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butterflo
07-23-2011, 04:19 AM
http://www.eurogamer.net/articles/2011-07-22-epic-weve-neglected-unreal-series

I am so overwhelmed.

THIS IS SO EPIC!!

coolcat22
07-23-2011, 04:31 AM
me too wow thx epic

Bl!tz~
07-23-2011, 08:03 AM
in Epic we trust! :)

UTPlayer529th
07-23-2011, 12:20 PM
Link Bookmarked.

Now what are you going to do Epic?

coolcat22
07-23-2011, 03:59 PM
its true i baleaf it

Cr4zy
07-23-2011, 05:05 PM
A real UT plz <3 Champions not stories

Sly.
07-23-2011, 05:20 PM
http://www.wordans.at/wordansfiles/images/2007/10/3/106/106_340.jpg?1258088400
http://userserve-ak.last.fm/serve/252/78503.png
simply for the fact that they said this.


*Please make Unreal 3, please make Unreal 3, please make Unreal 3, please make Unreal 3, please m...*

100GPing100
07-23-2011, 05:23 PM
Seems I'll need a new PC.

Izan4gi
07-23-2011, 06:06 PM
buy me one too please, i'm near ya :D

Jetpack_Jack
07-23-2011, 06:22 PM
wow, I hope epic can think as big as sly can thank! lol sly :D
as long as there's good multiplayer online support, and I don't get GameSpy duplicate login disease every hour, I'll be mega happy with a new epic unreal creation.
tournament style rather than single player story style for me, or both if epic loves their original franchise as much as they say, & as much as we do ;)
my cash is ready & waiting to order (join the queue folks) so bring it on, epic!
wow...... JP-J :D

JetSpandex
07-23-2011, 06:36 PM
Oh my gad... double rainbow all the way across the sky...

Sly.
07-23-2011, 06:59 PM
I'm just an "Epic fan" ;)

I have 60 to 80 bucks that I would spend for a new Unreal game, I'm waiting for it. For a new UT it would be just 50 though :p


Oh my gad... double rainbow all the way across the sky...
Flower Warfare...? :rolleyes:

Oldskool0482
07-23-2011, 07:04 PM
I am hopeful but not going to get excited until I know something is getting worked on for sure. I just hope that if they are working on something and don't give us the **** console version we got on day one with UT3. Love the gameplay of it just so many glitches and a ****ty UI. Lets all pray they focus on UT or Unreal with the same intensity they have in the past with the other UT games other than UT3.

{DvT}JonahHex
07-24-2011, 12:26 AM
Seems I'll need a new PC.I certainly hope it is a new PC that you and I will need, rather than a (ugh) console.

Lord_PorkSword
07-24-2011, 12:52 AM
Epic have shown their distaste for the PC community the recent years so my main concern will definately be a console port or that they abandon the PC platform all together, ala GoW, in turn also abandoning the PC modding community...

However if they go back to their roots then I'd like to think that they'd concentrate more effort into creating a superb PC experience that brings the Unreal franchise back to the forefront of FPS shooters.
Unreal games started out on PC and were always one of the most talked about FPS franchises so it'd be nice to see this tradition continue in the future.

I think they learnt a lesson with the original 'consoley' version of UT3 and I'd be very surprised if they make that mistake again.

Investing more time for the PC platform, for any future Unreal games, will also benefit us in the modding community which in the end also benefits the Unreal franchise!

I for one look forward to any oppertunity that gives me access to UDK with a full set of assets to make maps! (cuz I'm too lazy to make my own ;) ) *Fingers crossed the Hawken devs will allow this! :D

LLonewolf
07-24-2011, 04:31 AM
I am hopeful but not going to get excited until I know something is getting worked on for sure. I just hope that if they are working on something and don't give us the **** console version we got on day one with UT3. Love the gameplay of it just so many glitches and a ****ty UI. Lets all pray they focus on UT or Unreal with the same intensity they have in the past with the other UT games other than UT3.

This absolutely.

