AndyPandy
09-12-2011, 06:32 AM
Hi EPIC,
lets see how long this section lasts, before it gets flooded with questions like "How to make XY like in game XY" or "My weapon is black! HELP" :)
My Problems Links, they all still causing problems even in the latest release of UDK:
MoveToward/Pathing behaves differently in "PlayInEditor" vs "Start Level on PC"? (http://forums.epicgames.com/showthread.php?t=818902)
Corner Cutting while in MoveTorward and bad Wall Hiting? (http://forums.epicgames.com/showthread.php?t=818583)
Pls fix and document GameAICommand, thx (http://forums.epicgames.com/showthread.php?t=817047)
Request for better documentation for Ai, Navmesh and Pathnode system. (http://forums.epicgames.com/showthread.php?t=817041)
Warning: Kismet nodes and prefabs do not copy & paste! (http://forums.epicgames.com/showthread.php?t=799229)
overriding a inherited "auto" state fails, without a compiler warning? (http://forums.epicgames.com/showthread.php?t=801096)
Strange compiler bug with interfaces? (http://forums.epicgames.com/showthread.php?t=799107)
Cant assign archtypes via "Use selected Object" button. (http://forums.epicgames.com/showthread.php?t=794036)
Crash on "reset to default" for actor component references inside archtypes. (http://forums.epicgames.com/showthread.php?t=790457)
Actor "TickFrequency" not really doing anything. (http://forums.epicgames.com/showthread.php?t=771112)
SkelController not updating offscreen (SkelControlSingleBone vs SkelControlLookAt) (http://forums.epicgames.com/showthread.php?t=769973)
Bug in RInterpTo() and InterpSpeed input? (http://forums.epicgames.com/showthread.php?t=768936)
Prefabs and Kismet code "Ghosts" Sequences. (http://forums.epicgames.com/showthread.php?t=763001)
Export kismet seq from a prefab. (http://forums.epicgames.com/showthread.php?t=768486)
"ReplacementPrimitive" member inside PrimitiveComponent always marks modified. (http://forums.epicgames.com/showthread.php?t=763617)
Bugged Archtype updates/save logic. (http://forums.epicgames.com/showthread.php?t=763570)
Ability to alter the "AudioDevice/Camera" Listeners location. (http://forums.epicgames.com/showthread.php?t=763358)
SequenceEvent.CheckActivate() and the "final" flag? (http://forums.epicgames.com/showthread.php?t=763338)
Thx Andy
lets see how long this section lasts, before it gets flooded with questions like "How to make XY like in game XY" or "My weapon is black! HELP" :)
My Problems Links, they all still causing problems even in the latest release of UDK:
MoveToward/Pathing behaves differently in "PlayInEditor" vs "Start Level on PC"? (http://forums.epicgames.com/showthread.php?t=818902)
Corner Cutting while in MoveTorward and bad Wall Hiting? (http://forums.epicgames.com/showthread.php?t=818583)
Pls fix and document GameAICommand, thx (http://forums.epicgames.com/showthread.php?t=817047)
Request for better documentation for Ai, Navmesh and Pathnode system. (http://forums.epicgames.com/showthread.php?t=817041)
Warning: Kismet nodes and prefabs do not copy & paste! (http://forums.epicgames.com/showthread.php?t=799229)
overriding a inherited "auto" state fails, without a compiler warning? (http://forums.epicgames.com/showthread.php?t=801096)
Strange compiler bug with interfaces? (http://forums.epicgames.com/showthread.php?t=799107)
Cant assign archtypes via "Use selected Object" button. (http://forums.epicgames.com/showthread.php?t=794036)
Crash on "reset to default" for actor component references inside archtypes. (http://forums.epicgames.com/showthread.php?t=790457)
Actor "TickFrequency" not really doing anything. (http://forums.epicgames.com/showthread.php?t=771112)
SkelController not updating offscreen (SkelControlSingleBone vs SkelControlLookAt) (http://forums.epicgames.com/showthread.php?t=769973)
Bug in RInterpTo() and InterpSpeed input? (http://forums.epicgames.com/showthread.php?t=768936)
Prefabs and Kismet code "Ghosts" Sequences. (http://forums.epicgames.com/showthread.php?t=763001)
Export kismet seq from a prefab. (http://forums.epicgames.com/showthread.php?t=768486)
"ReplacementPrimitive" member inside PrimitiveComponent always marks modified. (http://forums.epicgames.com/showthread.php?t=763617)
Bugged Archtype updates/save logic. (http://forums.epicgames.com/showthread.php?t=763570)
Ability to alter the "AudioDevice/Camera" Listeners location. (http://forums.epicgames.com/showthread.php?t=763358)
SequenceEvent.CheckActivate() and the "final" flag? (http://forums.epicgames.com/showthread.php?t=763338)
Thx Andy