrown at me, then getting stunned while I attempt to roll away. Then to get lancer/retro/hammerburst down.
Epic please remove the stun and increase the radius of the ink. Change it back to Gears 2 inks.Or you could try not getting hit in the first place?

ImperialGuard39
11-05-2011, 10:55 AM
The Ink is fine, even if it doesn't kill it's good for area denial.

Coleyman
11-05-2011, 11:39 AM
Or you could try not getting hit in the first place?

You could say that about just about every complaint in the game. Killed because of an inconsistent mantle kick, that got you way outside what should be it's effective width? Should've avoided it. Killed by a frag-plant at the spawn? Should've avoided it. Cut down by a 0.5 second kill-time Retro Lancer? Guess you should've avoided it. Your argument implies that you are in a 1v1 situation in a vast, open space with no distraction whatsoever; this is literally never the case in Gears.

Prevention does not solve the problem, in this case.


The Ink is fine, even if it doesn't kill it's good for area denial.

You see, no it isn't. You can roadie-run straight through an Ink cloud and recieve minimal damage. In Gears 2, that would've very nearly killed you. GoW2 Ink was far superior in area denial when compared to the GoW3 Ink or even Incendiaries.

OldBones
11-05-2011, 01:18 PM
Like I said, I've actually HIT people with the Incendiaries and it kind of half-ass burnt them and they could walk it off...
Justifying a change in one weapon because of likely fluke performance with another doesn't make sense to me. I've never had an Incin not kill someone where the grenade itself hit their player model.

iamthebest
11-05-2011, 02:51 PM
inks are too strong in this game. Atleast in a competitive playstyle. 1 ink can cost the round if thrown wrong or right. And its like this every round. If both teams run the same strat one throws a bad ink they will lose the round. Thats how strong the inks are.

IamGreenGiant
11-05-2011, 02:55 PM
gears 2 inks were more tactical imo, especially for KOTH which i lyk :)

Chieffie
11-05-2011, 07:41 PM
Justifying a change in one weapon because of likely fluke performance with another doesn't make sense to me. I've never had an Incin not kill someone where the grenade itself hit their player model.

I'm not asking to change inks. I was replying to the statement that Incin's are OP when I believe they are in fact UP.

Richtophen
11-05-2011, 07:45 PM
getting stunned by an ink when it isn't even right on you is one of the most goddamn annoying things in this game.

Carb v2
11-05-2011, 07:47 PM
i agree, it definetly needs fixin, i hit someone direct with ink the other day ad he got stunned and i shot him twice with the gnasher and he turnt round and blew me away then walked off, and whenever i seem to get hit direct with a ink, i get stunned and then go down before i even move, it is quite annoyin, so definetly needs fixin

Eco93
11-05-2011, 07:48 PM
I'm not asking to change inks. I was replying to the statement that Incin's are OP when I believe they are in fact UP.

Definitely not underpowered, you must either lag too much or not use them correctly. Incendiary Grenades are great & balanced.

Catalyst67
11-05-2011, 07:58 PM
I think the stun range is too wide and lasts for way too long as well.

razz
11-05-2011, 08:05 PM
inks are really strong. some people put them in the tier 1 weapon list with boomshot. it's pretty easy to get a kill with them

Masterphailure
11-05-2011, 08:30 PM
The Ink grenade back in Gears 2 was more of a way to control an area by shutting that said area down. In this game, they're more like a mix between the ink and the original smoke from Gears 2. I believe the ink is fine, it might be the servers that change the way people perceive the ink, since lag does affect the grenades.

Liquid Shotty
11-05-2011, 08:37 PM
Best move in the game is Ink the enemy and sawn off their ass...it's impossible to fail!

Patholog1K4L
11-05-2011, 08:47 PM
The incendiaries definitely have more stopping power, if you score a hit its an instant death. With the ink it wont stop someone in its tracks, I only throw it at people that are behind cover / not moving. It kills stationary targets most of the time.

Smokeout Slawth
11-05-2011, 08:52 PM
I dont think it needs buffed, but I do know what your saying. Sometimes I will hit them directly and they can still roll out of it, but when someone hits me with it im downed instantly and killed.

Nikkomara
11-05-2011, 09:14 PM
Here's the thing as I see it:

You get hit by Ink Grenade, you get stunned. During this stun, you're taking continuous damage from it. Usually, at the same time there is an enemy firing on you. That usually ends with you being DBNO. But if it's just the ink, yeah, you can get away, but you're going to be hurt.

The summary of all this: It's not overpowered or underpowered, in my opinion. It seems to fit it's niche of being a lethal deterrent and/or an assist in a fight.

Epidemic
11-05-2011, 09:46 PM
Here's the thing as I see it:

You get hit by Ink Grenade, you get stunned. During this stun, you're taking continuous damage from it. Usually, at the same time there is an enemy firing on you. That usually ends with you being DBNO. But if it's just the ink, yeah, you can get away, but you're going to be hurt.

The summary of all this: It's not overpowered or underpowered, in my opinion. It seems to fit it's niche of being a lethal deterrent and/or an assist in a fight.

