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View Full Version : Video SO downing ability still present?



Meuj
09-15-2011, 08:28 PM
http://www.youtube.com/watch?v=ATwc5CuJoZs&feature=player_profilepage#t=150s

He didn't receive damage for a good 9 or 10 seconds before being downed.

I personally don't care, it's just that Epic said it wouldn't happen unless the person was already quite damaged (which I think is unlikely given the amount of time he had to recover from any potential damage from before).

Skyllus vBi
09-15-2011, 08:40 PM
He also gets the full 110 points for the kill, so no-one else touched him.

The Gruff Rabbit
09-15-2011, 08:45 PM
Yeah, I don't think that they actually changed the dbs from the beta (other than putting an extra light on it).

I believe that it's always downed in the way that Epic (Quinn) described recently (1 shot down only occurs if already damaged).

It doesn't surprise me at all that it still works like that. Epic seemed very stand-offish about changing the dbs.


He also gets the full 110 points for the kill, so no-one else touched him.

Wait, it wasn't 175 points per kill in TDM?

IDeadWork
09-15-2011, 08:46 PM
It didnt look like it shouldn't had happened...looks legit.

Meuj
09-15-2011, 08:46 PM
Bit of a long shot but perhaps the update will be applied with the supposed TU at launch.

Gnasher Masher
09-15-2011, 08:46 PM
lol
4:10
*carmine kills queen*
I killed the locust Queen! *stands up* SEE?!
*Gets sniped*
lol

mastahkillthief
09-15-2011, 08:47 PM
well the shot on the stairs was close to da head

Skyllus vBi
09-15-2011, 08:48 PM
Yeah, I don't think that they actually changed the dbs from the beta (other than putting an extra light on it).

I believe that it's always downed in the way that Epic (Quinn) described recently (1 shot down only occurs if already damaged).

It doesn't surprise me at all that it still works like that. Epic seemed very stand-offish about changing the dbs.



Wait, it wasn't 175 points per kill in TDM?

175 points if you chunk them/headshot them, 110 if you down then 50 more for the kill (160)

Ghostofdelta2
09-15-2011, 08:49 PM
He also gets the full 110 points for the kill, so no-one else touched him.

Exactly. Guess it hasn't changed.

Meuj
09-15-2011, 08:54 PM
He also gets the full 110 points for the kill, so no-one else touched him.

Even the first kill (upstairs) seems odd. The locust surely would have regained all health by then.
I counted about 9 seconds from him mantle kicking the COG to being downed, and I didn't see him get shot as he was running upstairs. The player only got 70 points because someone must've damaged him at some point much earlier.

So it pretty much happened twice in a row.:confused:

Swedish Dante
09-15-2011, 09:01 PM
Damn the locust queen moans like she's having an orgasm!? HAHAHAHA XD

Skyllus vBi
09-15-2011, 09:01 PM
He does have an active reload for the second shot....But should that even boost the damage?

First shot I'm not sure on, second shot is 100% a sawed-off down.

Nickle n Dimin
09-15-2011, 09:04 PM
there is a day 1 update

Meuj
09-15-2011, 09:05 PM
He does have an active reload for the second shot....But should that even boost the damage?

First shot I'm not sure on, second shot is 100% a sawed-off down.

I recall it being confirmed that it has no boost. The only advantage is a faster reload.

Skyllus vBi
09-15-2011, 09:06 PM
I recall it being confirmed that it has no boost. The only advantage is a faster reload.

Yeah, they said that during the beta.

Time Victim
09-15-2011, 09:07 PM
I heard sexy moaning around 2:55

Meuj
09-15-2011, 09:11 PM
Yeah, they said that during the beta.

Plus, Quinn surely would have mentioned if an active boost had been added when he was talking about the changes since the beta. Then again, maybe he didn't know or it slipped his mind.

Undead Paradox
09-15-2011, 09:57 PM
Look at about 5 minutes in, though. He's actually closer to the Queen, shoots her with a DBS shot and doesn't down her. There had to be a circumstance with the other two downs. I'm not concerned, TBH.

Atomebendr
09-15-2011, 10:22 PM
Logical explanation: The game isn't updated yet.

Hate the Sawed-Off
09-15-2011, 10:23 PM
I saw 2 gold gnashers in that video too so that that mean that TU1 is up?

Coalition's End
09-15-2011, 10:28 PM
At 5:40 Carmine says something rather peculiar.