I'm """somehow"" happy they said that, THOUGH nothing was really announced after all, and i saw so MANY articles (by official epic people) saying it will be FIRSTLY a console game PORTED on pc, that i dunno if i have to be happy, cry or both :o .....
so +1 oldskool all the way.

ps: I just hope for a ut3 like movement/dynamic where aim is MORE rewarded, mb increase dble jump height and add dodge jump if you wanna idc, just a good and fast support after, and a 2k4 like browser/ui and i would be in heaven :> .

Unreal Gladiator
07-24-2011, 06:46 AM
FIRSTLY a console game PORTED on pc, that i dunno if i have to be happy, cry or both :o .....
so +1 oldskool all the way.Not all ports turn out bad. Capcom has been doing a fine job with theirs it seems.


ps: I just hope for a ut3 like movement/dynamic where aim is MORE rewarded, mb increase dble jump height and add dodge jump if you wanna idc, just a good and fast support after, and a 2k4 like browser/ui and i would be in heaven :> .Nooo no dodge jump! That ruined ut2k3/4 for me.

Double jump is fine and makes sense if you think about it. Though it should be animated differently. I think of it as press once for low jump, press twice for a high jump. What needs to be done is to animate it as a single jump that changes dynamicly when you press jump again so that it is one jump just with a choice of how high. This is how I think most games should handle jumping unless the game is designed with the intent of multijumps.

What I really need is bindable leap/dodge and it would be nice if we had 360 degree dodging too.

And damn it NO AIM ASSIST or AUTOAIM:mad:. Probably won't get that but at least let me turn it off. Grrrr.

I hope they have cross platform play too.

azurescorch
07-24-2011, 07:15 AM
Nooo no dodge jump! That ruined ut2k3/4 for me.


Dodge jump can be ok. There's a mutator for UT3 that has it just about right actually (can't recall which one). The key is to allow for a dodge jump, but without making the character feel all floaty. I think if they do add it, it should only give the player a slight boost instead of a ridiculous one like ut04 had.


Epic have shown their distaste for the PC community the recent years
This is very true. I would of hoped that Epic has learned their lesson with UT3 but BulletStorm pretty much proved me wrong.

coolcat22
07-24-2011, 08:39 AM
ps 4
is coming that say some thing
but ope its pc versien not a console port

Sly.
07-24-2011, 08:39 AM
Nooo no dodge jump! That ruined ut2k3/4 for me.
Personal preferences.

What concerns double jump, it can stay like that, same with the animation, but for those, who want it a bit more realistic, you can add a small "boost flame" on the shoes/boots like it is with UT3 jump boots (but not as heavy and not such a long trail) or you add a small "jetpack" to each character" that produces a small distortion effect, just as if it would work with air pressure that boosts you up while in midair or you do the same but just with the boots and jump boots would produce a flame then (which would be what I would like to see the most of all these options). ;)

This is very true. I would of hoped that Epic has learned their lesson with UT3 but BulletStorm pretty much proved me wrong.
Idk why everybody rages so much about the "Bulletstorm affair". It turned out to be a great game, I enjoyed it a lot actually! I didn't try Anarchy yet and didn't see the server browser (if there is any), however, Bulletstorm doesn't seem like a MP game to me that's why I'm not much interested into its MP, even if it is more like UT2004's Invasion.
The only thing that was annoying a h3ll was GFWL and I seriously hope the next U game, be it Unreal3 or UT3.5/UT4, WON'T have GFWL, it's awful and has a poor support tbh. No offense, but that's my personal opinion and it would kill the game for me. 1-5 minutes to log in, key is bound to your account and no GFWL = no savegames = forget your game if GFWL is taken down, wth! :mad:

That's something I really hope - no, I pray that it won't be in the next U game!

Fijut
07-24-2011, 08:56 AM
it's great to see something at last, just please don't leave us with this...

[always the pessimist...]

azurescorch
07-24-2011, 12:02 PM
Idk why everybody rages so much about the "Bulletstorm affair".

Buggy console port. Inane humor that gets old quickly (It got old by the time the game was released actually). Meh game play. Over hyped. Oh, and that nasty desaturated grungy look which ut3 and gears has due to the PP/bloom/dof settings.

