Saucy
10-20-2011, 04:35 PM
I have exported a skeletalmesh from blender with the FBX animation. I have my FK animation rigged up to a completely seperate IK rig. I only export the FK rig's animation but the ik animation is sort of.. "baked on". I successfully get the IK animation in game, with one problem. It seems to only capture rotation.. In blender I move the controller bones (ik) up and down for the walking, when I import it in UDK it doesn't move up and down. It stays "fixed" at the top and only the legs move. Can you not have translation in your animation?
On a side note: I also had a problem with the physics asset in UDK. The top part is de-attached but it's... attached? I may add pictures.
On a side note: I also had a problem with the physics asset in UDK. The top part is de-attached but it's... attached? I may add pictures.