View Full Version : Help me!
Abhishek Agarwal
11-04-2011, 01:53 AM
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Actually when me and my teammates were developing a level, we never tested it in game(Game - UDK). We only used the PIE system. But when we later tried it in game(Game - UDK), it just crashed and the "send error report" dialog appeared. We are using the sept. 2010 release UDK because it supports UIs. We have used a fractured static mesh, a 128*128 terrain and millions of static meshes. We also have few edited particle systems. HELP NEEDED...............:eek:!!!!!!
Thanks in advance:o and excuse my English because I am not native to this language.:o
tegleg
11-04-2011, 05:51 AM
look at the log after the crash, it will tell you whats wrong
Abhishek Agarwal
11-10-2011, 11:42 AM
Thanks for replying, but you know what, the log just doesn't say anything but rubbish that's out of my understanding. If you can still help out, please reply.
ambershee
11-10-2011, 12:10 PM
Just because you don't understand it doesn't mean anyone else here doesn't. Post it anyway. It would also help if you titled your thread correctly to actual describe your problem.
VendorX
11-11-2011, 01:42 PM
Ye... Give your Log - we like visuals...
reinrag
11-11-2011, 02:39 PM
you can find your launch log here,
C:/UDK/UDK-2010-09/UDKGame/Logs/Launch.txt
copy the content of the text file and paste it here in this thread so that people can see your problem, because when a crash occurs it's written in the log so like people said here if you don't understand what's written in the log people here might understand what's written in there,
Abhishek Agarwal
11-15-2011, 08:23 AM
Sorry,
you know I kind of have an attitude but here is the written matter that was visible after I my attempt of playing the game. Thanks.
Log: Log file open, 11/15/11 18:47:53
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Version: 7026
Init: Epic Internal: 0
Init: Compiled (32-bit): Aug 3 2010 15:17:11
Init: Changelist: 597149
Init: Command line: "F:\UDK old\Binaries\Win32\..\..\UDKGame\Autosaves\UEDPCTe rrain_DEsert.udk" -PIEVIACONSOLE -DEFENGINEINI=..\..\UDKGame\Config\DefaultEngine.in i
Init: Base directory: f:\udk old\binaries\win32\
DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini
[0000.20] Log: Deleting old log file Launch_2-backup-2011.11.15-18.47.53.log
[0000.20] Init: Computer: ABHISHEK-1C282D
[0000.20] Init: User: Abhishek
[0000.20] Init: CPU Page size=4096, Processors=2
[0000.20] Init: High frequency timer resolution =1800.030000 MHz
[0000.20] Init: Memory total: Physical=2.0GB Pagefile=3.8GB Virtual=2.0GB
[0000.20] Log: STEAMWORKS initialized 0
[0000.24] Init: WinSock: I am abhishek-1c282d (192.168.1.3:0)
[0000.24] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.24] Init: Object subsystem initialized
[0000.45] Init: OS stats:
[0000.45] Init: Windows XP Service Pack 3
[0000.45] Init: RemoteDesktop=0
[0000.45] Init: Memory stats:
[0000.45] Init: Physical: 2047MB
[0000.45] Init: Virtual: 2047MB
[0000.45] Init: PageFile: 3939MB
[0000.45] Init: CPU stats:
[0000.45] Init: MeasuredPerformanceTime: 250.855 (stored result)
[0000.45] Init: Hyperthreaded: 0
[0000.45] Init: NumProcessorsPerCPU: 1
[0000.45] Init: NumLogicalProcessors: 2
[0000.45] Init: NumPhysicalProcessors: 2
[0000.45] Init: MaxSpeed: 1800
[0000.45] Init: CurrentSpeed: 1800
[0000.45] Init: CoresPerProcessor: 2
[0000.45] Init: IsOnBattery: 0
[0000.45] Init: BatteryLevel: -1
[0000.45] Init: Manufacturer: Intel
[0000.45] Init: CPUName: Unknown INTEL CPU
[0000.45] Init: L1CacheSize: 32
[0000.45] Init: L2CacheSize: -1
[0000.45] Init: Architecture: x86
[0000.45] Init: GPU stats:
[0000.45] Init: VendorID: 00001002
[0000.45] Init: DeviceID: 000068B8
[0000.45] Init: DriverVersion: 6.14.10.7213
[0000.45] Init: DeviceName: ATI Radeon HD 5700 Series
[0000.45] Init: DriverName: ati2dvag.dll
[0000.45] Init: PixelShaderVersion: 3
[0000.45] Init: VertexShaderVersion: 3
[0000.45] Init: VRAMQuantity: 1152
[0000.45] Init: DedicatedVRAM: 1024
[0000.45] Init: AdapterCount: 1
[0000.45] Init: SupportsHardwareTnL: 1
[0000.45] Init: Machine detected compatibility level: Composite: 4. CPU: 5. GPU: 4.
[0000.45] Init: Previous detected compatibility level: Composite: 4. CPU: 5. GPU: 4.
[0000.47] Log: Shader platform (RHI): PC-D3D-SM3
[0000.94] Init: Initializing FaceFX...
[0000.94] Init: FaceFX 1.7.3.1 initialized.
[0003.96] Init: Finished loading startup packages in 2.77 seconds
[0003.98] Log: 78002 objects as part of root set at end of initial load.
[0003.98] Log: 0 out of 0 bytes used by permanent object pool.
[0004.00] Log: Initializing Engine...
[0004.07] Init: UEngine initialized
[0004.07] Log: Looking for DLC...
[0004.08] Init: XAudio2 using 'Realtek HD Audio output' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[0004.15] Init: XAudio2Device initialized.
[0004.16] Init: Client initialized
[0006.00] Log: Steamworks is unavailable
[0006.20] Log: LoadMap: F:\UDK old\Binaries\Win32\..\..\UDKGame\Autosaves\UEDPCTe rrain_DEsert.udk?Name=Player?Team=255
[0006.29] DevMemory: Virtual memory allocation size: 93.98 MByte (98541568 Bytes)
[0006.44] Critical: appError called: Can't bind to native class OnlineSubsystemPC.OnlineSubsystemPC
[0006.44] Critical: Windows GetLastError: The operation completed successfully. (0)
[0011.09] Log: === Critical error: ===
Can't bind to native class OnlineSubsystemPC.OnlineSubsystemPC
Address = 0x7c812afb (filename not found)
Address = 0x5a6ab1 (filename not found)
Address = 0xe8785ad5 (filename not found)
VendorX
11-15-2011, 12:49 PM
...
[0006.44] Critical: appError called: Can't bind to native class OnlineSubsystemPC.OnlineSubsystemPC
[0006.44] Critical: Windows GetLastError: The operation completed successfully. (0)
[0011.09] Log: === Critical error: ===
Can't bind to native class OnlineSubsystemPC.OnlineSubsystemPC
...
Seams to me, you messed up native class -don't modify Base Classes, especially native...
Abhishek Agarwal
11-19-2011, 06:18 AM
I didn't get it.
I was instructed to edit the 'Default Engine.ini'. Even after re-installation the error was there(without editing any engine file or using My Game Info). I didn't modify any Engine and\or file using any scripting after the new installation.
If you could help me, please do.
Thanks for replying and another in advance.
Abhishek Agarwal
11-24-2011, 07:08 AM
Hey anyone there?
I need help!
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