PDA

View Full Version : Would you like a TRUE Capture the Flag game type? Over 1,300 Supporters!!!!



Pages : [1] 2 3 4 5 6 7

Porshapwr
09-14-2011, 02:11 PM
Bring TRUE Objective Game Type Strategy to Gears Judgment

http://i.imgur.com/d9bhw.jpg
Thanks to Threnody for the pic!


First, before automatically voting no because Gears hasn't had this before I ask that you simply think about the possibility of this game type and how it would fit in with the Gears gameplay. Please read before voting.

Capture the flag is the classic objective mode in competitive multiplayer games. It is in or has been in nearly every major competitive shooter. There is a reason for this of course - it's a f*cking BLAST when you have a good team. I've been playing shooters for 15+ years now (games in general for going on 30 years - yes I'm an old man) and some of my best memories are while playing CTF in various games (actually one of them being Epic's own Unreal Tournament/Championship). The reasons I think a CTF game type would be amazing in Gears Judgment are as follows:

1. Gears first and foremost is a team orientated game. Unlike other major shooters, you NEED a good team to truly do well. It is one of the things that separates Gears from other shooters and makes me love it all the more.

2. The 5 on 5, 3rd person perspective, tactical gameplay of Gears fits a mode like capture the flag amazingly well from a dynamics perspective.

3. The map design and weaponry in Gears Judgment will be ideal for CTF gameplay. The combination of up close weaponry (where teammates would attack and defend each other while escorting a flag carrier) and ranged weaponry (going for that down or flag carrier stop from distance) is perfect. You combine that with the symmetrical map layouts and you have the ideal breeding ground for epic CTF matches.


Just picture if you will, a blue COG flag on one side, red Locust flag on the other, and teams of 5 fighting to get to the other side. Roadie running is like it was designed for CTF from the outset. You can run, but you can't shoot and it can be a challenge to navigate quickly sometimes due to the 3rd person perspective and screen shaking. Imagine roadie running (limited speed most likely) with a flag (lessened speed similar to running with shield) while you have your 4 teammates using various loadouts to try and help you get back to base to score a flag?

Imagine Blood Drive with a flag planted at the top of either of the main steps outside of where you spawn. You have a choice, go up the main steps which will be very hard due to the visibility of the other team seeing you coming or go through the back, past grenades, and with more cover but a longer distance to travel. Imagine the battles with your teammates to get there and grab the flag. Better yet, imagine the tension you would feel after you got the flag and had to try and roadie run all the way to the other side without getting downed (which would make you drop the flag). I'm smiling just thinking about it!


Now some people will say "But we had Submission and now we have Capture the Leader". Let's face it, Submission was the least liked game type overall and Capture the Leader simply isn't fun nor well received by the community either (even more apparent now that Guardian came back!). They don't have the same dynamics of a true CTF game type. Why? Because once you grab the leader, the battle doesn't move from that area. You move extremely slow and all your team has to do is setup a perimeter to try and protect you. Submission of course you had to move but the pace was terrible and the ring moving made it even worse.

The KEYS to capture the flag are tension and speed. What makes it so much fun is the tension you feel as you are RACING with the flag to try and score. And as you have to move the flag quickly, the game changes on the fly because teams are in a constant struggle to do many things at once which include guarding the flag, getting the flag, and stopping/protecting the flag carrier which happens all over the map. This simply does not happen in CTL or Submission.

I keep dreaming of a real CTF game type in Gears. It really could be amazing on all levels. And really, I'm not sure it would even be that difficult to implement at this point. I understand how Gears likes to have its own unique modes, but as I said there is a reason that CTF has been in nearly every competitive shooter. Epic implemented Team Deathmatch in Gears 3 despite previously not having a respawn deathmatch game type, and look how that turned out - it is the #1 played mode BY FAR. We should ALL hope for things that will make Gears a better/deeper overall experience online. Please at least consider it. :)


Additional Ideas Added by Supporters:

- Movement speed should be about the same as when running while holding a boomshield. This adds to the tension and increases the need for teamwork.

- You should not be able to use any weapons while carrying the flag but the flag can be used as a melee weapon. We could even have a flag specific execution. :eek:

- The game could be setup to cap 2-4 flags a round with the first team winning 2 rounds winning the match. Score limits and round counts could vary by map / CTF game type (single flag or multi-flag).

- Another idea is to simply set the 2 rounds with a time limit and have whoever caps the most win. If at the end of the time limit in the 2nd round the teams are tied, then the game goes to sudden death OT. There would need to be a final time limit which could result in a tie or have a tie-breaker of some sort like "Most Flag Grabs" or "Greatest Flag Movement Distance". Whatever works best....

- The flag should likely be returned on a short timer (maybe 5 seconds). This will help balance map size and cover for the flag carrier.

- Characters could have specific quotes for capturing a flag or executing with a flag. Imagine the possibilities! :cool:

- Spawns would have to be modified so that you could spawn near your flag with spawn protection.

- A big concern is map size for something like say Checkout versus say a map like Sandbar. A good way to balance these could be to have two variations of CTF - One Flag (where teams take turns attacking/defending) and Standard/Two Flag/Multi-Flag (where each team has a flag and your flag has to be in place to score the opponents flag). A map like Sandbar could be excellent for attack/defend while a small,symmetrical map like Checkout could be perfect for Two-Flag. :cool:



We passed 1,000 supporters:



1,000 Supporters!!!

http://img.photobucket.com/albums/v226/EKaru/sutym0jpg-1.gif


We're rollin, rollin, rollin.........

https://lh4.googleusercontent.com/-3H-b7AFnpE4/TqhDiDPG0KI/AAAAAAAAKJU/QIpbMwzYsn4/s400/boss.gif


Nothing can slow us down.......

http://thechive.files.wordpress.com/2011/11/ctgkv.gif


Nothing is gonna scare us off............

http://i43.tinypic.com/zohwn4.gif



And we're ready to steal some flags classic style.......

http://i.imgur.com/N32NH.gif



Let's take a look:

- Over 1,000 supporters.

- Over a 4.5 to 1 approval rate.

- Over 80,000 views.




And now EPIC...........we wait on you.

http://24.media.tumblr.com/tumblr_lt0z5mlwnt1r3p7imo1_500.gif

KILL3R II UK
09-14-2011, 02:16 PM
Not before a Bomb gametype.

xXQBirdXx
09-14-2011, 02:17 PM
Well written, OP.

I'd give it a shot. My only concern would be the layouts of the maps themselves. I feel like a lot of Gears maps are, for lack of a better term, squarish. I think maps that are more stretched out and rectangular would work better for CTF.

Sawed oFF by Kai
09-14-2011, 02:19 PM
Ppl will vote No, because they dont like change. But i say Yes. I would def play this

Porshapwr
09-14-2011, 02:21 PM
Well written, OP.

I'd give it a shot. My only concern would be the layouts of the maps themselves. I feel like a lot of Gears maps are, for lack of a better term, squarish. I think maps that are more stretched out and rectangular would work better for CTF.


Thank you.


And yes you are correct about the square layout but the nice thing about Gears maps are that there are almost always multiple ways to go. I think that would actually benefit CTF kind of like the example I gave. Instead of that more singular "hallway" to travel with the flag, you'd have to make the decision of going direct or longer but with more cover. It would then spread your team out more to cover you, leading to less defense on your own flag, etc.... Domino effect and would require some serious teamwork to be good.

xXQBirdXx
09-14-2011, 02:24 PM
Thank you.


And yes you are correct about the square layout but the nice thing about Gears maps are that there are almost always multiple ways to go. I think that would actually benefit CTF kind of like the example I gave. Instead of that more singular "hallway" to travel with the flag, you'd have to make the decision of going direct or longer but with more cover. It would then spread your team out more to cover you, leading to less defense on your own flag, etc.... Domino effect and would require some serious teamwork to be good.

Good point. Are you thinking a flag cap would end the round, or there would be multiple caps required to win a round, and multiple rounds per match? Since we are talking about smaller maps here, I would think the latter option would work a lot better.

Jonez0wnz
09-14-2011, 02:24 PM
An nice old game of ctf would be awesome in Gears.

Porshapwr
09-14-2011, 02:25 PM
Good point. Are you thinking a flag cap would end the round, or there would be multiple caps required to win a round, and multiple rounds per match? Since we are talking about smaller maps here, I would think the latter option would work a lot better.

Agree with you. Maybe 2 caps ends the round and you have to win 2 rounds to win the match?


An nice old game of ctf would be awesome in Gears.

Agreed my friend. Outside of Wingman with friends, I'm not sure I would play anything else.

xXQBirdXx
09-14-2011, 02:28 PM
Agree with you. Maybe 2 caps ends the round and you have to win 2 rounds to win the match?

Given how fast paced Gears can be, I was thinking something like 3-5 caps per round. They could tweak it until they found the sweet spot for game length, but something tells me that 2 caps per round could have quite a few games ending in under 5 minutes.

Porshapwr
09-14-2011, 02:32 PM
Given how fast paced Gears can be, I was thinking something like 3-5 caps per round. They could tweak it until they found the sweet spot for game length, but something tells me that 2 caps per round could have quite a few games ending in under 5 minutes.


You may be right. Some internal testing by Epic would certainly get a feel for that rather quickly. :)


And here's what annoys me sometimes about this forum. We now have 4 votes for no but only a single post saying they would want bomb game type first. Did people even read my post and if voting no, could you at least say why? I'm not sure how Gears could do anything BUT benefit from this.

Corporal Baird
09-14-2011, 03:06 PM
Definitely, I love the tension when both flags are taken and you have to decide between protecting your flag carrier or assaulting the enemy flag carrier.

I wouldn't want it though if you carry it on your back and you could use weapons, because then a guy with a boomshot could easily work his way to his base.

Porshapwr
09-14-2011, 03:16 PM
Definitely, I love the tension when both flags are taken and you have to decide between protecting your flag carrier or assaulting the enemy flag carrier.

I wouldn't want it though if you carry it on your back and you could use weapons, because then a guy with a boomshot could easily work his way to his base.


Agreed 100%. That's why I think flag carrier should only be able to roadie run.

A CANADIAN
09-14-2011, 03:21 PM
Yes. People love change. Change is good. Change is what brought about Guardian and wingman. Two fun gametypes. I'd love to play some CTF. That is one of the most fun gametypes out there.

My favorite game was Unreal Championship by EPIC on the old XBOX and I played the crap out of CTF. I am sure I was top 20 in that game. Granted I played alot and it came down to points. The ones ahead of me were mainly cheaters. LOL That's just not me. Anyways, I'd love CTF. I'd love to play UC again too. Dam thing won't work on the 360. That sucked.