Well you're lucky because every single time I'm even remotely close to the blast radius I get killed. It does damage to me way too fast even when nobody is shooting at me.

When I use it even a direct hit on an opponent with lancer fire pumping their chest, they just roll away.

Chieffie
11-08-2011, 09:10 AM
Definitely not underpowered, you must either lag too much or not use them correctly. Incendiary Grenades are great & balanced.

I canīt think of a more correct way to use them then DIRECTLY hitting somebody with them. But I could be wrong. Also, I expierence very little lag, from what I can tell.

Hannah
11-08-2011, 09:15 AM
i'd like to see the INK grenade have a damage increase, but a very little one. i still think their ok now though

Brendy Boy
11-08-2011, 09:23 AM
The ink grenade is stupid in this game now imo. The stun is ridiculous, and way too hard to dodge. I think that the stun radius should be decreased, or make it so it doesn't explode on impact of the ground.

twizz
11-08-2011, 09:47 AM
Ink is fine imo if you get a direct hit sometimes that is enough to kill them and if anything its borderline op, so the inconsistency is a good thing

twizz
11-08-2011, 09:55 AM
The ink grenade is stupid in this game now imo. The stun is ridiculous, and way too hard to dodge. I think that the stun radius should be decreased, or make it so it doesn't explode on impact of the ground.

I agree... if your not taking damage from it, then it shouldnt stun. Sometimes I have been out of the damage radius, but still caught in the stun radius

Babaganoosh462
11-08-2011, 10:04 AM
I think the ink grenade is fine. I've never experienced the situation described in the OP, seeing as as the only time I use it is in koth on checkout. usually if everyone is on mark, it does a good job of clearing the ring. My plan is to toss one at the ring to keep the other team out, not necessarily to get a kill.

CrazedVud
11-08-2011, 10:15 AM
What? You still have time to shoot before they can roll, so they're ****ed anyway. If anything, the ink needs a nerf. It explodes on impact and you'll most likely get a kill on anyone standing close to where it went off.

The stun is way too long on that thing.



I would think its working right if it hits anyone near its explosion since it is a grenade and thats what grenades are supposed to do right? Maybe grenade mechanics just elude my grasp?

resqgrnJK
11-08-2011, 10:29 AM
agreed! gears 2 ink grenade took skill and was used tactically and with teamwork. you would throw it to make pushes or hold back the other team. this ink grenade is just a cheap way to net a free kill.

Agree completely with this..

Sent from my CyanogenMod7 NookColor

Kendrick
11-08-2011, 10:34 AM
The ink is second most powerful next to the grenade. If you're not getting at least one kill with the ink almost every pickup then you're doing something wrong. All you kids who are terrible at the game, just keep complaining. Which is the reason why the hammerburst received a buff when it was already powerful before the tweak.

Scudbook XVII
11-08-2011, 10:35 AM
I think the ink is an awesome grenade and almost always pick it up, if the ink doesn't kill them I put a few shots in there stunned characters with my hammerburst and put them down! It's awesome when people are camping a room as well, and throwing it in the middle of a smoke when people are rushing through is brilliant too, I can't believe that you think its crap!

If anything it is slightly OP in the right hands :)

ShadowsEnclosed
11-08-2011, 11:13 AM
I think if you can't Lancer down an opponent that's been hit and stunned, or even just stunned, by the Ink... it's not the Ink's fault.... Sounds more like a user error.....

Liquid Shotty
11-08-2011, 11:17 AM
Best move in the game bar none - Throw Ink at a wallbouncer - watch him gringe like mad - blow him out his shoes with the SO!!!!! Then watch him rage quit.....lololololololololololol

bjo510
11-08-2011, 05:05 PM
My only complaint on it is that incendiaries and frags come in 2's but the ink grenade is only a single grenade, doesn't seem right, considering it's probably the weakest of the 3.

Ginovaef
11-08-2011, 11:03 PM
Whenever I hear "Ink out" I hit the deck. They have a pretty crazy damage output. If you combine that with concentrated Lancer/Hammerburst fire, you're done. You can't rely on it's stun, it's way too inconsistent.

Bacho
11-09-2011, 01:08 AM
My only complaint on it is that incendiaries and frags come in 2's but the ink grenade is only a single grenade, doesn't seem right, considering it's probably the weakest of the 3. You're kidding right? The ink grenade is far more powerful than the incendiaries. Try standing on an ink cloud and then on a flamed floor, you'll see which one down's you quicker. I'll admit the direct hit of the incendiary is a one hit kill, but the same could be said of a well placed ink.

If you had two of them the area you could poison would be completely overwhelming and if you stood in it for even 2-3 seconds could down and out you.

im warthriller
11-09-2011, 01:12 AM
It's a very solid skill-based weapon. I'm not sure it needs a buff. I pick it up all the time and rarely get good stuns but am still able to get kills from it with added gunfire. I think buffing it could make it a little too strong, especially in the aspect of crowd control. The stun effects and cloud size keep it from totally dominating an area you throw it into unless the spot it hits is perfect, which I have no problem with.
Get the **** out.