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View Full Version : Kismet : How do I change FOV



DavidStrife7
08-20-2011, 02:13 PM
I'm using this month's build of the UDK, and I'm glad to see that we're given a clean player controller with no hud, but my problem now is that the controller has a very low FieldOfView.

How can I change the properties of the controller to 90, or at the very least I've worked out in Kismet that there is a "when player spawns" event, how would I change the float variable through Kismet on player spawn for the variable "FOV"?

silsin
08-20-2011, 03:35 PM
ok- you can change Fov value in consol command

FOV ((float Number))

DavidStrife7
08-21-2011, 05:03 AM
I already know that, but I can't ask the player to pull up tab everytime they load up though :P

Because we're mostly designers on the team, we need to know how to do things like this through Kismet specifically, I've heard people mentioning that you need a playerspawn module, then a console command mixed with a few float nodes and connect them up to a modifier node or something, but so far all I have put down is on "playerspawn" and I have my output ready to connect to something, anyone know?

silsin
08-21-2011, 06:25 AM
oh :)
ok use this

http://up6.iranblog.com/uploads/13139223651.png

DavidStrife7
08-21-2011, 08:25 AM
That's perfect, thank you very much :)