Despairs
09-14-2011, 03:21 PM
Yes & bring back guardian also =)

Bloo Kangaroo
09-14-2011, 03:39 PM
I support this idea 99.9 percent. It'd be fun and you stated the idea very well. It'd give all those players that love to run,slide and dive something to put that to good use. lol bring a new term to "smoovements"

$5 an Hour
09-14-2011, 03:41 PM
I would like a Guardian gametype.

bg wannabe
09-14-2011, 03:44 PM
The only thing that might be a problem in this gametype is spawn trapping because that would be dumb if the other team could spawn on your side and take the flag. Neutral flag gametype would be better imo or a one flag. Unless koth spawns could be implemented correctly for it

xXPUNISH3RXx
09-14-2011, 03:52 PM
I would like a Guardian gametype.


Not before a Bomb gametype.

How about put Guardian and a Bomb game type together?

After capturing the Leader, you strap an explosive to them and if it isn't detonated within 15 seconds (3 second defuse time), the leader explodes their body parts all over the place. From there, the part where no respawning begins like in Guardian :)

Porshapwr
09-14-2011, 03:52 PM
Yes. People love change. Change is good. Change is what brought about Guardian and wingman. Two fun gametypes. I'd love to play some CTF. That is one of the most fun gametypes out there.

My favorite game was Unreal Championship by EPIC on the old XBOX and I played the crap out of CTF. I am sure I was top 20 in that game. Granted I played alot and it came down to points. The ones ahead of me were mainly cheaters. LOL That's just not me. Anyways, I'd love CTF. I'd love to play UC again too. Dam thing won't work on the 360. That sucked.


You know, we have more in common than I think it seems. I played Unreal Championship on the first Xbox non-stop and almost always CTF with the 1 shot kills. At one point in the week, I was top 10 in the world for about a day. lol

Porshapwr
09-14-2011, 03:54 PM
Again, we now have 11 "no" answers and nobody posting to say why. They just come in, vote no, and leave.

How can you have a conversation about something without speaking?


Yet nearly everyone who's posted agrees that CTF would be great.

Pulletlamer
09-14-2011, 04:14 PM
CTL it's like a CTF in gears style. You have to capture the enemy leader and hold it for X time. It's almost the same as capturing a flag and returning it to your base or to X location.

So if you ask me, no. CTL is enough.

I never liked classic CTF gametypes anyway in all the games I played, mainly because it gets very boring since all the players do is camp on his flag. With a moving flag (the leader) it becomes tons of fun and more dynamic. Players are not restricted to defend one location of the map.

Saying CTL is not as dynamic as a classic CTF is laughable. If anything, CTF games are very static.

P.S.I read the OP fully and I still think what I was going to post when I saw the title: No.

Porshapwr
09-14-2011, 04:16 PM
CTL it's like a CTF in gears style. You have to capture the enemy leader and hold it for X time. It's almost the same as capturing a flag and returning it to your base or to X location.

So if you ask me, no. CTL is enough.

I never liked classic CTF gametypes anyway in all the games I played, mainly because it gets very boring since all the players do is camp on his flag. With a moving flag(the leader) it becomes tons of fun more.

Saying CTL is not as dynamic as a classic CTF is laughable. CTF games are very static.

P.S.I read the OP fully and I still think what I was going to post when I saw the title: No.


I disagree obviously but at least you stated your opinion so thanks for that.

mmartina
09-14-2011, 04:21 PM
no way....

LobotiCasta+ion
09-14-2011, 04:22 PM
It'd be interesting to see, but it would be waaay to easy to capture the flag if your movement wasn't inhibited in some fashion.

Porshapwr
09-14-2011, 04:23 PM
no way....

Nice post.


It'd be interesting to see, but it would be waaay to easy to capture the flag if your movement wasn't inhibited in some fashion.


You think so? Think for a second how quickly you are downed in Gears 3 when you are out in the open with no cover. I'm not sure that would be the case.

A CANADIAN
09-14-2011, 04:33 PM
You know, we have more in common than I think it seems. I played Unreal Championship on the first Xbox non-stop and almost always CTF with the 1 shot kills. At one point in the week, I was top 10 in the world for about a day. lol

:cool: Nice one. I played it like every day. I still remember all the names of people. Who did you play as? I hated many of them and mocked them all the time as they were mainly try-hards. LOL. I played with many names, but GET YOU SOME was my favorite. Instagib was the game. I loved the low-grav and standard. I was a bit too good at it (read...played too much). That was before kids and maybe when my oldest was under 1. I loved the telefrag. I was fantastic at that. I used to get monster kills doing it on lava giant. What a map that was. Miss that game. I'm sure I'd play it now and be like...WTH. This sucks. Compared to the graphics of the games now. BTW- Sorry if Get you Some was your daddy. :D

LobotiCasta+ion
09-14-2011, 04:34 PM
Nice post.




You think so? Think for a second how quickly you are downed in Gears 3 when you are out in the open with no cover. I'm not sure that would be the case.

If you can wallbounce with the flag, it would be way too easy.

Porshapwr
09-14-2011, 04:39 PM
:cool: Nice one. I played it like every day. I still remember all the names of people. Who did you play as? I hated many of them and mocked them all the time as they were mainly try-hards. LOL. I played with many names, but GET YOU SOME was my favorite. Instagib was the game. I loved the low-grav and standard. I was a bit too good at it (read...played too much). That was before kids and maybe when my oldest was under 1. I loved the telefrag. I was fantastic at that. I used to get monster kills doing it on lava giant. What a map that was. Miss that game. I'm sure I'd play it now and be like...WTH. This sucks. Compared to the graphics of the games now. BTW- Sorry if Get you Some was your daddy. :D

Haha! Man you're bringing back memories.

Bravo Epic - bravo indeed.



If you can wallbounce with the flag, it would be way too easy.

You're probably right there. Maybe roadie running but no cover while holding the flag?

Pandut
09-14-2011, 04:40 PM
Flags are generally really bulky, unless these are those tiny tourist-flags bought at gift-shops :p. You don't have to loose the ability to take cover, remember that the Boom-shield hinders your speed quite greatly so an implementation akin to that would work. Also, using the flag as a melee weapon would be sweet :D.

Other then that, I've been wanting a true CTF Gamemode, not Submission or CTL, since day one. So I'm saying hell to the friggin' yes.

Porshapwr
09-14-2011, 04:42 PM
Flags are generally really bulky, unless these are those tiny tourist-flags bought at gift-shops :p. You don't have to loose the ability to take cover, remember that the Boom-shield hinders your speed quite greatly so an implementation akin to that would work. Also, using the flag as a melee weapon would be sweet :D.

Other then that, I've been wanting a true CTF Gamemode, not Submission or CTL, since day one. So I'm saying hell to the friggin' yes.


Good points on movement speed and using the flag as a melee (which comon - this is Gears it should be a given!).

:cool:

Snipe x sickshot x
09-14-2011, 04:47 PM
Now some people will say "But we had Submission and now we have Capture the Leader". Let's face it, Submission wasn't well received and while Capture the Flag can be fun, it doesn't have the same dynamics of a true CTF game type.


I think you meant 'Capture the Leader' ;)

Porshapwr
09-14-2011, 04:56 PM
I think you meant 'Capture the Leader' ;)


Haha indeed - thanks.

DoIlookLocustToU
09-14-2011, 05:59 PM
CTL is fine i prefer Guardian however :(

Pandut
09-14-2011, 06:26 PM
Bump for epic jawztis

Overlord999
09-14-2011, 06:30 PM
Didn't they have that? And wasn't it called submission? And then didn't they replace it? With a game called capture the leader?

Porshapwr
09-14-2011, 06:38 PM
Didn't they have that? And wasn't it called submission? And then didn't they replace it? With a game called capture the leader?

Submission was awful and in no way should be associated with capture the flag.

Capture the leader is better than submission but still not a true substitute for capture the flag.

Porshapwr
09-14-2011, 07:32 PM
1 more for our first 50 supporters. Let's keep this going. :)

Overlord999
09-14-2011, 08:23 PM
Submission was awful and in no way should be associated with capture the flag.

Capture the leader is better than submission but still not a true substitute for capture the flag.

I guess, but at least have somethign other than a flag, like a bomb at least.
I don't want to march around with a flag in my hands like I'm playing f***ing halo :p

the_suicide_fox
09-14-2011, 08:27 PM
Quite honestly, I don't see a true CTF mode working in Gears. The close proximity of the spawns and power weapons mean games will end quickly and will most likely be too one sided (whichever side gets the power weapons). And of course there is spawn trapping, since it ruins the mode to have your team spawn anywhere but near the flag.

Sorry, just doesn't fit into the gameplay. CTL, on the other hand, makes the "flag" mobile and dangerous, meaning that changing spawns won't be an issue and power weapons don't decide the outcome of the match.

Mr shWo
09-14-2011, 08:32 PM
Again, we now have 11 "no" answers and nobody posting to say why. They just come in, vote no, and leave.

How can you have a conversation about something without speaking?


Yet nearly everyone who's posted agrees that CTF would be great.

95% of the people who voted no, likely did it cause its in other games, personally i think its a great idea, i just wish this forum would grow up sometimes

Mr shWo
09-14-2011, 08:33 PM
Quite honestly, I don't see a true CTF mode working in Gears. The close proximity of the spawns and power weapons mean games will end quickly and will most likely be too one sided (whichever side gets the power weapons). And of course there is spawn trapping, since it ruins the mode to have your team spawn anywhere but near the flag.

Sorry, just doesn't fit into the gameplay. CTL, on the other hand, makes the "flag" mobile and dangerous, meaning that changing spawns won't be an issue and power weapons don't decide the outcome of the match.

lol, show me a gametype that isnt about getting the power weapons

Porshapwr
09-14-2011, 08:51 PM
Quite honestly, I don't see a true CTF mode working in Gears. The close proximity of the spawns and power weapons mean games will end quickly and will most likely be too one sided (whichever side gets the power weapons). And of course there is spawn trapping, since it ruins the mode to have your team spawn anywhere but near the flag.

Sorry, just doesn't fit into the gameplay. CTL, on the other hand, makes the "flag" mobile and dangerous, meaning that changing spawns won't be an issue and power weapons don't decide the outcome of the match.


Well frankly, any game mode is about power weapons really. And getting the power weapons doesn't stop CTF from working brilliantly in any other major shooter (like Unreal and Halo to name two big ones).

Besides, they could always do something like Wingman where power weapon spawns are delayed if play testing showed a rush to power weapons became too powerful.

IMO (and as you've probably seen given the polls, many other peoples opinion) CTL simply doesn't work well. As stated in my OP, once you have the leader, having no reason to move takes away all of the challenge of being the person holding the "leader" or "flag". You just stand there hoping your teammates protect you via perimeter. It completely removes what makes CTF most fun - that tension of trying to find the right route to score the flag against all odds.

Not sure if you play other major shooters a lot or not, but I can tell you that capping a flag in a tough CTF matchup is absolutely epic. You feel like you won the lottery.

