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View Full Version : Per Poly Collision Bones: Collision does not match animation



kalucard
10-17-2011, 04:13 PM
Hi everybody,

I have defined the Per Poly Collision Bones and Add To Parent Per Poly Collision Bone properties for my skeletal mesh.
http://i.imgur.com/WwGrY.jpg

However, when my pawn moves, the collision bones do not match the moving limbs of my pawn:
http://i.imgur.com/QOoNU.jpg

Any idea about what's going on?

Thanks for your help.

kalucard
10-17-2011, 10:51 PM
Ok, it was quite simple to fix, I just moved everything from Add To Parent Per Poly Collision Bone to Per Poly Collision Bones. Maybe Add To Parent Per Poly Collision Bone can be used for non movable body parts of a vehicle for example.