DemoMan2
10-01-2011, 08:52 PM
Hi,
I recently tried the Sobel Edge detection on Sept 2011 version of UDK. The effect seams like it's working fine for objects up close but not for thing in the distant ( I e. Distant object are black). Is there a way to set this to render distant objects?
I recently tried the Sobel Edge detection on Sept 2011 version of UDK. The effect seams like it's working fine for objects up close but not for thing in the distant ( I e. Distant object are black). Is there a way to set this to render distant objects?