Capping a leader I never felt anything but "Cool, my teammates killed the guys coming for me." Why do you think there have been so many polls and threads about bringing Guardian back? It's the same reason CTL doesn't live up - finally getting to and killing the other team's leader could be absolutely epic in some matches similar to finally capping a flag in a good CTF game.


95% of the people who voted no, likely did it cause its in other games, personally i think its a great idea, i just wish this forum would grow up sometimes


Me too my friend. At least a few who have said no have started posting. But I am a little tired of suggestions just being shot down because "no it's fine" which goes against all progress for the title.

Blades of Grave
09-14-2011, 09:07 PM
My initial response is no.

One problem with some games is having too many game modes (spreads out players too thinly) but after reading into it more, I would have to say yes. An actual Capture the Flag mode would be enjoyable. I could see this game type being dominated by parties.

Porshapwr
09-14-2011, 09:19 PM
My initial response is no.

One problem with some games is having too many game modes (spreads out players too thinly) but after reading into it more, I would have to say yes. An actual Capture the Flag mode would be enjoyable. I could see this game type being dominated by parties.


Thank you for taking the time to formulate an honest opinion rather than just having a knee-jerk reaction. :)

And yes, you are certainly right about the game mode being dominated by parties. But then, most of Gears is that way don't you think? A good team of 5 will almost always beat a random team of 5 especially when it comes to objective based games like Guardian and others.

As stated, the team above all else nature of Gears is one of its greatest aspects IMO. :o


Also, in regards to playlists it is really no longer a concern. The large concern about playerbase in Gears 2 was due to the horrible online gameplay (read netcode) and therefore we needed to try to get local people more often to overcome. Between the dedicated servers and the increased playerbase Gears 3 is likely to have, it's no concern at all.

Hell, Gears has many fewer game modes than other major shooters which honestly I don't mind. But I just think about how brilliant CTF would be in Gears and it's truly a shame it doesn't have it.

the_suicide_fox
09-14-2011, 09:27 PM
lol, show me a gametype that isnt about getting the power weapons

Wingman. Also KOTH doesn't revolve around power weapons as much as TDM or Warzone. Gears 1 Assasination is another. Submission too.

Its not about getting the power weapons, its about what happens after you get them. If there was only 1 feasible spawn (near the flag) any team that gets the first set of weapons will dominate the game. Wz/Ex is the closest the game gets to "power weapons =win" and true CTF would be even closer, and in fact follow that thought like a law.


IMO (and as you've probably seen given the polls, many other peoples opinion) CTL simply doesn't work well. As stated in my OP, once you have the leader, having no reason to move takes away all of the challenge of being the person holding the "leader" or "flag". You just stand there hoping your teammates protect you via perimeter. It completely removes what makes CTF most fun - that tension of trying to find the right route to score the flag against all odds.


Firstly, you need to watch the CTL games on my youtube. Those were probably some of the most instense games I have played in the beta. Intense Stalemate is a good one.

Second, not having a reason to move does not negate the initial challenge of catching the flag in the first place. In other games, its about picking up a stationary flag and moving it somewhere else. CTL is about picking up a mobile and lethal flag and holding it still to win. The route to the flag has more to do with how to get the flag than what to do once you have it. Basically, it is just an alternative view of classic CTF. However, this view is necesary in Gears because of how the game was designed.

CTF works in Halo because you have plenty of room to work. Power weapons don't influence the game as heavily because spawns cannot be camped (at least not as easily as in Gears). A stationary flag and predictable spawns are acceptable because the gameplay permits it.

Porshapwr
09-14-2011, 09:35 PM
Wingman. Also KOTH doesn't revolve around power weapons as much as TDM or Warzone. Gears 1 Assasination is another. Submission too.

Its not about getting the power weapons, its about what happens after you get them. If there was only 1 feasible spawn (near the flag) any team that gets the first set of weapons will dominate the game. Wz/Ex is the closest the game gets to "power weapons =win" and true CTF would be even closer, and in fact follow that thought like a law.



Firstly, you need to watch the CTL games on my youtube. Those were probably some of the most instense games I have played in the beta. Intense Stalemate is a good one.

Second, not having a reason to move does not negate the initial challenge of catching the flag in the first place. In other games, its about picking up a stationary flag and moving it somewhere else. CTL is about picking up a mobile and lethal flag and holding it still to win. The route to the flag has more to do with how to get the flag than what to do once you have it. Basically, it is just an alternative view of classic CTF. However, this view is necesary in Gears because of how the game was designed.

CTF works in Halo because you have plenty of room to work. Power weapons don't influence the game as heavily because spawns cannot be camped (at least not as easily as in Gears). A stationary flag and predictable spawns are acceptable because the gameplay permits it.


I played many games of CTL in the beta (had early access when it was up full time too). And I guess I just disagree. Standing still and holding something for 30 seconds is nowhere near the same as having to navigate an entire map under fire.

To your point about power weapons, they could always play test and remove them completely. CTF would only have original loadouts. It could be another solution although I'm not sure the best of course.

Also, you can see how many polls, requests, and threads there are about bringing Guardian back. As stated, the dislike of CTL is quite strong. Frankly, I don't mind it but then I don't love it either. The best quote regarding CTL IMO was "They took Submission, a horrible game type, and mixed it with Guardian, a great game type, and the result is mediocre game type".

I feel CTF could recapture that "great" objective game type personally.

ThatACDCguy
09-14-2011, 10:34 PM
CTF would be AMAZING for Gears. I just have a couple more ideas to make everything a little more intense.

- When you capture the flag, you actually hold the flag itself instead of putting it on your back (like in Halo)

- You CANNOT roadie run while holding the flag.

- You can't fire weapons obviously, but you can melee with the flag and even perform a flag execution if you get the chance :)


Thoughts

Blades of Grave
09-14-2011, 10:37 PM
CTF would be AMAZING for Gears. I just have a couple more ideas to make everything a little more intense.

- When you capture the flag, you actually hold the flag itself instead of putting it on your back (like in Halo)

- You CANNOT roadie run while holding the flag.

- You can't fire weapons obviously, but you can melee with the flag and even perform a flag execution if you get the chance :)

I really like these ideas. It would be a really nice to see a CTF where the flag carrier couldn't be a one man army...

the_suicide_fox
09-14-2011, 10:59 PM
Standing still and holding something for 30 seconds is nowhere near the same as having to navigate an entire map under fire.

Which is why you need to ensure your are not under ANY fire in order to take the flag in CTL. If you are under fire you must drop the flag or risk death, especially considering the leader does not protect you like a meatshield. Again it's not about bringing the flag somewhere as much as it is about just getting to the flag. Getting the flag somewhere in Gears would be much too linear.

And unlike Halo, it is difficult to kill a player running away from you. You must first down them, and then shoot them after they are downed. If there is even 1 teammate to revive that flag carrier, they can get up and pickup the flag and keep going while you reload. In Halo, you kill him, he is dead and must respawn giving you ample time to move in to get the flag back.

Small maps, limited pathways, and extremely ineffective ways of killing fleeing players just goes against any form of classic CTL.


To your point about power weapons, they could always play test and remove them completely. CTF would only have original loadouts. It could be another solution although I'm not sure the best of course.

But why bother with arbitrary rules like this? In Wingman it is reasonable because it is the only mode with 4 teams, just as it is acceptable to pay for weapons in Horde because the rules are not quite the same. But this is 5v5 versus mode. Removing power weapons just for the sake of this mode just shows how it does NOT fit with Gears. None of the other modes need these arbitary rule changes. The only key difference between each mode are the objectives and DBNO rules really.


Also, you can see how many polls, requests, and threads there are about bringing Guardian back. As stated, the dislike of CTL is quite strong. Frankly, I don't mind it but then I don't love it either. The best quote regarding CTL IMO was "They took Submission, a horrible game type, and mixed it with Guardian, a great game type, and the result is mediocre game type".

I feel CTF could recapture that "great" objective game type personally.

People are just mad. Guardian really wasn't that great, a lot of people got started playing it because of the higher XP ratio and respawn system. Guardian fans would more likely be at home with TDM, because they play out very similarly. The main difference is because you don't need to protect a specific player on your team in TDM you can more freely roam the map. I see CTL more like Assassination from Gears 1 since you have a more direct objective; go for the enemy leader. In Guardian the leader was important, but you could get the enemy leader and still lose the game. CTL you win the moment you get the leader.

Ferp
09-14-2011, 11:06 PM
I think the flag should have to be carried, byt it would be a one hit beat down weapon. This will force players to cover the flag runner.

Support.

vVv Sun Down
09-15-2011, 01:01 AM
I think this would be a fantastic idea. CTF is a main stay in most competitive games and I can't help but drool every time I think about CTF and Gears. It would work really well because as previously stated Gears is a team based game and essentially your team would have to work man down and cover your the flag runner while the other team is pushing up trying to get the stop. The close combat would be amazing for clutch flag stops or 2 or 3 people just wreaking havoc while the opposing team is spawning. Yes, a KoTH like spawn system would have to be used, otherwise spawn camping would be too easy.

For those naysayers that think it would results in camping or slow gameplay, consider the fact that there are power weapons located on the map and teams that camp back will not be able to utilize them. Try camping your base while being pushed by a booom shot, or try standing in cover and lancering while a sniper is scoping in on your head. It would encourage teams to try to push out, gain map control and then keep it as their team mate runs the flag back.

To the people that think the team that first got the power weapons would automatically win, consider the fact that power weapons do not have unlimited supplies of ammo. While a getting a boomshot may ensure that your team gets 1 or maybe even 2 caps, you should be able to use your smokes and team fire effectively to push the other team back, especially since they are man down while running the flag. This means if you do get capped on, you'll have the ability and means to push back out and re take map control if you know what you're doing.

I see nothing but positive things coming from adding this gametype and I would be very confident that it would be one of the most played playlists/game types.

MiniPistolTroika
09-15-2011, 01:14 AM
I voted yes i always wanted this.

And for those who voted no how does it affect u? Just dont play it why ruin the fun for someone else

Ghostofdelta2
09-15-2011, 06:17 AM
I was going to vote no, read the Op and changed my mind

Nowgimmemoney
09-15-2011, 06:40 AM
I vote yes on all the gametype polls lol, I mean the more options we get the better. I don't get why vote no when u can just skip the gametypes u don't like


I was going to vote no, read the Op and changed my mind

Porshapwr
09-15-2011, 07:40 AM
CTF would be AMAZING for Gears. I just have a couple more ideas to make everything a little more intense.

- When you capture the flag, you actually hold the flag itself instead of putting it on your back (like in Halo)

- You CANNOT roadie run while holding the flag.

- You can't fire weapons obviously, but you can melee with the flag and even perform a flag execution if you get the chance :)


Thoughts


I think those are great ideas and I agree. Someone earlier mentioned movement speed with the flag being about the same as when holding a Boomshield. I think that would be great and still give you that "hunkered down" perspective too.