TEARO
09-16-2011, 12:40 AM
At 5:40 Carmine says something rather peculiar.

Did he say I love that cog?

Schwarzeis
09-16-2011, 12:43 AM
Nononononononononononononononnonon-NO!

I thought they removed the bull**** downs?! :mad:

Crimson Ninja
09-16-2011, 12:54 AM
Nononononononononononononononnonon-NO!

I thought they removed the bull**** downs?! :mad:
Wait for the first TU before you rage. ;)

Schwarzeis
09-16-2011, 12:55 AM
Wait for the first TU before you rage. ;)

So it is to come in the title update?

Okay.

Then I shall take off my madhat and ragershirt

Crimson Ninja
09-16-2011, 12:59 AM
So it is to come in the title update?

Okay.

Then I shall take off my madhat and ragershirt
I'm assuming it will since the game went gold months ago, so they must not have had enough time to make the change. If its still there once the TU is downloaded I will join you and we shall rage together. :p

Schwarzeis
09-16-2011, 01:04 AM
I'm assuming it will since the game went gold months ago, so they must not have had enough time to make the change. If its still there once the TU is downloaded I will join you and we shall rage together. :p

Yes.. We'll form a rage furnace that will burn stronger than any fire!

Anyways.. Cliff made it seem like the update was in there from the start, but eh.. I might've just mistook it

Peeblo
09-16-2011, 01:11 AM
Wooo!
Gnasher's gonna be my Horde shotty then! :D

One Obstacle
09-16-2011, 01:59 AM
The time it takes you to recover from damage is longer than that.

iGoDz II DraGon
09-16-2011, 03:52 AM
Did he say I love that cog?


No.

"I love that pop!"

OT - Hopefully the update will fix this. I don't want to have the same ol' Beta bull****.

IDeadWork
09-17-2011, 04:33 AM
I saw 2 gold gnashers in that video too so that that mean that TU1 is up?

Is that really your forum name? Lol SMH.

Vexta
09-17-2011, 05:16 AM
Tut tut. Really Epic?

dzs Awez0me
09-17-2011, 05:44 AM
Happend to me as well. (downed by DBS)

Coleyman
09-17-2011, 06:05 AM
This looks worrying. Is it possible that the change to the SO is in TU1, so people playing now still have the downing SO?

Scuba Steb
09-17-2011, 06:09 AM
pritty sure this change wont go live until TU1 as the change wasnt announced until after the game went gold. even if it doesnt its a minor annoyance happened to me once or twice in the beta. majority of the time id already downed them before they could get a shot off or they were already close enough to blow my face off.

BLACKOUT in HDV
09-17-2011, 08:05 AM
Damn the locust queen moans like she's having an orgasm!? HAHAHAHA XD

thats what the locust retro charge is like LOL

Locust BarmyArmy
09-17-2011, 08:24 AM
pritty sure this change wont go live until TU1 as the change wasnt announced until after the game went gold.

Agreed, I have a feeling the change will commence with TU1.

LigHt116
09-17-2011, 08:33 AM
http://www.youtube.com/watch?v=ATwc5CuJoZs&feature=player_profilepage#t=150s

He didn't receive damage for a good 9 or 10 seconds before being downed.

I personally don't care, it's just that Epic said it wouldn't happen unless the person was already quite damaged (which I think is unlikely given the amount of time he had to recover from any potential damage from before).

well Epic has a Damage meter to either kill or down someone...downing would be like 95% damage...and death is 100%...(Im gueesing on this)...sound good?

Drone *
09-17-2011, 08:45 AM
Luckily this should be a server-side fix. So Joe might tweak it.

Swagg
09-17-2011, 10:10 AM
well just have to find out for ourselves on the 20th almost here.

Karried
09-17-2011, 10:40 AM
Hmm, quite odd in relation to the statements we received. Hopefully we get a dev PoV on this.

ZURGI
09-17-2011, 10:44 AM
and the range is back? oh my

Kmack11
09-17-2011, 11:01 AM
Anybody else notice that the scoreboard falls, then disappears instantly?

http://www.youtube.com/watch?v=ATwc5CuJoZs&feature=player_detailpage#t=330s

Meuj
09-17-2011, 11:09 AM
Anybody else notice that the scoreboard falls, then disappears instantly?

http://www.youtube.com/watch?v=ATwc5CuJoZs&feature=player_detailpage#t=330s

That is very unusual.

