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View Full Version : Trying to find the Grenade static mesh



hicks16
07-30-2011, 07:45 PM
So I need to get a static mesh that I created to go over the grenade mesh that is part of the rocket launcher. I found the static mesh of the grenade itself inside the content browser, which is:

WP_RocketLauncher.Mesh.S_WP_RocketLauncher_Rocket_ old_lit

I searched for this line of code in every file and COULD NOT find it. Any ideas on where its at? I need it to overwrite it with my "grenade", which is a arrow.

Blade[UG]
07-30-2011, 08:42 PM
I'm guessing they are part of the emitter P_WP_RocketLauncher_Smoke_Trail

Wormbo
07-31-2011, 03:48 AM
UT3 projectile visuals are entirely created using emitters. It includes a constant mesh particle emitter for the projectile body of physical projectiles (as opposed to plasma projectiles) and several other emitters that create smoke and other trailing effects.

hicks16
07-31-2011, 05:20 PM
Ya we kind figured that out when we couldn't find a thing on the static mesh. So what we did is created a projectile mesh holder and hold our static meshes for projectiles, n then just call on them for each weapon they are needed on :D.

Now what I am doing is making sure when the arrow/projectile hits target it deals damage. I think I need to start by creating a class that extends UTDmg_Type or UTDmgType_Rocket. and then call that classes within my projectile class for the arrow. Does this seems pretty logical? haha

hicks16
07-31-2011, 07:01 PM
I think I have what I need. I found something while searching and researching. Ima try it and report back :D