I think this would be a fantastic idea. CTF is a main stay in most competitive games and I can't help but drool every time I think about CTF and Gears. It would work really well because as previously stated Gears is a team based game and essentially your team would have to work man down and cover your the flag runner while the other team is pushing up trying to get the stop. The close combat would be amazing for clutch flag stops or 2 or 3 people just wreaking havoc while the opposing team is spawning. Yes, a KoTH like spawn system would have to be used, otherwise spawn camping would be too easy.

For those naysayers that think it would results in camping or slow gameplay, consider the fact that there are power weapons located on the map and teams that camp back will not be able to utilize them. Try camping your base while being pushed by a booom shot, or try standing in cover and lancering while a sniper is scoping in on your head. It would encourage teams to try to push out, gain map control and then keep it as their team mate runs the flag back.

To the people that think the team that first got the power weapons would automatically win, consider the fact that power weapons do not have unlimited supplies of ammo. While a getting a boomshot may ensure that your team gets 1 or maybe even 2 caps, you should be able to use your smokes and team fire effectively to push the other team back, especially since they are man down while running the flag. This means if you do get capped on, you'll have the ability and means to push back out and re take map control if you know what you're doing.

I see nothing but positive things coming from adding this gametype and I would be very confident that it would be one of the most played playlists/game types.

Excellent post and obviously I agree. CTF done correctly in Gears would be utterly amazing.


I voted yes i always wanted this.

And for those who voted no how does it affect u? Just dont play it why ruin the fun for someone else

I never understood that either as talked about prior in this thread. I'm not sure why people are so close minded. As I said, CTF is a objective mainstay for shooters for very good reasons.


I was going to vote no, read the Op and changed my mind

Thank you. :)


I vote yes on all the gametype polls lol, I mean the more options we get the better. I don't get why vote no when u can just skip the gametypes u don't like

Same as I said above, I don't understand it either.

richrd376
09-15-2011, 08:33 AM
I would like to see the flag being a two handed item meaning no other weapons can be used. But saying that being able to melee with the flag would have to be necesary to defend with. Also as another option, why not have a point on the end and have the ability to "retro charge" with it like the retro lancer with the flag becoming blood stained if successful!
Of course movement speed would have to be reduced to that of the boomshield. I think with having 14 second re-spawns could mean people could almost run from one side of the map to the other without the other team returning, especially on a map like security!
I think this has the possibility of being a sweet game type as long as the movement speed and respawns are closely looked into.

exever
09-15-2011, 08:39 AM
yes, classic Unreal Tournament/Quake style CTF, where you carry the flag..

Pulletlamer
09-15-2011, 08:44 AM
Again, we now have 11 "no" answers and nobody posting to say why. They just come in, vote no, and leave.

How can you have a conversation about something without speaking?


Yet nearly everyone who's posted agrees that CTF would be great.

Hey don't generalize, I expressed my opinion of why I voted no.



IMO (and as you've probably seen given the polls, many other peoples opinion) CTL simply doesn't work well. As stated in my OP, once you have the leader, having no reason to move takes away all of the challenge of being the person holding the "leader" or "flag". You just stand there hoping your teammates protect you via perimeter. It completely removes what makes CTF most fun - that tension of trying to find the right route to score the flag against all odds.

Stop saying things that are not true. Until we play the game and try CTL extensively we can't say anything. So saying it doesn't work well right now is just that -false.

Also, I'm sorry because I don't want to sound offensive, but how is CTL worse than CTF in the sense that in capture the leader you "stand still and your teammates protect you via perimeter?" It's exactly the opposite, in fact, CTF games consist in very much that, forming a perimeter and protecting your flag while capturing the enemy(s) one(s). Please don't make me laugh. What you said right there is hilarious, man.

CTL Is more dynamic than CTF. First your "flag" is a living person that can move, shoot, comunicate, see all enemies of the other team on the tac-com and mark them, get power weapons, and act like a soldier with some privileges.

In CTF what do you have? Either: two flags each one on opposite spawns, or a flag in the middle. That is all.

And CTF is more dynamic? Yeah sure, whatever. I just know that flags don't walk around the map in the CTF gametypes I played. And I played a lot, just so you know.

Tension when running with the flag? Lol. And CTL doesn't have tension when the enemy captures your leader, or when both teams capture the leader and there's a stalemate situation, or when your leader is downed but you have the enemy leader vulnerable and have to choose wheter to save yours or capture the enemy...etc etc.

In CTF the only tension moments is when both teams capture the two flags. That's all. The 90% of the CTF games consists of defending your base or attacking the other one, which is very repetitive.

CTL has a lot of room for diversity and strategy, and I don't think all the games are going to be similar.

So please, stop painting CTF like it is the best gamemode in history, I got tired of hearing your praises, man.

CTL is as good as any CTF gametype or even better.

Porshapwr
09-15-2011, 09:46 AM
I would like to see the flag being a two handed item meaning no other weapons can be used. But saying that being able to melee with the flag would have to be necesary to defend with. Also as another option, why not have a point on the end and have the ability to "retro charge" with it like the retro lancer with the flag becoming blood stained if successful!
Of course movement speed would have to be reduced to that of the boomshield. I think with having 14 second re-spawns could mean people could almost run from one side of the map to the other without the other team returning, especially on a map like security!
I think this has the possibility of being a sweet game type as long as the movement speed and respawns are closely looked into.


Agree. Obviously there would need to be some play testing and balancing done by Epic.


yes, classic Unreal Tournament/Quake style CTF, where you carry the flag..

Indeed. :D


Hey don't generalize, I expressed my opinion of why I voted no.




Stop saying things that are not true. Until we play the game and try CTL extensively we can't say anything. So saying it doesn't work well right now is just that -false.

Also, I'm sorry because I don't want to sound offensive, but how is CTL worse than CTF in the sense that in capture the leader you "stand still and your teammates protect you via perimeter?" It's exactly the opposite, in fact, CTF games consist in very much that, forming a perimeter and protecting your flag while capturing the enemy(s) one(s). Please don't make me laugh. What you said right there is hilarious, man.

CTL Is more dynamic than CTF. First your "flag" is a living person that can move, shoot, comunicate, see all enemies of the other team on the tac-com and mark them, get power weapons, and act like a soldier with some privileges.

In CTF what do you have? Either: two flags each one on opposite spawns, or a flag in the middle. That is all.

And CTF is more dynamic? Yeah sure, whatever. I just know that flags don't walk around the map in the CTF gametypes I played. And I played a lot, just so you know.

Tension when running with the flag? Lol. And CTL doesn't have tension when the enemy captures your leader, or when both teams capture the leader and there's a stalemate situation, or when your leader is downed but you have the enemy leader vulnerable and have to choose wheter to save yours or capture the enemy...etc etc.

In CTF the only tension moments is when both teams capture the two flags. That's all. The 90% of the CTF games consists of defending your base or attacking the other one, which is very repetitive.

CTL has a lot of room for diversity and strategy, and I don't think all the games are going to be similar.

So please, stop painting CTF like it is the best gamemode in history, I got tired of hearing your praises, man.

CTL is as good as any CTF gametype or even better.


Sigh. First, I said thank you to the people who voted no and expressed why. Look at my posts.

Second, I have played CTL.............many times already. As I said, I had early access to the beta and also played it during the final few weeks of the beta. It simply is not a substitute for a real capture the flag game and as you look around the forum, many people have expressed quite clearly that they don't like it.

Pulletlamer
09-15-2011, 10:15 AM
^ That it it's not a valid substitute for CTF it's your opinion. In my opinion it is.

I prefer games that bring new game modes and improve, not always the same modes (like CTF) over and over again.

You're saying that since you tried it, it can't be a good substitute and it can't work because you say so and your opinion is the one that matters, right? Lol.

Also making a poll before half of the people who voted in it haven't played the mode yet (since the game has not been released) removes any possible validity it could have.

Try making this poll 3-4 months after the game has been released and then we'll talk about what gamemodes Gears needs.

CTF is not needed since CTL is a similar gamemode (and in my opinion better, but whatever, to each it's own).

Porshapwr
09-15-2011, 10:29 AM
^ That it it's not a valid substitute for CTF it's your opinion. In my opinion it is.

I prefer games that bring new game modes and improve, not always the same modes (like CTF) over and over again.

You're saying that since you tried it, it can't be a good substitute and it can't work because you say so and your opinion is the one that matters, right? Lol.

Also making a poll before half of the people who voted in it haven't played the mode yet (since the game has not been released) removes any possible validity it could have.

Try making this poll 3-4 months after the game has been released and then we'll talk about what gamemodes Gears needs.

CTF is not needed since CTL is a similar gamemode (and in my opinion better, but whatever, to each it's own).



You're making accusations that make no sense. How do you get "my opinion is the only one that matters" out of what I've written?

Also, I would venture to say the majority of this forum has played CTL as nearly everyone here was in the beta. Yet again I point to the MANY threads about changing or removing CTL for something else (like Guardian again).

I'm not going to argue with you because it's pointless for both of us. How about this - I'll make a poll a few months from now to see how many people truly like CTL. Between the playlist population numbers and the poll we'll have a good idea. I'm willing to bet it will be less than 50% like it and the playlist is less played by % than Guardian was (or a real CTF would be).

Pulletlamer
09-15-2011, 10:33 AM
I was referring to your quote of my other post. Anyways it doesn't matter.

I'm not saying you must do this or that. I just said that people's opinion may be different when they have played the gamemode more, which is perefectly reasonable in my opinion.

I don't care at all if CTF gets added, I just won't play it since it's boring as hell IMO. Just don't touch CTL.

Peace off.

Porshapwr
09-15-2011, 10:41 AM
I was referring to your quote of my other post. Anyways it doesn't matter.

I'm not saying you must do this or that. I just said that people's opinion may be different when they have played the gamemode more, which is perefectly reasonable in my opinion.

I don't care at all if CTF gets added, I just won't play it since it's boring as hell IMO. Just don't touch CTL.

Peace off.


lol @ Dane Cook reference. And classic Dane Cook before he went all famous and sucky. Bravo.

And I agree, opinion of CTL could change with time. And it is only my opinion that it will never match a true CTF.

I guess we'll see.

OO629
09-15-2011, 11:49 AM
I totally agree with OP.

Porshapwr
09-15-2011, 11:54 AM
I totally agree with OP.


Welcome aboard brother. :cool:

A CANADIAN
09-15-2011, 12:02 PM
YI'm willing to bet it will be less than 50% like it and the playlist is less played by % than Guardian was (or a real CTF would be).

Totally agree. Just played some Guardian now. Fun times.

Se777eN
09-15-2011, 01:02 PM
Yeah am up for this would be hard though..

Porshapwr
09-15-2011, 01:09 PM
Yeah am up for this would be hard though..

Agreed. It would require a lot of teamwork which IMO is a good thing. Gears has a fantastic tactical play set - let's take further advantage of it.