Don't get me wrong, if I was forced to play it or COD I'd go with BS. But considering I've played 3 COD games and gotten bored within an hour on each, that doesn't say much.

Bl!tz~
07-24-2011, 12:12 PM
Buggy console port. Inane humor that gets old quickly (It got old by the time the game was released actually). Meh game play. Over hyped. Oh, and that nasty desaturated grungy look which ut3 and gears has due to the PP/bloom/dof settings.

Don't get me wrong, if I was forced to play it or COD I'd go with BS. But considering I've played 3 COD games and gotten bored within an hour on each, that doesn't say much.

haha...+1:D....and i wanna jump!:p

Sly.
07-24-2011, 12:27 PM
Personally I love Bulletstorm and it impressed me a lot. Each to his own.
For example: I just experienced one bug, imo UT3 was much worse on release, I can't judge about the English jokes and humour, I have German language enabled (and the translator did a good job on the jokes, amusing as hell!), grungy and desaturated? Imo definitely less than Gears and UT3, it has much more colours than UT3 and Gears.

But as I said, personal opinion.

However, now that I think about it, there's nothing you can really do about "console ports", seems we have to live with it. From the bunch of new games I've played Bulletstorm was the least "consolish" (games from 2008-2011). I hope the next U-game will come close to this simply because I think it will only get worse. ;)

Fijut
07-24-2011, 12:42 PM
Bulletstorm was alright for me, one bug that was fixed easily enough. The only thing that bothered me was that really it was a single player game, and although that was enjoyable enough [apart from some corny lines], then the multiplayer eventually tired itself out sooner rather than later.

Maybe bulletstorm's multiplayer is in one respect an early form of an invasion mode for a new ut.. though really i'd want to see bombing run and assault again, if not everything from previous games..

azurescorch
07-24-2011, 04:13 PM
Oh well. Back on topic (kind of).
Personally I'd like to see the return of Assault. I haven't played much UT04, but I think that if done correctly, an assault style game-type would be my favorite.

Sly.
07-24-2011, 04:23 PM
Assault is a gametype with a lot stragety and even a little storyline (in most cases, at least in official maps, even in UT99). Maps like Ocean Floor and High Speed impressed me the most. Fighting your way to the cabin of the trail, jumping from wagon to wagon or taking your scuba gear and diving to an underwater "fortress" and destroying all 4 consoles to destroy the base of the rebels. Definitely my favorite among all the gametypes (except for CTF). However, something would have to be done to avoid the "abuse" of Assault. In UT2004 there were much more Trials and Racing servers than regular unmodded/serious Assault servers which disappointed me a lot. It literally made Assault vanish. :(

Talking about Assault, Conquest was like Assault, just that you had both, the role of the attacker and the defender at the same time. You were defending your objectives and attacking those of the others or something like that. 2 teams fighting each other. I'd like to see it in UT4.

Lord_PorkSword
07-24-2011, 06:54 PM
+1 to the return of Assault.
I was looking forward to Assault more than anything else in UT3 and was quite dissapointed with it's absence...

Cr4zy
07-24-2011, 09:21 PM
Bulletstorm was never going to success without a real mutliplayer component or an editor.
I've got it, however it's uncompleted as the game refuses to pass a certain point on the 2nd or 3rd level. I just gave up trying. Crappy PC support, issues galore, locked inis. You know the story. It was never meant to be a PC game. And going by the recent news, it even made a loss on the consoles.

If An Unreal3/UT4 does come along. It needs to be a proper cross platform game. A dedicated PC UI and a dedicated console UI. The one UT3 had/has is abysmal on both. It needs to be a real UT game.

It needs to have what players of Unreal 1, through to UT3 love. Solid gameplay, UT3's was claimed by many to be the best of the series. I love it, however dodge jump mutator made it into the game, and really it added much more, without giving it the floaty feeling that 2k4 had, if anything imo UT3+dodge jump is almost a perfect movement system.

