View Full Version : THe Spawn Protection needs changed
itputdalotion0n
10-28-2011, 08:59 PM
Okay, enough with the SOS arguements how about one that affects all aspects of the game. It is rediculous that you can almost get the the halfway point on every map with spawn protection. How you could implement that and not see it from the start blows my mind.
The protection needs to be down to 2 or 3 second or you should lose it as soon as you fire. Its not cool being in the middle or just past the middle of the map and shooting some only to find they are protected.
-The new guy-
10-28-2011, 09:08 PM
I wouldn't mind the protection if it went away if the guy either shot,picked up a weapon, basically anything that can harm someone else.
Smokeout Slawth
10-28-2011, 10:40 PM
Yeah it should be like 3 seconds or if you shoot with spawn protection on it should go away.
DoctorG27
10-28-2011, 10:50 PM
3 seconds, any offensive activities remove it.
omfghowfake
10-28-2011, 10:51 PM
If anything it should end when you shoot, other than that no. To avoid it, DONT SPAWN CAMP!!!
EddieFenix
10-28-2011, 10:53 PM
The protection needs to be down to 2 or 3 second or you should lose it as soon as you fire. Its not cool being in the middle or just past the middle of the map and shooting some only to find they are protected.
The 2nd idea is VERY bad. Imagine someone KNOWING that all they have to do is walk back and forth in spawn area and they are immortal to all gun fire. Trust me, I know someone is dick enough to do it (and I would break it to the max). First idea, I like 2-3 seconds. Good call.
xxB34R1216XX
10-28-2011, 10:56 PM
No...just....no...why would they mess with the spawn protection, have you seen the F'ed up random spawns... Mercy for example you spawn at the library and 2 other enemy player spawn right across from you!
Raging Killbot
10-29-2011, 02:36 AM
You know where spawn protection is desperately needed? Horde. Right now if you die and decide to buy back in, the spawning logic is simply awful. It will often spawn you right in front of a Locust, or in a Lambent Zerker's imulsion pool, or other similarly stupid spawn location. I've had it happen to myself and have seen it happen to other Horde players.
Either spawning logic on buy-ins needs to be almost completely recoded, or spawn protection (say, two to three seconds) should be added when a player buys back into a Horde round.
itputdalotion0n
10-29-2011, 06:31 PM
Bump
u
m
p
Vivica
10-29-2011, 06:33 PM
Time shouldn't be lowered, but should turn off as soon as you pull the trigger!
KC Anthony
10-29-2011, 07:17 PM
Voted no only due to the question. I agree with the original post though about firing. If you can deal out damage you should be able to receive it. Keep the time the same just to keep spawn killing at bay but once you fire, even if you haven't moved an inch, you should be fair game.
LilC18
10-29-2011, 08:33 PM
I think everything regarding the spawn protection is fine. The only time I come across a enemy who still has spawn protection on, is when I'm near their spawn. Otherwise, I have never come across them. As to the protection running out when you shoot, I think it would not have a noticeable difference. If they spawn near you, it's either your fault and if it's not, run away. That simple.
itputdalotion0n
10-29-2011, 08:33 PM
If you cant make it out of the spawn in 3 seconds, something is wrong. Its anoying being just past the middle of the map and shooting a guy with spawn protections.
npdabest
10-29-2011, 09:14 PM
I like the idea of perhaps cutting it down a few seconds and rendering it useless if you shoot.
alinazc
10-31-2011, 09:11 AM
Time should be lowered, and turn off the protection as soon as you pull the trigger!
XUnit
10-31-2011, 09:17 AM
I'm just wondering which map you managed to get to the middle of with spawn protection on?
GERCharon
10-31-2011, 09:24 AM
Shortening the duration would be ok, but would not make that much of a difference.
Losing your protection when you fire would be a silly change:
Imagine a group of 2 or more enemies waiting in your spawn. When you spawn and you see them, you allow them to easily finish you off, when you pull the trigger. This is exactly the opposite of what spawn protection should do. This would almost end up like in GoW2, where the enemy team is waiting in a group of 4 at your spawn to claim kills.
The better option is to shorten the time or to end the protection, if a certain distance has been walked.
omnipotent 001
10-31-2011, 09:26 AM
The protection timer is fine, what they need to do is: as soon as they fire that weapon the time goes off and they can get killed.
The whole point of Protection spawn is to get away from danger, not use it to get free kills.
sigh epic, some times I wonder about who does all the "smart" ideas for MP.. does he really qualify for this job? lol
GERCharon
10-31-2011, 09:26 AM
Oh and they should make an announcement BEFORE the spawning areas swap. It sucks having protected enemys spawn behind you in CTL
gregnc
10-31-2011, 09:27 AM
As soon as you make any offensive action spawn protection should be removed as you have activated yourself into the game!!
SublimeFighter
10-31-2011, 09:28 AM
B u m p
u
m
p
^ just wanted to test how this look haha XD!! well okay, I think the respawn protection is fine (the time is not) but the real stupid thing about this, is the respawns locations, in gears 2 u would NEVER being respawning in somewhere enemies are close or where u are, is stupid ...
4evrAussie
10-31-2011, 09:29 AM
...or you should lose it as soon as you fire...
How about just doing this and lowering the time.
There will be spawn campers....
Cush e Goblin
10-31-2011, 09:35 AM
I believe that the timer is fine but would like to see spawn protection changed to if you leave a predefined area then spawn protection would end even if you had more seconds left.
GnasherFest
10-31-2011, 09:37 AM
I definitely think it needs to be toned down, especially on Maps like Checkout / Gridlock. Where people get nearly halfway across the map with Spawn Protection still up.
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