IThePharmacistI
09-15-2011, 01:12 PM
CTF and FFA ... I know GOW is team based but hell why not try it out.

ForgottenGear91
09-15-2011, 02:39 PM
Could be a good gamemode for gears

Shweatypalms x
09-15-2011, 04:04 PM
I would like to see ctf if it works well in gears.

Excision
09-15-2011, 04:13 PM
I think it would work great in gears but I think running the flag would be too simple. To make the gametype better I think the flagholders movement speed would have to be lower like in Halo.

Porshapwr
09-15-2011, 04:17 PM
I think it would work great in gears but I think running the flag would be too simple. To make the gametype better I think the flagholders movement speed would have to be lower like in Halo.


Make sure to vote in the poll. :)

And yeah I think we all agree the running would need to be slower after further thought. We have suggested the movement speed akin to carrying a boomshield.

Shweatypalms x
09-15-2011, 04:25 PM
I think it would work great in gears but I think running the flag would be too simple. To make the gametype better I think the flagholders movement speed would have to be lower like in Halo.

Well that's what I'm saying, there would have to be some balance things looked into. Running speed for flag carrier, whether or not the flag carrier can shoot while carrying the flag etc.

The game mode itself might also benefit from alternate swaps. I kinda feel this way for all the game modes in general, but this game mode would definitely be better with swaps set specifically for this game mode if it was ever made imo.

Also I think they would have to look into whether or not execution rules would be a better option than their mix of warzone/execution rules for this game mode.

Not sure how much of this was in the op, just throwing it out there.

Fiery Duck
09-15-2011, 08:48 PM
I've always wanted this in Gears. First title update plox?

Undead Paradox
09-15-2011, 10:04 PM
You bring up a lot of good points. Although, it may get a little too "campy," and Epic is trying to steer clear from that all together. Perhaps if Epic could toss in that Gears twist...
Then again, Epic already tried CTF with a Gears twist, and it tasted awful. Which might be why they created CTL, to take the good things from Submission and Guardian and make it more fast-paced, not campy, and intense. If that could happen with a pure CTF gametype, then I'd like to see that come to fruition.

NJ_RILEY
09-15-2011, 11:41 PM
100% supporting a true ctf gametype:D

FatalChaos
09-15-2011, 11:44 PM
I'd rather have a neutral flag (flag spawns in middle of the maps) rather than 2 flag.

If there is a flag mode you should be restricted from roadie running.

TEARO
09-16-2011, 01:25 AM
Yes, I support this idea 100%.

LigHt116
09-16-2011, 05:18 AM
Very Nice..agreed...im sure Epic could find a sweet spot

The Munkey
09-16-2011, 09:21 AM
It should be capture the thrashball instead!

In fact they should just call the mode "thrashball". Put a couple of goals on either side of the map... eh?!?!?

Baltar
09-17-2011, 05:12 AM
Always thought classic CTF is the best multiplayer mode of any game ever. I vote yes. Nothing as simple and elegant as.. They got something over there we want.. lets get it, and kill anyone on the way there and on the way back :)

You get a yes vote, sir.

Obvious gameplay tweaks would have to be enacted (flag carrier gets like a limited roadie run or something, I'd think)

Scuba Steb
09-17-2011, 05:31 AM
if you did have a ctf mode the flag carrier surely wouldnt be able to shoot or roadie run, simply because of how small and square some of the maps are. unless CTF was only playable on certain maps.

i would love a CTF mode though the only reason i played MW2 for so long was CTF, but camping on that game really is an issue.

Fyre
09-17-2011, 06:34 AM
i want attack and defend dammit!!!!

Porshapwr
09-17-2011, 08:23 AM
Thank you everyone for your replies. As expected, a good majority of players would love to see this. Let's keep it going. :)

eVo suicide
09-17-2011, 08:36 AM
Would be a good addition

Swedish Dante
09-17-2011, 11:02 AM
Sure and they could release it but I wouldn't be surprised if Microsoft will charge us for it...

Blindfire21
09-17-2011, 03:54 PM
I like the idea. It sounds like a more strategic gametype for gears............ I'll vote yes

XX C Mox xx
09-17-2011, 04:56 PM
I just want to say, stop trying to turn GOW into Halo or Call of Duty. Gears had a CTF, it was called Submission (which has now being incorporated into Capture the Leader...which if you think about it "Capture the Flag" and "Capture the Leader" basically have the same syntax). Granted it's not multi-flag like halo (since your flag is mobile), but it's still the closest Gears needs to get to a CTF mode.

TDM is the highlight of this game, and tons of people will be playing it. They've already changed enough around, they're not going to add another gametype, and they shouldn't, as it's not needed. Every shooter on the market doesn't need to conform to all the other shooters (if that was the case, Gears probably wouldn't even exist).

LittleSatan
09-17-2011, 05:08 PM
It doesnt sound too bad, but i cant help but think about how much stopping power might affect the flag carrier, even if it is the teams objecive to protect the carrier.

xDIxLaRoCkO
09-17-2011, 05:49 PM
Yes the more gametypes the better imo

Elsambo
09-17-2011, 06:15 PM
Would be amazing, if its played correctly

Porshapwr
09-18-2011, 09:26 AM
Thank you guys. Let's keep it going. :D

ZzZ BrikHog
09-18-2011, 10:54 AM
Yes, A CTF or Bomb gametype would be amazing.

Porshapwr
09-19-2011, 06:56 PM
Bumping for exposure. :)

Pandut
09-19-2011, 07:53 PM
I still say yay. CTF would be insane on Gears :D.

xDIxLaRoCkO
09-19-2011, 10:03 PM
absolutley would be fun change

Luigi649
09-19-2011, 10:24 PM
while it would be very awesome there would be major flaws to it. All you need is one person retro lancer charging to the capure point while 2 people cover him and they win the game easily

Porshapwr
09-21-2011, 08:28 AM
I don't think a simple retro lance charge and 2 people are going to win anything easily. The retro charge is very easy to counter.

Porshapwr
09-23-2011, 08:43 AM
KOTH is obviously a game type that's enjoyed - it's running the 2nd highest population to TDM.

CTL typically has less than 1,000 people playing it in ranked the past few days. I think that really says it all. Let's keep asking for an objective game type that could truly have a solid population playing it.

iFail
09-23-2011, 01:55 PM
Being a long term UT player, I would love to see a CTF mode in Gears of War 3, I reckon it could work very well.

Porshapwr
09-26-2011, 10:41 AM
Being a long term UT player, I would love to see a CTF mode in Gears of War 3, I reckon it could work very well.


10 agreeds!!

Medevacs wXs
09-26-2011, 10:50 AM
I completely agree and have been wishing this would be in gears since gears 1. I also have said there that you should be able to "charge" with the flag. Kinda like the retro charge in gears 3. Plus add a regular excution and I would ALWAYS play this game type. Still I think it should be just 2 rounds, with first to 2 caps. Yes gears can be a fast game, but if you have 2 teams that know how to use there lancers and shottys right. THen games can drag on, which is the kinda gears I LOVE. Don't get me wrong I love capture the leader, and me and my friends play on a regular basis. It's just one of those game types that can go on for a while and be a nial biting process of what to do when. Still a CTF gametype would just be amazing, I also agree with the slower run speed. You should run as slow as you do if you are holding a boomshield. I think you should be able to put the flag down though if you want to use your rifle or shotgun. Just to give people more options and add more tactics to the mode that be can use. Also this gametype would be amazing for MLG. PLEASE epic make a CTF :D

Porshapwr
09-26-2011, 11:00 AM
Agreed on all fronts. Thanks for the support bro - pass the word. Let's keep this going. :)

Leospartan30o
09-26-2011, 11:12 AM
Not before a Bomb gametype.
^_^ I say this

omg, imagine the gore in this type...

TehRe4per
09-26-2011, 11:20 AM
hey anything that gives this game variety i hate how little gametypes their are

Porshapwr
09-26-2011, 04:54 PM
Variety is much needed IMO. Warzone is just TDM with limited lives. Execution at 3 rounds isn't worthwhile anymore. Really the only modes for 5 on 5 are TDM, KOTH, and CTL. And CTL frankly............sucks.

xemplifyy
09-26-2011, 04:58 PM
Even if this wouldn't be my personal favorite gametype to be added (Guardian first in my opinion), I can't say I wouldn't at least give it a shot. CTF gametypes have been done pretty poorly in other shooters, but if it was done well, I could definitely see myself playing it quite a bit. I'll vote yes on the hopes that if it's added, it's implemented well.

Porshapwr
09-26-2011, 05:04 PM
Even if this wouldn't be my personal favorite gametype to be added (Guardian first in my opinion), I can't say I wouldn't at least give it a shot. CTF gametypes have been done pretty poorly in other shooters, but if it was done well, I could definitely see myself playing it quite a bit. I'll vote yes on the hopes that if it's added, it's implemented well.

Thanks bro.


And IMO, I would change CTL back to Guardian (which has been requested by many, many people) and add CTF. That way we get the best of both worlds - the best Gears objective mode along with the best MP objective mode.

Porshapwr
09-27-2011, 10:37 AM
140+ supporters and still climbing. :)

Porshapwr
09-28-2011, 04:51 PM
Friendly bumpity.

dwk
09-28-2011, 05:19 PM
The reason I voted No is because Objective games are already low in number of players and adding another Objective mode that shares some similarities with capture the leader would just spread the numbers even lower and IMO would be pointless and do more harm than good.

Forty
09-28-2011, 05:20 PM
yes i agree !:)

Porshapwr
09-28-2011, 05:21 PM
The reason I voted No is because Objective games are already low in number of players and adding another Objective mode that shares some similarities with capture the leader would just spread the numbers even lower and IMO would be pointless and do more harm than good.


Thanks for your opinion. That said, KOTH actually is 2nd in players out of all the modes only behind Team Deathmatch. It has substantially more players than Execution, Warzone, and Wingman on a daily basis.

Also, let's face facts - Capture the Leader is a disappointment. It loses every poll on here and it's playlist population is incredibly low. It's just not a good game type.

IXxRolandxXI
09-29-2011, 08:23 AM
Great idea Porsha, you know I'm down with this. With the loss of Guardian CTF would be right up my alley. Some of my fondest MP nights have been in CTF playlists. Matter of fact, I'm pretty sure CTF would be all I'd play.

@ some of the people who said CTL is close enough to CTF, I have to disagree. These two play lists would be worlds apart. Standing and holding the leader wouldn't have the same tension filled game play that trying to score that last flag to win would. Imo of course.

TheWickedEnd
09-29-2011, 08:42 AM
Would be great but only if they gave us bigger maps for this specific mode ><

Porshapwr
09-29-2011, 09:37 AM
Great idea Porsha, you know I'm down with this. With the loss of Guardian CTF would be right up my alley. Some of my fondest MP nights have been in CTF playlists. Matter of fact, I'm pretty sure CTF would be all I'd play.