It needs, to have an editor, don't go and say oh just use UDK it offers everything and more!. Because that's not how it works. UDK is for those who want to make a game, not for those who want to mod a game. UT3, 2k4,2k3 and ut99 would have never been as big as they are without the unreal editor. It has kept the games alive for years past the date developers stopped making new things. UT still gets new maps. It's over 10 years old and still alive. Only few other games can claim that.

It has to be suitable for hardcore gamers from early on. It needs to have modes that suit everyone with the ability to configure every setting and option. ini files or what ever the alternative is need to be editable unless every possible option is in the game menus, which it wont be.

If UT4 happens, Epic need to realise it isn't COD. No new game every year, it doesn't need perks or upgrades, it doesn't need killstreaks (yes im looking at you titan pack). Unreal is a game of aim and skill. Not a game where you can stay alive by being crap, sitting ina corner and relying on extras to keep you alive and get you kills. That just isn't a real FPS. Unreal was born a true FPS, health packs, ammo pickups, and a ton of guns that you have to use correctly at the right time to win.
It has to last until the next, and it has to keep players entertained for that long.

I have a feeling Epic won't fail like some other companies and games as of late are, they're putting dedicated servers onto GoW3 on console, which means if they're to do a new UT PC game. Hopefully they'll have the sense to do it there too. Not limit it to GSP only or not release the code atall. It needs to be public for anyone and everyone. Cheats will be made no matter what. But like 2k4 and ut99. If the game is popular enough, has the tools for people to mod, anti-cheat will be made by the community and kept going by the community.

After all UT is a game that wouldn't be anything without it's amazing community of players, mappers and modders. If Epic forget that for a second, then it fails.

Sly.
07-24-2011, 09:37 PM
1+++ to Crazy's post.
Nothing more to add. He basically summed up everything that needs to be said about that.

Bl!tz~
07-24-2011, 10:17 PM
+2... nice & clear post crazy ;)

Aldaron07
07-24-2011, 10:27 PM
Awesome post. I agree 100%. But in reality, the whole "games as a service" idea is more profitable than than the traditional model we all want.

Both Unreal Tournament 3 and Bulletstorm failed. What are they chances they'll try it again and break away from the tried-and-true methods?

DLC and a pseudo-progression system of some kind will likely enter the picture.

xtremexp
07-25-2011, 02:32 AM
+1 to the return of Assault.
I was looking forward to Assault more than anything else in UT3 and was quite dissapointed with it's absence...

100% agreed. Was my biggest dissapointment when UT3 was released. Bring assault mode back! Assault more interesting than onslaught for me as when you change of round this is not just
a "gameplay-symetrical" round of previous round (like warfare). I mean strategy is different
according to the team you are currently playing (defending or attacking team).
Maybe UT4 (if any) will have assault back?
UT99(Assault Mode)-> UT2003(no Assault Mode)->UT2004(Assault Mode)->UT3(No Assault Mode)-> UT4 (Assault Mode??)

LLonewolf
07-25-2011, 04:17 AM
Well also +1 to that damn brit :> !

Though, in addition to crazy's post, coz i already see all the comments coming ("i want this and this ...blabla...and that and this also).

They would rather release with few standard super famous/played gamemods that works for YEARS aka duel/tdm/ctf/ictf FIRSTLY, i mean polish those gamemod and the game/gameplay/ui the most they can. Extra content can be done (especially for maps) by the community. By this i mean i prefer to see first a very solid and stable basis with few contents than 361565161615 gamemods taht are half finished :) .

What will keep the game alive in term of hype is,imho, the attention progaming will give to it, so rather have sthg very stable with as less major bugs as possible with things that works great AT RELEASE, and as Hypno said many times (and imo he is goddamn right), include sthg that can provides the game easily like utv and a proper demo system. Hype surviving longer=player count living also longer.

ps: and wtf, i kind of NEVER asked for autoaim, i asked for something that reward more aim not "release random trirox, kill or destroy 200hp np". It's a fps after all, where the goal is aiming damn it. to illustrate that i would stay with ut3 weapon system but i would reduce trirox damage to 150hp MAX to put it at the same hp that hs, and like in ut2k4 affect flak shards with velocity and like in ut99 reduce their damage at bounce, just to avoid bullsh1t crap.