CharlieSpleen
09-17-2011, 11:18 AM
Wow. Epic is such a joke, hah. Why would they say they are removing its downing ability, and then just not do it?

This reminds me of the time they tried to tell us Kantus and Skorge use the same hitbox as Marcus... Lmao!

Wait until TU1. The video is an old version of the game before they could update it.

Meuj
09-17-2011, 11:28 AM
Wait until TU1. The video is an old version of the game before they could update it.

Thing is that every other announced change had been included in the gold version including the retro recoil and the light on the sawed off. I'm hoping it's something that can be changed through the servers.

CharlieSpleen
09-17-2011, 11:35 AM
Thing is that every other announced change had been included in the gold version including the retro recoil and the light on the sawed off. I'm hoping it's something that can be changed through the servers.

Yes but sawed off change would be included AFTER the game went gold. In other words not until TU1, so the game has not been updated to its latest version in
that video since there were still changes to be made after the game had already gone gold.

koningStoma
09-17-2011, 12:14 PM
Lets hope so. Someone just downed me, while I was below the stairs and my opponent was at the top on Gridlock

NFI
09-17-2011, 12:15 PM
The SO never lost its ability to down. Only the ability to down someone who was at full health.If you have taken a bit of damage, you can and will be downed outside of gibbing range.

Guys, it is online, things do not work perfectly every time, we see instances when headshots with the sniper dont register, and you dont say "omgfzzz they nerfed the sniper", it merely is a hiccup that is associated with online play.

It is never going to be perfect. It doesnt mean EPIC is full of it or lied, its just the nature of online gaming.

koningStoma
09-17-2011, 12:19 PM
The SO never lost its ability to down. Only the ability to down someone who was at full health.If you have taken a bit of damage, you can and will be downed outside of gibbing range

Nope. Someone just downed me, while I was below the stairs and my opponent was at the top on Gridlock. He was the last guy alive and I had full health. 100%. Not hit by anyone. Nothing.

NFI
09-17-2011, 12:22 PM
Nope. Someone just downed me, while I was below the stairs and my opponent was at the top on Gridlock. He was the last guy alive and I had full health. 100%. Not hit by anyone. Nothing.

Again. It is online. Nothing is going to work perfectly. Latency, lag, etc. No matter what they do, odd crap is going to happen.

By all accounts it appears this is happening less than it happened in the beta , and I barely saw it there as I was downed by the SO about 20 times in 600 matches.

koningStoma
09-17-2011, 12:28 PM
Hmmm.. Nope... It was a pretty smooth match. That was no lag. Whatever you think it could have been, it happened because the SO still downs.

l Cotton l
09-17-2011, 12:33 PM
Well since the servers are not up yet I guess that happens

Gims
09-17-2011, 12:34 PM
Exactly. Guess it hasn't changed.

That Is Lame. The No Downing By SawedOff Was The Biggest Leap Forward For The Guns Balance. So MANY Times I've Been In Gnasher Body Range To Get Downed In A DB Range.

Gears of Daniel
09-17-2011, 12:51 PM
That sucks :/

NFI
09-17-2011, 12:59 PM
Hmmm.. Nope... It was a pretty smooth match. That was no lag. Whatever you think it could have been, it happened because the SO still downs.

And no matter how smooth a match is, there is always latency and always lag even if you cant detect. Downing was never removed, just tweaked.

Skyllus vBi
09-17-2011, 12:59 PM
Again. It is online. Nothing is going to work perfectly. Latency, lag, etc. No matter what they do, odd crap is going to happen.

By all accounts it appears this is happening less than it happened in the beta , and I barely saw it there as I was downed by the SO about 20 times in 600 matches.


And no matter how smooth a match is, there is always latency and always lag even if you cant detect.

Damage values don't change because you're playing online, that's not how it works.

NFI
09-17-2011, 01:05 PM
I am aware damage values dont change online -thanks for pointing that out.

The fact is online things are not going work perfectly - there is a lot going on and any bit of latency is going to throw things off from time to time. Just like when people were being downed, and then suddenly teleported to a different location on the map. This happened because they were out of synch with the servers, so what you saw on the screen wasnt actually what was going on server side. You would be downed, then suddenly you are behind cover and being executed. Joe told us that this was a user being out of synch with the servers and this is why that occured. And that was happening in games that appeared to have 0 lag.

