View Full Version : Spoiler VCTF-KargoShip
G-zu08
09-24-2011, 06:17 PM
Name: VCTF-KargoShip
Version: Beta 3
Players: 6 - 18
Requirements: UT3
Download: http://cid-92ee00983ec04876.office.live.com/self.aspx/.Public/VCTF-KargoShip%5E_B3.zip
Videos:
http://www.youtube.com/watch?v=IuDvL_Lr7wo
http://www.youtube.com/watch?v=15twkvwBv18&feature=related
Description: A cargo ship on a canal under a bridge
DarkSonny07
09-25-2011, 05:28 AM
NIce concept map dude.
the redeemer could be sometimes ( or not it depends the season what you are using the redeemer ) a bit overpowered ...A suggestion ? You may try to make the ship cross along river in circular movement in middle of that big ladscape with a mid-large circular river with the ship crossing in it and when you find some bridge with that redeemer the player can approach the special bing bang moment ( the redeemer ) by jumpin toward bridge as the vid it does show perfectly.
Is only mi though mate I would love to see this map finished the layout is so "original" and funny for sure ( I tested it ) is it a blast for me lol. Another suggestion the combats zone is sometimes confusing can you add some kind of indication for the red zone and blue zone ( example painted arrow in blue or red or something)? In this way you can know inmediately what zone are currently the player.
coolcat22
10-12-2011, 04:50 PM
t plz remove tank it too easy too flag camp wwith tank
thets al for now
G-zu08
10-16-2011, 05:29 AM
Thank you for the replies.
the redeemer could be sometimes ( or not it depends the season what you are using the redeemer ) a bit overpowered ...A suggestion ? You may try to make the ship cross along river in circular movement in middle of that big ladscape with a mid-large circular river with the ship crossing in it and when you find some bridge with that redeemer the player can approach the special bing bang moment ( the redeemer ) by jumpin toward bridge as the vid it does show perfectly.
I prefer to keep this canal, the train and the limits in the map
nother suggestion the combats zone is sometimes confusing can you add some kind of indication for the red zone and blue zone ( example painted arrow in blue or red or something)? In this way you can know inmediately what zone are currently the player.
It will be done in the next beta.
t plz remove tank it too easy too flag camp wwith tank
thets al for now
Some possibilities to kill the tank are available (redeemer, raptor, scorpion,...)
G-zu08
10-28-2011, 07:55 AM
Last update :
http://www.youtube.com/watch?v=z-1OKIv7FIU
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