Nanorock
10-05-2011, 03:56 PM
Pawn won't replicate in multiplayer game
Edited : Found the issue.
But still, I'm stuck.
The issue come from Net Channels !
There is an hardcoded limitation by the engine, only 1024 channels can be opened at the same time.
Didn't found a way to increase that. (Not in unrealScript and not in ConfigFiles : /)
I have also not found a way to close a Net Channel : o(
bTearoff=true, don't cause the channel to be closed on a static actor (bStatic=true)
And putting RemoteRole=Role_None neither
As there is complete lack of documentation / Wiki or anything related to actor net channel,
Can it be possible to get some hint at least please ?
How to augment the 1024 net channel limitation ?
How can I close a channel of a static actor ?
Thanks.
Edited : Found the issue.
But still, I'm stuck.
The issue come from Net Channels !
There is an hardcoded limitation by the engine, only 1024 channels can be opened at the same time.
Didn't found a way to increase that. (Not in unrealScript and not in ConfigFiles : /)
I have also not found a way to close a Net Channel : o(
bTearoff=true, don't cause the channel to be closed on a static actor (bStatic=true)
And putting RemoteRole=Role_None neither
As there is complete lack of documentation / Wiki or anything related to actor net channel,
Can it be possible to get some hint at least please ?
How to augment the 1024 net channel limitation ?
How can I close a channel of a static actor ?
Thanks.