@ some of the people who said CTL is close enough to CTF, I have to disagree. These two play lists would be worlds apart. Standing and holding the leader wouldn't have the same tension filled game play that trying to score that last flag to win would. Imo of course.

Indeed. And absolutely it would be all I play with TDM.


Would be great but only if they gave us bigger maps for this specific mode ><

This is Gears though - close brutal combat (most of the time). Attack/Defend style could be epic.

Nayr
09-29-2011, 10:00 AM
Gears needs better spawns for CTF to work. I've always liked the idea, Epic just doesn't want to do traditional gametypes, except for TDM, which they put their own annoying spin on.

-Raven-
09-29-2011, 10:01 AM
No just because I greatly prefer Epic putting their own twists on gametypes. After all, I still think Submission was the greatest gametype to ever have been created but it was killed by its own community when they figured out that you can just plant mines near spawn and farm players.

__Blaz0__
09-29-2011, 10:10 AM
Actually, I'm kind of shocked that Gears never had a CTF gametype seeing as how great fun it always was in Unreal games. I would love to see one.

Porshapwr
09-29-2011, 10:13 AM
Actually, I'm kind of shocked that Gears never had a CTF gametype seeing as how great fun it always was in Unreal games. I would love to see one.

No doubt. It would be amazing.

Porshapwr
09-29-2011, 04:38 PM
153 and counting............

Porshapwr
09-30-2011, 12:05 PM
156..........

MDStocken
09-30-2011, 12:09 PM
Definitely need a new game type, feels a bit stale at the minute.

Abracadavre
10-02-2011, 02:02 PM
I voted Yes

I was a huge Guardian fan in Gears 2.

I have to say that the thing I enjoyed the most about it was, how you could be pinned down by the other team while protecting your leader but you could get yourself out of the toughest situations on that [ Kind of like how you explained being the flag holder would be like ]

I played some rough matches && thought I was going to lose but the feeling of actually winning was amazing.

I was disappointed by CTL, I`ve played a good few hours on it && sometimes it ends so quickly, it seems short && not fulfilling enough.

I would love to play CTF, sounds like a amazing game type && technically it doesn`t always have to end in 5mins?

I`ve played guardian matches that have lasted 24 mins because the game can go either way, your team could get the flag but get annihilated by the other team && have to try again.

Sounds like something Gears 3 needs as CTL doesn`t really excite me at the moment && I`m not a huge fan of the other game types except King of The Hill && maybe Team Deathmatch - but its full of spawn campers.

Xx JUKE xX
10-02-2011, 02:16 PM
It's like you said OP, it's all about the tension and speed. And from my experience, all CTF does is encourage players to sit and boost their stats TO THE MAX while defending the flag. Talk about a camper's paradise, I just feel that this will halt all movement in Gears from the get-go for certain players. Be as it may, I think we have enough kill-oriented game modes that encourage slow gameplay what with people camping corners with retro/DBS. I can only imagine how poor I'll do every match because this will be the primary strategy for just about everybody... And I won't sit here and "adapt" to CTF simply because nobody wants to make a push.

Again, that's all people do, is camp the flag. It's like not using a DBS, all you are doing is handicapping yourself if you don't camp just as hard. If this game mode was introduced, I'd probably just never play it. If I wanted my only options to be either camp or die to campers, I'd go play TDM. Gears doesn't need an objective-based camp mode. That's the whole reason CTL was introduced, to avoid that type of gameplay, among other reasons.

Fro0t_Lo0ps
10-02-2011, 02:44 PM
Yes yes and yes!

But epic will never add it. Like always.

Porshapwr
10-03-2011, 02:46 PM
160+...........

Rotiii
10-03-2011, 03:58 PM
I honestly don't understand why this wasn't brought up earlier. This is genius in my opinion.

Quilty
10-03-2011, 05:42 PM
I'd say yes, it would be incredibly fun. Although my ideal version wouldn't cause the player to slow down at all.

Gears of War is so unique in it's perspective and cover-based mechanics that I think it would be a perfect gameplay type to highlight those features. My favorite thing to do in Gears is to mimic skilled players that wall bounce and slide from cover to cover in a fluid motion.

Now I understand how easy it would be to get from one end of the map to the other if you were able to roadie run and slide into cover as normal. But some measures to prevent this would be:

-Only way to score is to have your flag still at the base uncaptured
- Player indicator over flag carrier's head (like player marking now but permanent and visible through walls and cover)

and no weapons available for them except the flag, as you said.

jigger
10-04-2011, 07:24 AM
I'd be all for CTF in gears, Hell, I'd even be fine with meatflag making a return if we can't have true CTF.

CommandoHoFF
10-04-2011, 09:09 AM
It can't be 2 rounds, it would be too long even with 2 caps. You said it would be the most gamemode, no it won't. Why?? you might ask. Well KoTH and TDM are two already proven gametypes with lots of players, what you want added is a mediocre CTF gametype which would play out terrible anyway since we have 10 weapons every map including ink spawns at spawn (lol)

This is poor compared to the Classic/Bomb gametype.

Narcistic
10-04-2011, 09:12 AM
A definate yes for me

Porshapwr
10-04-2011, 10:27 AM
It can't be 2 rounds, it would be too long even with 2 caps. You said it would be the most gamemode, no it won't. Why?? you might ask. Well KoTH and TDM are two already proven gametypes with lots of players, what you want added is a mediocre CTF gametype which would play out terrible anyway since we have 10 weapons every map including ink spawns at spawn (lol)

This is poor compared to the Classic/Bomb gametype.


Your reasoning for CTF not working is due to having 10 weapons on every map including Ink grenades.

You then say that a bomb gametype would work well.



Good posting.

Porshapwr
10-05-2011, 01:30 PM
Closing in on 200 supporters and an overwhelming majority. :D

Maddmonkey
10-05-2011, 01:39 PM
Would love this gametype!

ZiggyFenix
10-05-2011, 01:40 PM
i support this idea.
Never really thought if it, but now that i do it sounds very exciting.

I'd like to see this go somewhere.

Massacre_Brah
10-05-2011, 01:44 PM
Instead of having so many caps per round just have a 2:30 time limit and as many caps as you can to win the round. Then switch sides, same rules. If the other team caps as many flags as you did over all it goes into an overtime. Same rules most caps win

Porshapwr
10-05-2011, 01:54 PM
Would love this gametype!


i support this idea.
Never really thought if it, but now that i do it sounds very exciting.

I'd like to see this go somewhere.

Thank you gents.



Instead of having so many caps per round just have a 2:30 time limit and as many caps as you can to win the round. Then switch sides, same rules. If the other team caps as many flags as you did over all it goes into an overtime. Same rules most caps win

Not a bad idea - that way matches can be a set time rather than dragging out or setting a limit. I will add to the OP.

IXxRolandxXI
10-06-2011, 10:23 AM
Indeed. I think a timed match would work great. Either way I want a CTF playlist NAO!! I need a fun objective playlist to sink my teeth into. CTL is just dull to me.

Porshapwr
10-06-2011, 10:39 AM
Regardless about CTF specifically, Gears 3 truly does need a new objective game type. KOTH is fun but it's the only one working. CTL is dull and unpopular.

PANDEMlC
10-06-2011, 10:48 AM
It'd be neat but Epic would need to completely redesign the spawn system. The very few set spawns they have and lack of spawn detection would make this gametype pretty random. Especially if we had 5 sec spawn protection on like koth.

Porshapwr
10-06-2011, 11:00 AM
I agree but to be fair, the spawning needs work in general.

Jak Swift
10-06-2011, 11:30 AM
Wouldent work, if i held a flag i can bet my life on it i can get from one point to another without even being hit.

Porshapwr
10-06-2011, 11:46 AM
Wouldent work, if i held a flag i can bet my life on it i can get from one point to another without even being hit.


lolwut? You would be moving slower than anyone else on the other team, unable to cover, and unable to use any guns. Why would you make such a statement? Did you even read through the thread?

IXxRolandxXI
10-06-2011, 11:51 AM
lolwut? You would be moving slower than anyone else on the other team, unable to cover, and unable to use any guns. Why would you make such a statement? Did you even read through the thread?

Shhhhh, he haz the magiks powers.

Shame on the other team if they couldn't at least get you in the red zone lol.

assainator117
10-06-2011, 12:45 PM
Not before a Bomb gametype.
ohhh bomb gametype sounds like it would be EXPLOSIVE amounts of fun :P

ReKaNo
10-06-2011, 01:25 PM
A CTF gametype sounds fun. (CTL can be oodles actually)...this being Gears of War, flag runner would have 1 weapon...The Flag. Give it the attack animation properties of the Clever. Only allow a set number of swings before it breaks in half the respawns at the base it came from.

However, I am in agreement in the fact a "Resonator" (bomb) gametype needs to happen as well.

Madman Redux
10-06-2011, 01:31 PM
Yes, absolutely. I'd love to see more strategic objective gametypes in Gears of War.

Porshapwr
10-06-2011, 01:46 PM
A CTF gametype sounds fun. (CTL can be oodles actually)...this being Gears of War, flag runner would have 1 weapon...The Flag. Give it the attack animation properties of the Clever. Only allow a set number of swings before it breaks in half the respawns at the base it came from.

However, I am in agreement in the fact a "Resonator" (bomb) gametype needs to happen as well.


Yep - I think we all agree that the flag would be a melee weapon and even have a unique execution (should you choose to waste your time while holding the flag - maybe worth a lot of extra XP?).



Yes, absolutely. I'd love to see more strategic objective gametypes in Gears of War.

Agreed my friend.


Almost at 200 votes. Let's hit that today. :D

DL Big Red
10-06-2011, 01:51 PM
i love the idea, ESPECIALLY the flag execution....brilliant. however the running with the flag personally either dont let them run or make it slower than running with the boom shield. the maps (aside from the stupid sandbar) are very small

Porshapwr
10-06-2011, 02:50 PM
i love the idea, ESPECIALLY the flag execution....brilliant. however the running with the flag personally either dont let them run or make it slower than running with the boom shield. the maps (aside from the stupid sandbar) are very small


True - some maps are quite small for this. Epic could limit the maps for CTF and also work this out in play testing.

Thanks for the vote!

H0rr0r Sc0pe
10-06-2011, 03:07 PM
I'd like to add to the flag being used as a melee weapon suggestion. Perhaps the flag could make use of something similar to the bayonet charge too, impaling enemies on the sharp end.

Flame Theron
10-06-2011, 03:08 PM
Beats playing CTL.

Porshapwr
10-06-2011, 03:15 PM
I'd like to add to the flag being used as a melee weapon suggestion. Perhaps the flag could make use of something similar to the bayonet charge too, impaling enemies on the sharp end.

I believe someone else suggested that too. Would be awesome but the problem is that it would allow the flag carrier to move faster so I doubt that would work.


