View Full Version : Valhalla - CTF
07-26-2011, 04:45 PM
This is the very first map I've ever made. It is five floating islands connected to gether through floating stones. Teams spawn on opposite sides of the map and both are close to their flag they have to grab but getting the flag to the other side is a bit longer. The center is where the armor and rocket is and you can get their by either walking or using the jump pad. It's nice to have the rocket and armor but the other team can jump their just as fast as you can so the center can get crazy at times. If you would rather have a team death match I can easily cook that one. Team Deathmatch is a LOT faster and crazy! Do to the only placement of the rocket is the center and who doesn't want a rocket launcher?
07-28-2011, 01:42 AM
critique? comments? suggestions? problems? improvements?
Dont be shy
07-28-2011, 02:48 PM
The fog adds a very nice atmosphere to it, the birds were also a very nice touch, my only concern would be the ground textures, would be nice to see an alternative texture bleeding into it a bit just to shake things up and add some diversity, otherwise very moody :)
07-29-2011, 01:24 AM
Hey thanks for the fog comment I was originaly going to have this level as a sunny and bright level but then I went on youtube and realized how many times that has been done on floating island things... and also I'll try to remember to deversify my textures next time.
07-29-2011, 10:40 AM
Judging solely by the screenshots, the fog doesn't match the lighting. If it were truly that foggy, it wouldn't be nearly that bright. But personally, I think that's waaaaay too much fog. I appreciate not doing the generic sunny islands theme, but either adjust the lighting or reduce the fog!
An easy way to check yourself on this kind of thing is to just go to google images and type in foggy day. In particular, note how bright your flora is lit on the last screenshot despite all of that fog. You won't see plants similarly lit up in any real photos as you look around. Finally, although fantasy, I'm not sure I'd just have rocks floating, why not turn it into a rock bridge, suspension bridge, etc. Obviously this is a first attempt and it's a great one, but since you wanted some crits :)
07-30-2011, 10:19 PM
Although it technically seems like a good map, my concern is that there's no color save for the green plants. I'm sure that if I played your map, I would get sick of it in 5 minutes or less just because of the shallow color pallet. Otherwise speaking, you did a pretty good job. Also, are you sure that people would be able to see each other in all that fog?
07-31-2011, 12:25 AM
Danimal' - Wow I didn't even think about the lighting being that bright! :eek: I'll deffinently have to remember about that next project I do!!!
About the bridge thing; yeah I thought about that too. I actually had drawn bridges when I drew out my ruff draft but there arn't wooden bridges in the default materials...I just started to learn how to do this stuff and I do not know how to create objects so I did the next best thing I thought of... I am now planning on learning how to create objects and everything through Blender. My origanal thought on the floating rocks was to have a bunch of bigger floating rocks that swayed left and right and up and down but then I realised I knew nothing about animation lol
AmbitiousMe - Yes you can see people but not on the opposite side of the map but then again I dont think there are many maps that you can actually see that far anyway... you can see around half way accross the map till your vision is cut off.
I get what you mean with the color. I was going to have lit torches stuck in the ground around the place but when I actually put them in I couldn't find a way to make them not look out of place to me... I was also going to have small islands circle the middle island that would have flowers and other random pretty things on them maybe an island floating under it with a little pond with lilly pads and stuff but once again... no animation skills..>.>
thanks for your guys input I really appreaciate the honest critisism. Next time I decide to create something that involves fog I'll try not to make it so foggy and less bright. Also I'll try to make it more colorful!
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.