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matfer
10-11-2011, 03:21 PM
Reporting here the details of the errors I wrote about in this thread:
http://forums.epicgames.com/threads/833831-NavMesh-problem

From what I've tested it seems that navmesh navigation is stable only in play in editor, while launching the game normally there are some problems:

After some moves of my pawn, as I said in the thread above, I get PATHERROR_GOALPOLYNOTFOUND, and with VerbosePathDebug the console says:

Log: VERBOSE PATH MESSAGE: SEARCH FAILED! InitializeSearch return FALSE!

Another issue: I tried to make a dynamic navmesh obstacle with the tutorial Creating a dynamic Navigation Mesh Obstacle (http://udn.epicgames.com/Three/DevelopmentKitGemsCreatingADynamicNavMeshObstacle. html). It works well in play in editor, but a normal game crashes after some updates of the obstacle shape, and the console says this:

Critical: appError called: Assertion failed: i>=0 && (i<ArrayNum||(i==0 && ArrayNum==0)) [File:d:\depot\unrealengine3\development\src\core\i nc\Array.h] [Line: 575]

Stack: Address = 0xd398d9 (filename not found) [in C:\UDK\UDK-2011-09\Binaries\Win32\UDK.exe]

I even tried to make a full recook as suggested in a thread, but it didn't help. I'm using UDK september 2011.