Jetpack_Jack
07-25-2011, 05:48 AM
Well also +1 to that damn brit :> !

Though, in addition to crazy's post, coz i already see all the comments coming ("i want this and this ...blabla...and that and this also).

They would rather release with few standard super famous/played gamemods that works for YEARS aka duel/tdm/ctf/ictf FIRSTLY, i mean polish those gamemod and the game/gameplay/ui the most they can. Extra content can be done (especially for maps) by the community. By this i mean i prefer to see first a very solid and stable basis with few contents than 361565161615 gamemods taht are half finished :) .

What will keep the game alive in term of hype is,imho, the attention progaming will give to it, so rather have sthg very stable with as less major bugs as possible with things that works great AT RELEASE, and as Hypno said many times (and imo he is goddamn right), include sthg that can provides the game easily like utv and a proper demo system. Hype surviving longer=player count living also longer.

ps: and wtf, i kind of NEVER asked for autoaim, i asked for something that reward more aim not "release random trirox, kill or destroy 200hp np". It's a fps after all, where the goal is aiming damn it. to illustrate that i would stay with ut3 weapon system but i would reduce trirox damage to 150hp MAX to put it at the same hp that hs, and like in ut2k4 affect flak shards with velocity and like in ut99 reduce their damage at bounce, just to avoid bullsh1t crap.
as there are multiple posts of new 'epic game' wishlists, it becomes obvious that we all have our favourite bits of existing U / UT games, like preferred movement, weapons/damage, vehicles, not to mention game modes/types & editing/modding tools .....
perhaps epic hasn't lost the plot along the way, but that the general gaming audience's appetite has changed so much over the span of the unreal franchise, like fashion in any entertainment genre?
I think a very interesting poll, would be to ask your favourite unreal/tournament game, favourite gametype, weapon, vehicle, map, mutator, pickup etc! the more people that state their preferences, the easier it would be to see how the U/UT community looks like now.
also, nostalgia plays a big part in our perception of 'how good' something seems. e.g I'd forgotten there was a gametype called bombing run, but fondly remember some spectacular onslaught maps (ONS severance springs to mind for me :)
but having been reminded of bombing run, I remember enjoying that too. conversley, when assault was mentioned, it brought back feelings of 'oh yes, I never did like assault, too much like tdm on the move, for me! (please remember I think all gametypes are excellent, we just don't all enjoy the same things in life :)
so, is it really still possible, for epic to release a 'new game' that satisfies enough peoples current fps/arena/tournament/appetite and make a nice lot of money? the article we're all commenting on did mention 'epic's bank manager' so they can't ignore the enormous console market, can a new epic game be 'all things, to all UT players?' one player's delight can be another player's nightmare! variety is the spice of life, but also changing a winning formula is risky!
So how about that poll .... ?
JP-J

butterflo
07-25-2011, 06:22 AM
No Autoaim. Not even an option.
Autoaim has bad sides because it destroys rewarding aiming skills.

but I think that it's a leftover from console-pc port..
controllers can be a real pain in aiming imo
so in order to compensate the limits on the console,
autoaim would be essential. Look at Bulletstorm.

Sly.
07-25-2011, 08:31 AM
And that is why crossplatform development doesn't make anybody happy (except those with a weak PC) and it makes it impossible to play against console players and against PC players. The skill level is way too different. Only if they would be able to play with mouse and keyboard and if auto-aiming wouldn't exist, then it would be partially possible.

Unreal Gladiator
07-25-2011, 10:40 AM
The main reason I want autoaim/aimassist gone is because it does not help at all. It is a hindrance and most certainly NOT essential. It messes up shots for me fairly often on the ps3 always dragging my cross hairs away..:mad: The only people it "helps" (in quotes because it delays their progress as a player) are players who are terrible at shooters which is most of them lol:rolleyes:.

Perfect Dark Zero had no autoaim/aimassist which was great:). Shame the game wasn't.

