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View Full Version : Importing a building with multiple meshes...



Jacky
10-16-2011, 02:05 PM
Hello everyone!

My first post here, but i'd like to thank you all since i've been reading through the forum and learned a lot about UDK lately. :)

Now, I'm thinking about using UDK for archviz presentations so i've been making a couple of simple tests with very simple buildings to see the quality i can achieve. I managed to import a whole building(with seperate walls, windows, doors, roof, etc.) in two ways. 1. by merging the meshes while importing into udk as an .fbx file, 2. piece by piece. The first one didnt give me the result i wanted because i cant get a good lightmap resolution with all the pieces in one lightmap. The second one is the way to go i guess but when i put every part into the map from content browser i have to keep the camera still until i'm done with all the pieces apparently. Otherwise they dont get placed where they are supposed to be.

So, i was wondering if you can show me a better solution to place seperate parts into a map at the same time, without messing up their coordinates.

Thanks in advance!

Schuey
10-16-2011, 04:24 PM
Just build everything around the world center in your 3d modelling software, and use that centerpoint as the pivot for the assets. Position the pivot of every object on 0,0,0 in UDK as well and you are done :)

Jacky
10-17-2011, 07:38 AM
It works! I've been focusing on UDK so much that i forgot to try to do something about it in 3ds Max..lol

Thanks. :)

Tom Shannon
10-29-2011, 01:16 PM
Note: You don't need to put the pivot at 0,0,0 in MAX, The UDK importer automatically makes it 0,0,0 no matter what it was in MAX. :D