No different here.No one was talking about damage values. If it happens CONSTANTLY then you can say it wasnt changed. However I have seen video evidence so far of this happening one time. Lets see when the game is out and more people have it, whether or not this is an anomaly or actually how it is going to be.

People are over reacting to nothing right now.

IDeadWork
09-17-2011, 01:20 PM
Dont know why...but I didn't get downed by the sawed off like others described in the beta. Maybe happened to me 3 times?

ColeTrain420
09-17-2011, 01:25 PM
maybe cause there no title update man wait for the game its 3 days away

Skyllus vBi
09-17-2011, 02:08 PM
I am aware damage values dont change online -thanks for pointing that out.

The fact is online things are not going work perfectly - there is a lot going on and any bit of latency is going to throw things off from time to time. Just like when people were being downed, and then suddenly teleported to a different location on the map. This happened because they were out of synch with the servers, so what you saw on the screen wasnt actually what was going on server side. You would be downed, then suddenly you are behind cover and being executed. Joe told us that this was a user being out of synch with the servers and this is why that occured. And that was happening in games that appeared to have 0 lag.

No different here.No one was talking about damage values. If it happens CONSTANTLY then you can say it wasnt changed. However I have seen video evidence so far of this happening one time. Lets see when the game is out and more people have it, whether or not this is an anomaly or actually how it is going to be.

People are over reacting to nothing right now.

When a shot is fired, it does a set amount of damage - it has nothing to do with latency. The shot clearly hit and the person got downed by the damage given. The game uses client-side hit detection, so if you hit them on your screen then it transmits a "hit' to the server which deals the damage once it receives the message (thus getting hit behind cover). In this case, the damage was enough to down the player - which isn't supposed to happen according to Epic.

There is no scenario with lag where someone would take more damage than the game intends. Some would result in less (packet loss, extreme lag scenarios messing with hit detection, etc), but none in which someone would take more. That would be a bug or as-designed.

KRiMeZ
09-17-2011, 02:17 PM
Wait until TU1. The video is an old version of the game before they could update it.


How do we know for certain tho?

And it just don't feel right, I wnated to come like that shipped on disk....it would've been perfect :/

bosna
09-17-2011, 02:25 PM
Hope the TU fixes this. >.>

NFI
09-17-2011, 02:44 PM
When a shot is fired, it does a set amount of damage - it has nothing to do with latency. The shot clearly hit and the person got downed by the damage given. The game uses client-side hit detection, so if you hit them on your screen then it transmits a "hit' to the server which deals the damage once it receives the message (thus getting hit behind cover). In this case, the damage was enough to down the player - which isn't supposed to happen according to Epic.

There is no scenario with lag where someone would take more damage than the game intends. Some would result in less (packet loss, extreme lag scenarios messing with hit detection, etc), but none in which someone would take more. That would be a bug or as-designed.

I have seen plenty of instances in games that utitlize server side hit detection that speak to the contrary of what you said here - guns doing more damage than they should, etc. In regards to the facts you are correct, given how it is all set up this SHOULD NOT occur, however when you have gaming online, with all of the variables at play, if you think that everything goes according to how you laid it out, and anything else falls into the realm of "impossible" then you are sadly mistaken. This is one instance so far - lets wait until the game drops retail and we get a LOT of people on it before we start *****ing that it wasnt fixed.

If this happens 2 times every 400 matches, then it is nothing more than an aberration and some sort of a hiccup. If it is frequently occuring, then it wasnt fixed.


Also, we werent given specifics of just how much the downing was tweaked. I am sure there is a bit more at play here than what we know. I am curious as to whether or not when the SO change went into affect, if it was for shots OUTSIDE of downing range.

In other words the gun has a gibbing range, and a downing range, obviously, however in the beta people claimed to be getting one shot downed outside of what should have been the guns so called downing range. Did the tweak to how much damage equates a down only affect if you were outside of these two zones?

That guy was pretty close to the guy with the SO. I dont see what difference it makes, in reality he should have been gibbed at that distance, not downed. He was dead either way.


Edit: Skyllus after watching that video - I am now curious as the more I see it the more sketch it looks...

LobotiCasta+ion
09-17-2011, 02:53 PM
That video is exactly what I don't like about the DBS, downing ability, literally zero accuracy required.