I suppose it is not really that big of a problem for good players at least if it is in the game if it can be turned off that is and I mean turned off completely none of that just scale it really low like Half life 2 does. Really any player using it won't be threat anyway so if it is in I guess it's not that big of a deal just so long as I can turn it off.


but I think that it's a leftover from console-pc port..Autoaim/aimassist has been in every Unreal game.


The skill level is way too different.It really isn't there are alot of players who play on all three platforms. And a good chunk of ps3 players use mouse and keyboard.

Mouse + keyboard combo isn't some magic input set up. Mouse, thumb stick, does not really matter to me both have advantages and disadvantages over each other. Although I really don't like the cursor stutter you get with a mouse but so long as the polling rate is set to at least 500hz it does not seem to impact aiming enough to make a difference unless I was just barely off. And I find skills easily transferable between the two they both do the same thing. But they both need proper support to work right too. Some developers can't get mice right, some can't get gamepads right, and alot can't get either right. Epic did the both very well with UT3 though but the gamepad (aiming) feels better on the ps3 but that can be fixed on the PC version by changing the following in UTinput.ini.

ViewAccel_TimeToHoldBeforeFastAcceleration=0.000f

Change it from I think it was .21 to 0. There are many other things that can be tweaked too to really make it nice.

Keyboard for movement just sucks. I hate being lock to 8 directions. I mean come on they are not even designed for gaming. But work perfect for RTS but I suppose it could be argued that they are designed for RTS when you get down to what an RTS is.

Epic did make some nasty mistakes with aiming that affects both mice and analog sticks some of which can be corrected with initialization file tweaks. Heres a list of some things:

1. Do not make vertical aim speed slower than horizontal. What they should do is make it so you can set them independently they way you want.

2. Aim speed is cut in half or so when zooming in with the sniper rifle. I really hate this one. Also it some what feels like cheating to me though it is not. If people want different aim speeds for different weapons or what ever that is fine.

3. A glitch in Unreal engine 3 where aim acceleration will take much longer (2-3 times as long I think) to kick in when turning left. Turning right is normal and feels just right but turning left it takes to long to kick in.

4. Not really an aim issue but it should be mentioned anyway. The bio rifles big blob hit box or what ever is too big or not circular enough or what ever. The point is yes it is sticky and should wrap around a target it touches but in UT3 I see it completely miss all the time and it magically pops over and wraps around :confused::( not cool.

The only real hurdles with cross platform play is hardware limitations when it come to player count and vehicles. Notice the PS3 only gets 16 players and some maps are missing vehicles that are present on the PC version. The other issue is the discontent between some console players and PC players. I think they will get along just fine once cross platform play happens though. Also I worry about the community of some games such as UT3 dwindling away because there is a split where we have some players over here and some over there but need more in both. Cross platform play mean a bigger united community which means more fragging.:D

Sly.
07-25-2011, 10:51 AM
Sure, but you also pointed out the main problem that leads to the skill gap: Auto aiming. I doubt they will ever make it removable in the console versions. :(

I also think UT3's playerbase looks so small on each platform because the community is split into 3 which lead to a faster "death" of UT3.
However, Epic now sparked hope in many of us, so let's see what Unreal or Unreal Tournament game they will bring us in the future :)

plugh
07-25-2011, 04:00 PM
Without reading too much between the lines of the original article, it would certainly be good to see another Unreal game, although I would guess it's incredibly hard to please everyone all of the time, and I'm sure the boffins at Epic know that. What they did with UT3 certainly didn't please everyone, hence the lack of migration from the other games in the Unreal series. Some people just didn't like it, and that's OK.

For me the longevity of UT3 surpasses every other game on the planet, as did UT2004 previous to that, I certainly got my money's worth with it, and would love to see a new incarnation. Of course Unreal prior to the UDK was Epic's way of getting the Unreal Engine 'out there', and the fact they gave us mod tools was a bonus, it increased the life span of the game immensely and also gave us the opportunity to learn the engine whilst having fun, by far the best way to learn.

Most games released do not come with any modding ability, it's not in the best interest of the company to do so, they want your cash, they want you to play the game and then move on to another title. Maybe we can blame that disposable mentality upon the console generation, but it does question whether we have higher expectations after being spoilt so much in the past on PC. Any way you look at it, modding ability is a must if the game is to last beyond a few days or weeks.