Beats playing CTL.

What doesn't? lol

anxiety alchemist
10-06-2011, 06:13 PM
that would be pretty interesting

Medevacs wXs
10-06-2011, 06:31 PM
I think I posted on this thread before, but I'm feeling lazy and I'll just posted what I have said before about CTF. I lovve the idea and I also like the flag execution idea. Also I think they some add a retro stab charge to the flag. However, I think that once a person is down the flag should drop to the ground, and shouldbe a automatic touch return. I just think a timer for the return would creat more problems then it would make great suspensfull game moments.

urth
10-06-2011, 06:34 PM
i agree if its balance with how the game play, maps are a lil small + cover makes killing the flag carrier hard.

Porshapwr
10-07-2011, 10:08 AM
Agree on returning the flag with a touch and not timer. I think that would help balance out the map size and cover.


We passed 200 votes and better yet, the last 20 or so votes have all been "Yes". :D

Porshapwr
10-07-2011, 05:10 PM
207.......with all recent votes being "yes"

BiioHaazard
10-07-2011, 05:15 PM
love the idea bro ;)

Leon962
10-07-2011, 09:13 PM
The only thing that might be a problem in this gametype is spawn trapping because that would be dumb if the other team could spawn on your side and take the flag. Neutral flag gametype would be better imo or a one flag. Unless koth spawns could be implemented correctly for it

or, just thought of this, capture the cleaver? I know it sounds stupid, but maybe here's the story for it.

The Cog want the cleaver because it has lambent tissue on it, which Adam Fenix needs to destroy the lambent. Locust don't want them to get it because then they'll die too, like in the campaign. have it be like 5 mins long, and the team with the cleaver at the end of the round wins that round.

Porshapwr
10-08-2011, 04:22 PM
Capture the Cleaver. LOL


214 votes...............with last 35 or so being all yes. :D

Porshapwr
10-10-2011, 10:09 AM
Le wild bump appears...........

TH3 G0DFATHR
10-11-2011, 12:13 PM
I'd freakin love a REAL CTF gametype.

Losthursday
10-11-2011, 12:19 PM
I always forget to read this thread because I've wanted to specially since I want some diversity in the game modes. I would love this option. I don't know about the flag mechanics but this concept used in it's true form could be a ton of fun. I can see this in Sandbar working really well.

bobbyxavi
10-11-2011, 12:38 PM
I would like it so much better than capture the leader.
Voted yes.

Medevacs wXs
10-11-2011, 01:12 PM
Im going to help with the bumping, because I have always wanted to see a CTF

KakashiiX2
10-11-2011, 01:15 PM
Hell yea!! ****.. it's the one thing I loved about EPIC and Unreal tournament so much. It would be nice to have announcers for the cap.. and shouts for killing sprees ajajaja (ok now I am being an Unreal Tournament fanboy lol)

Porshapwr
10-11-2011, 01:17 PM
Oh snap - thanks fellas.

Medevacs wXs
10-11-2011, 02:29 PM
bumpdy bump

AfterTheFire
10-11-2011, 02:32 PM
Movement speed and weapon usage should be the same as the Boomshield.
Slower movement, can still roadie run and use a pistol only

x M R A Z Z Y x
10-12-2011, 12:55 PM
This is a great idea, And for some reason its starting to remind me of UT99

Porshapwr
10-12-2011, 01:02 PM
Good looking out guys. Up to 230 supporters........... :)

Porshapwr
10-13-2011, 10:09 AM
Almost at 80% approval (4:1)

IXxRolandxXI
10-13-2011, 12:35 PM
Movement speed and weapon usage should be the same as the Boomshield.
Slower movement, can still roadie run and use a pistol onlyAgreed. I think that'd make it fair, but also allow a flag melee.

Porshapwr
10-14-2011, 09:57 AM
Personally, I wouldn't give the flag carrier the ability to shoot at all. The pistol damage is too high in this one and the maps too small. Flag carrier should have flag melee and that's all.

StuartD_MFC
10-14-2011, 10:04 AM
sounds very fun and enjoyable. I have always enjoyed a CTF gametype if its well thought out. In terms of spawn areas and where the flags are located etc.

Porshapwr
10-14-2011, 10:11 AM
sounds very fun and enjoyable. I have always enjoyed a CTF gametype if its well thought out. In terms of spawn areas and where the flags are located etc.

Yeah, it would certainly take some playtesting on Epic's part. But just the setting, characters, movement, play style of Gears IMO makes it the perfect breeding ground for an amazing CTF mode.

Threnody
10-14-2011, 10:16 AM
You've got my vote. Considering CTF has always been my favourite game type in the Unreal Tournament games, I'm sure I'd enjoy the hell out of it in Gears.

Now, I wouldn't give the flag carrier the ability to shoot. How about making the flag a heavy melee weapon to be carried the same as the cleaver? I think the cleaver handles perfectly as a flag, think about it: you can jog at normal speed and be able to swing it as a weapon, or you can roadie run with it at the risk of being defenseless and unable to attack. :)

Porshapwr
10-14-2011, 10:37 AM
You've got my vote. Considering CTF has always been my favourite game type in the Unreal Tournament games, I'm sure I'd enjoy the hell out of it in Gears.

Now, I wouldn't give the flag carrier the ability to shoot. How about making the flag a heavy melee weapon to be carried the same as the cleaver? I think the cleaver handles perfectly as a flag, think about it: you can jog at normal speed and be able to swing it as a weapon, or you can roadie run with it at the risk of being defenseless and unable to attack. :)


Agreed as do most of us I believe. We even want a flag execution. :D

4evrAussie
10-14-2011, 10:50 AM
Yes, yes, and Hell YES to CTF game mode, especially if there is a flag specific execution. Maybe plant the flag in the enemy's back perhaps? ; )

Lifeshaper
10-14-2011, 10:55 AM
I'd love a CTF, I've played a lot of halo before i started play Gears and my fav. gametype was CTF and its really amusing to watch as well.

I vote yes

Porshapwr
10-14-2011, 11:00 AM
Yes, yes, and Hell YES to CTF game mode, especially if there is a flag specific execution. Maybe plant the flag in the enemy's back perhaps? ; )


I'd love a CTF, I've played a lot of halo before i started play Gears and my fav. gametype was CTF and its really amusing to watch as well.

I vote yes


Thanks for the support fellas.

olsaltee
10-14-2011, 11:03 AM
You should have plenty of support by now. Would play that mode as much as i play warzone and execution. Dont care much for TDM or KOTH but if they did a CTF i would be all over it.

Amphedark
10-14-2011, 11:04 AM
I would go for a true-form CTF mode for Gears... it would be very fun, I think. I'm sure Epic of all people could pull off capture the flag. xD

Porshapwr
10-14-2011, 11:13 AM
You should have plenty of support by now. Would play that mode as much as i play warzone and execution. Dont care much for TDM or KOTH but if they did a CTF i would be all over it.

Of the last 60 or so votes, there have been literally 2 or 3 "No"s. :)



I would go for a true-form CTF mode for Gears... it would be very fun, I think. I'm sure Epic of all people could pull off capture the flag. xD


Epic knows how to make CTF right. Unreal Championship CTF was amazing. With Gears movement, personality, game play it could be incredible.

Zepmac
10-14-2011, 12:45 PM
Options are always good, sounds like fun too.

Porshapwr
10-14-2011, 01:00 PM
Options are always good, sounds like fun too.

240th. :)

iFury
10-14-2011, 01:01 PM
yay another gametype where people wouldnt go for the flag and just whore kills. this is ****ing gears of war people. TDM doesn't even belong here.

Porshapwr
10-14-2011, 01:06 PM
yay another gametype where people wouldnt go for the flag and just whore kills. this is ****ing gears of war people. TDM doesn't even belong here.

Yeah, lets play the same 1 game mode for 6 years straight. Brilliant idea to advance a franchise and add variety for its players.

iFury
10-14-2011, 01:19 PM
Yeah, lets play the same 1 game mode for 6 years straight. Brilliant idea to advance a franchise and add variety for its players.

That's how they have done it, and look. It works even the host advantage since dedicated servers and xbox don't go together.

Porshapwr
10-14-2011, 01:34 PM
That's how they have done it, and look. It works even the host advantage since dedicated servers and xbox don't go together.

http://tenfifteen.net/sig/colin-disappointed.gif

IXxRolandxXI
10-14-2011, 01:56 PM
That's how they have done it, and look. It works even the host advantage since dedicated servers and xbox don't go together.

http://dc373.4shared.com/img/NWl8CVFY/OMG-cat.gif

Porshapwr
10-14-2011, 01:57 PM
http://img.izismile.com/img/img2/20091009/wtf_gifs_46.gif

Threnody
10-14-2011, 02:33 PM
Dat Technoviking alone is worth 50 more votes in favor.

iFury
10-14-2011, 02:35 PM
Point proven nothing to say GG. Have fun begging EPIC to turn this game into call of duty in 3rd person.

Porshapwr
10-14-2011, 02:40 PM
Dat Technoviking alone is worth 50 more votes in favor.

Agreed.


Point proven nothing to say GG. Have fun begging EPIC to turn this game into call of duty in 3rd person.

You've had nothing to say from the start and you're in the far minority along with being WAY too serious. This thread and this game are not SRS. Relax. If you don't like the idea move on.

iFury
10-14-2011, 02:43 PM
Agreed.



You've had nothing to say from the start and you're in the far minority along with being WAY too serious. This thread and this game are not SRS. Relax. If you don't like the idea move on.

Because every gow player uses the forums? Right. I (seriously) ****ing laughed out loud when i saw Gears of War and Capture the flag in the same sentence. So thanks for that.

Porshapwr
10-14-2011, 02:48 PM
Because every gow player uses the forums? Right. I (seriously) ****ing laughed out loud when i saw Gears of War and Capture the flag in the same sentence. So thanks for that.


You're welcome. At least you learned to laugh. It's progress. Next up: developing a control over your own vanity. :cool:

IXxRolandxXI
10-14-2011, 02:51 PM
Because every gow player uses the forums? Right. I (seriously) ****ing laughed out loud when i saw Gears of War and Capture the flag in the same sentence. So thanks for that.

Your only argument for not having a CTF in GOW3 would be that it'd feel like a COD game?

BTW, COD hasn't done CTF right since COD 1-2.

The OP has laid down some very reasonable points about why CTF and GOW would go together perfectly. I can understand not agreeing with it, if you had counter points, but mentioning COD on this forum, in any debate, just isn't good enough. I know you must have some better points than that, and that's what the thread is for.

So let's hear them. Don't make me break out with OMG cat again.

Porshapwr
10-14-2011, 02:55 PM
The only point he's made so far has been "people camping for kills".