NFI
09-17-2011, 02:56 PM
Even the first kill (upstairs) seems odd. The locust surely would have regained all health by then.
I counted about 9 seconds from him mantle kicking the COG to being downed, and I didn't see him get shot as he was running upstairs. The player only got 70 points because someone must've damaged him at some point much earlier.

So it pretty much happened twice in a row.:confused:

You dont know this as you couldnt see that guy upstairs. Clearly he was already damaged given the point scores.

Ik0n
09-17-2011, 02:58 PM
I don't think it's that big of a problem.

Meuj
09-17-2011, 03:03 PM
You dont know this as you couldnt see that guy upstairs. Clearly he was already damaged given the point scores.

I'm not 100% confident with the first instance. As the drone is behind cover downstairs you can hear him grunting as if he's taking damage. I would have thought that by the time he ran upstairs his health would have pretty much completely recovered. I admit there's a possibility that his health wasn't at 100%. There's no doubt that the second instance is odd, though.

Pistolwhip
09-17-2011, 03:06 PM
No offense, but how are people getting the game before it is released? And playing online for that matter.:confused:

NFI
09-17-2011, 03:08 PM
I'm not 100% confident with the first instance. As the drone is behind cover downstairs you can hear him grunting as if he's taking damage. I would have thought that by the time he ran upstairs his health would have pretty much completely recovered. I admit there's a possibility that his health wasn't at 100%. There's no doubt that the second instance is odd, though.


I have watched it a few times and I am merely curious as to what went on there...

However this is isolated. I will wait and see until retail and everyone has it to judge.

Threnody
09-17-2011, 03:18 PM
DBS still downs, no doubt. I've had it happen to me countless times already (both being downed and downing with it).

NFI
09-17-2011, 03:43 PM
DBS still downs, no doubt. I've had it happen to me countless times already (both being downed and downing with it).

This is not the issue. The issue at hand is whether or not it still is consistently downing people who have full health. If you have full health it should no longer be downing on one shot, if you have taken prior damage then the potential to be downed is still there.

NFI
09-17-2011, 03:44 PM
No offense, but how are people getting the game before it is released? And playing online for that matter.:confused:

Stores breaking street dates. Happens all the time. Especially over seas.

Brendy Boy
09-17-2011, 03:44 PM
Looks like BS to me.

Pistolwhip
09-17-2011, 03:46 PM
Stores breaking street dates. Happens all the time. Especially over seas. Oh, ok, lucky them.

lBlest
09-17-2011, 05:30 PM
Guys there 2 possible reasons for this.

1. the dedicated servers are not up yet and the game is currently playing on host being possible lag.

2. the update hasn't been actived yet since it won't be till the 19th when people will be getting there games at midnight launch.

beaverVKLAN
09-17-2011, 07:19 PM
OMG!! they have to fix it asap

ben1bob
09-17-2011, 07:39 PM
i will be gutted if this isn't removed in TU1.

i cancelled my pre-order after the Beta. then i re pre-ordered when i found out about the Retro being given more recoil in hipfire and the SOS having downing ability removed if the player is at full health.

i wish someone from Epic would confirm the change will come in TU1... i just do not want the game if the SOS is like the Beta.

allosaur176
09-17-2011, 07:44 PM
haha thats great... it should stay the way it is

Grub Killer
09-17-2011, 08:07 PM
What the hell EPIC? Inconsistant downing was the most frustrating thing in the beta. I cannot trust anything EPIC says anymore. They say one thing and then do another.

lBlest
09-17-2011, 08:22 PM
you guys need to chill abit first of all the title update hasn't come out yet for the game and second the game not even at release date. So wait till after the release date before you start complaining about a game seriously

Threnody
09-18-2011, 07:44 AM
This is not the issue. The issue at hand is whether or not it still is consistently downing people who have full health. If you have full health it should no longer be downing on one shot, if you have taken prior damage then the potential to be downed is still there.
But that's precisely what I meant. It still downs you at full health/you can still down someone with it and get 110 points after killing them.

Happens a lot.

ActaBunniFooFoo
09-18-2011, 08:03 AM
He was pretty close thou. It looked like it should have been a gib.

Schwarzeis
09-18-2011, 10:27 AM
He was pretty close thou. It looked like it should have been a gib.

Doesn't matter, he was outside of the gibbing cone at 100% health and got downed by the blast