1. It's a single point.

2. It's not valid as you can say that about EVERY objective game mode in nearly EVERY competitive MP game. KOTH and CTL in Gears 3...........people will just go for kills. Guardian in Gears 2 the same thing. Any objective mode in Halo (CTF, Assault, King of the Hill, etc...) some will just go for kills, Unreal, COD, Battlefield, etc...... You're ALWAYS going to have people who don't play the objective in those game modes. But that's why you have a team that focuses on winning regardless of K/D. That's what objective game modes are all about.

Gears 2 Guardian was the 2nd most popular game mode in the game and guess what? Some would just go for kills. Did it ruin the mode or lower its popularity? Nope.


As I already said, he has no point. He has an opinion. He's in the "No" column. Done - move along.

Crammer
10-14-2011, 03:48 PM
I've always wanted a CTF in gears, but there's a few problem 1st being map size we need maps big enough like Sandbar. The 2nd problem is we need more than 5vs.5 (maybe 8vs.8). The 3rd problem is in Gears you can infinitly run so for CTF i would make it were you can run only for so long and then need to take a breather (i know people are guna say no not COD, it's in alot of games) too me honesty i think gears is the only game i've played with infinite run. those 3 things will need to be dealt with.

EDIT: also spawns. i would have set spawn you can only spawn on your side, but i would have 7 or so different spawn locations perside and 5seconds spawn protection.

Crammer
10-14-2011, 03:54 PM
Even if this wouldn't be my personal favorite gametype to be added (Guardian first in my opinion), I can't say I wouldn't at least give it a shot. CTF gametypes have been done pretty poorly in other shooters, but if it was done well, I could definitely see myself playing it quite a bit. I'll vote yes on the hopes that if it's added, it's implemented well. and what did othere shootes get wrongs. it's a pretty cut and clear. it's would be pretty hard to mess up CTF it's simply two flags and cap lol

Vancouva
10-14-2011, 05:47 PM
It would be brilliant in Gears 3. Epic have made CTF with UT, they should do it with Gears. It would be a hell of a lot more popular, and FUN then Capture the Leader.

This would be an excellent game mode, please consider adding it Epic.

Porshapwr
10-17-2011, 11:39 AM
Monday morning bumptacular.

LOLBearPig
10-17-2011, 11:42 AM
its not the maps that will stop this from being a gamemode but its the respawns that will stop this game mode from being enjoyable

Threnody
10-17-2011, 11:57 AM
its not the maps that will stop this from being a gamemode but its the respawns that will stop this game mode from being enjoyable
Current respawns, for sure... but if each team has a flag base, Epic could set the players to always respawn in their base, like in every CTF game out there. That'd work, I think, and it doesn't sound hard to implement.

Amphedark
10-17-2011, 04:41 PM
-shifty eyes- BUMP! :)

Porshapwr
10-18-2011, 12:03 PM
Current respawns, for sure... but if each team has a flag base, Epic could set the players to always respawn in their base, like in every CTF game out there. That'd work, I think, and it doesn't sound hard to implement.


Agreed. One thing we need to avoid is thinking of an existing mode (like TDM) and just picturing them throwing flags in it. CTF is unique and as I've stated would require play testing on Epic's part for things like spawns, movement speed, time limits, and flag carrier attributes.


-shifty eyes- BUMP! :)

Thank you!

$5 an Hour
10-18-2011, 12:03 PM
I would like a true Guardian gametype.

Porshapwr
10-18-2011, 01:28 PM
Haha we need Guardian to come back and CTF to be added. I would be ecstatic.

HuskyG
10-18-2011, 01:34 PM
CTF is amazing. I would love to have it in this game. It could definitely be made to work.

DL Big Red
10-18-2011, 01:42 PM
I think the touch respawn for the flag would be good...only make it so you have to press the pick up button to do so...not just walk through it make it an interactive flag touch respawn.

seasoned gear head
10-18-2011, 01:45 PM
i think they should bring annex back and make king of the hill like it used to be or make it a ctf style game type

Crammer
10-18-2011, 01:46 PM
nah nah nah nah nah nah hey hey never going to happen cause Gears of war is unique. lol don't you hate when people say NO becasue Gears needs a gears twist on everything. lol. i support some things should just stay the same and classic CTF is one of them

I Cryptik I
10-18-2011, 01:50 PM
I would love to see CTF.

Since ya know, the killed KOTH.

HuskyG
10-18-2011, 02:13 PM
nah nah nah nah nah nah hey hey never going to happen cause Gears of war is unique. lol don't you hate when people say NO becasue Gears needs a gears twist on everything. lol. i support some things should just stay the same and classic CTF is one of them

King of the hill is the exact same thing as HQ in CoD. Gears didn't break the mold with that one but its still awesome

Darkbladex96
10-18-2011, 05:02 PM
I just dont know, i dont like the levels in gears enough....

If that level with the rain was here here the yes.

Porshapwr
10-19-2011, 07:10 AM
nah nah nah nah nah nah hey hey never going to happen cause Gears of war is unique. lol don't you hate when people say NO becasue Gears needs a gears twist on everything. lol. i support some things should just stay the same and classic CTF is one of them


It drives me crazy. I mean seriously, I'm active in many gaming communities and I know of no other community that is so close minded to their game having variety. I swear half these people just want Gears 1 with Gears 3 graphics.


Anyway, we've passed 270 yes votes. I figured 250 would be solid at the start but why stop now? :)

Porshapwr
10-20-2011, 11:32 AM
Updated the OP to show 270+. :)

Medevacs wXs
10-20-2011, 11:54 AM
And I shall continue to bump bump bump

IXxRolandxXI
10-21-2011, 02:03 PM
wow, 274 yes, 75 no.

To all the 75's, wtf people? How is having another game mode a bad thing?

Viva la CTF!!!!!!!!!

Dizzy Ballin
10-21-2011, 02:40 PM
Spawn protection could be bad. Imagine blood drive for example. If the flag is at the top of the stairs and the enemy spawn is right next to it, with spawn protection they can easily take you out. I support this playlist because i have always wated a ctf game mods, but some more thinking has to go into it

PreludeToHatred
10-21-2011, 02:50 PM
I would like and play this. Doubtful it'd happen though, wish wish wish they left Guardian alone and added something like this, but with this CTL around I don't see it.

Raul Legend 1
10-21-2011, 02:55 PM
I would like to play something like this in gears 3 :)

Porshapwr
10-24-2011, 11:53 AM
Agree about Guardian but that is another battle we have to fight (although we shouldn't have to).

Medevacs wXs
10-24-2011, 11:54 AM
Ohh it's back on top page, time to bump some more. :D

james288gto
10-24-2011, 12:04 PM
Yet another brilliant thread that has passed me by!

Love it Porshapwr. More objective games can never harm the game. I play CTL mostly but would love another objective gametype to dive into. I'm not worried about matchmaking times because I always find a match quicker in CTL than I do in TDM so that's not an argument. Good stuff. :)

Porshapwr
10-24-2011, 12:08 PM
Yet another brilliant thread that has passed me by!

Love it Porshapwr. More objective games can never harm the game. I play CTL mostly but would love another objective gametype to dive into. I'm not worried about matchmaking times because I always find a match quicker in CTL than I do in TDM so that's not an argument. Good stuff. :)

Thank you sir. :)


And agree, Gears really needs more objective game types.


Off topic - your name a reference to the Ferrari 288 GTO by chance?

james288gto
10-24-2011, 12:20 PM
Yes mate! Its my dream car.

Holy s*** I never noticed the Porsche in your name before. :eek: A fellow car lover I see...

Porshapwr
10-24-2011, 01:39 PM
Yes mate! Its my dream car.

Holy s*** I never noticed the Porsche in your name before. :eek: A fellow car lover I see...


288 GTO is my favorite car of all time in terms of looks. I have a matchbox of it sitting in front of me right now on my work desk. It's a stunning car. :)

It's surrounded by a Porsche GT1 Lemans car and two GT3s. Yes I'm a Porsche fanatic and I'm working towards realizing my dream of getting a GT3 here in the near future. :D

james288gto
10-24-2011, 06:22 PM
I wish I had a nice 1/18 version to sit beside my Enzo, kinda like the old and the new. Haven't got round to buying one yet. I think if I had a GT3 I would sleep in it. :)

gravitee
10-25-2011, 03:22 AM
I think this would be a great addition!

HippoKillin
10-25-2011, 10:17 AM
Gears of War2 had Submission and Gears of War 3 has Capture the Leader. Both are Capture the flag game types but the flag is a person.

Porshapwr
10-25-2011, 10:28 AM
I wish I had a nice 1/18 version to sit beside my Enzo, kinda like the old and the new. Haven't got round to buying one yet. I think if I had a GT3 I would sleep in it. :)

Haha I actually have a 1/18th 288 GTO (I collect them). Hard find and paid almost $50 for it.


I think this would be a great addition!

Thanks!


Gears of War2 had Submission and Gears of War 3 has Capture the Leader. Both are Capture the flag game types but the flag is a person.

Not sure if you read OP but they really aren't the same thing. They play out very differently.

ecuaricankid
10-25-2011, 12:51 PM
seems cool only because sometimes having a captured body you cant do some of the things you would want to do with a flag in your hand like use your shotty ;) but i see it as tedious its the same thing to make another gametype like this is pointless i say bring back guardian or old school playlist. But guardian will be scary for gow3 because of all the new weapons that kill you so fast lol the leader would never survive.

WertyJ
10-25-2011, 01:58 PM
Well written, good idea, I'd play it, also, OP I might copy your sig, if you don't mind.

Porshapwr
10-25-2011, 01:59 PM
Well written, good idea, I'd play it, also, OP I might copy your sig, if you don't mind.


Please do. :)

Dead Faceism
10-25-2011, 02:01 PM
capture the cleaver :D

XOmn1cide3X
10-25-2011, 02:12 PM
Love this idea op. Voted yes and gave you five stars on the thread:)

Porshapwr
10-25-2011, 03:21 PM
Love this idea op. Voted yes and gave you five stars on the thread:)

Thank you and I believe you were vote # 300. :)

Porshapwr
10-26-2011, 11:32 AM
It's Tuesday.


Just sayin............ :p

Vv Mr Goodcat
10-26-2011, 11:44 AM
cracking idea i think the timer based round would be better. can you imagine this on sandbar awesome.

james288gto
10-26-2011, 09:41 PM
Break from work style bump...

Porshapwr
10-27-2011, 01:52 PM
cracking idea i think the timer based round would be better. can you imagine this on sandbar awesome.

Indeed it would be. Thanks :)

Porshapwr
10-28-2011, 10:27 AM
Happy Friday Morning to all, and to all Gears players a great CTF game mode.

james288gto
10-28-2011, 02:31 PM
Is it Friday night already? Indeed it is.... Happy Halloween weekend Gears....

Scurdie
10-28-2011, 02:35 PM
310th supporter yay ^^

Wade2193
10-28-2011, 02:43 PM
Yes, CTF game modes are always fun I find, as long as both teams go for the objectives.