Unreal has something rather special, it has fans who carry on playing the game years after the initial release, and as a fan I won't even attempt to tell Epic "this is how I want it to be", I trust their judgement way further than my own on making great games.

Izan4gi
07-25-2011, 07:08 PM
What the **** is autoaim? i mean the little option that you can (un)tick on settings to use offline.

is it anything else besides (for what i've always heard) aimbot?

Aldaron07
07-25-2011, 07:23 PM
It's usually called "aim assist", since that's what it does. If you fire and are not exactly aiming at the target, but were close enough, it will register it as a hit anyway. It helps alleviate the imprecision of analog sticks.

Unreal Gladiator
07-26-2011, 06:06 AM
Boffin, I learned a new word today!;)

Auto Aim

This is when the game aims for you but not always completely. The auto aim can be handled different ways too. Sometimes it redirects missed shots which is what HL2 does. Or it can just lock your cursor on the target which seems to be the most common implementation. The are other methods to do it too. Games that use it as part of there gameplay (mean they were designed around it) almost always rely on careful shot timing to be challenging and competitive but it does not work well and often breaks down completely when you need to lead shots or there is a lag spike either way not as fun as doing it your self. Also some Aim assist is so strong such as in AvP3 on console that it is really auto aim. Auto aim as far as I have seen is all ways directed to the torso which means no head shots unless you really fight with it to pull up those cross hairs.
Example of games with auto aim:
Metroid Prime series
Armored Core series (This one is greatly based around timing your shots and will lead shots base on that timing. This is to only game series I have seen that has auto aim that can lead shots.)
Starwars Battle front 1 and 2 (You can turn it off and turn on off aim assist.)
Duke Nukem 3D

Aim assist

With this the game does not do the work for you per say it just attempts (and fails for skilled players that is) to make it easier to hit the target. Like auto aim there are different methods to this as well. Also games vary greatly it the strength of the aim assist and the range at which it is active. Also some games turn it off when sniping. The different types of aim assist are as follows there may be others too.

Sticky cross hair/reticle adhesion

This is what UT3 uses and seems to be the most popular. What this does is make the cross hairs sticky or an area around them sticky which effectively slows down your aim speed when a target is near the cross hairs. This is very bad for skilled players (well any aim assist is) because if there are multiple targets it can sometimes lead to your cross hair being stuck between two of them if they are close to eachother. Or if a player who is not your intended target runs by you near the cross hairs they will pull your view to their direction which happens all the time and is very frustrating when sniping using the scope. Also because it effectively slows your aim speed you have to readjust to the new but very brief aim speed which makes head shots even more difficult. Thankfully UT3 at least does not activate the aim assist unless a target is close enough to you. I think they need to be with in 30-50 feet of you. I suspect it has different activation ranges with different weapons though the stinger minigun being the longest.

Cross hair magnetism

This is where the game actively pulls your view toward a target that comes near the cross hairs. Think of it like a mini restricted auto aim. It effectively speeds up or slows down you aim speed depending on where the target is relative to you cross hairs. It can result in your view weaving left and right over a target.:eek:

cross hair box, boxed sticky cross hair? I'm not sure what to call it.

This is what Halo uses it feels alot like sticky cross hair only that it will not let got of a target easily as though the cross hairs had been trapped, walled up inside the characters hit boxes. For example in Halo if you do not give any aiming input and walk to the right or left parallel to a target when your cross hairs touch the target and you keep walking you will start to circle strafe the target. Depending on the distance from the target and how fast you move you can keep the cross hairs locked on to the target even on their head :eek: while circle strafing all the way around the target. You can literally circle around them forever with out giving any aiming input. This is very bad be cause it means you will not have to make any minor aiming adjustments much of the time. Also the aim assist seems to vary from weapon to weapon in Halo as well or maybe it is just stronger when firing. I know it is strongest when using the battle rifle and assault rifle and other similar weapons. Which is why I think the battle rifle is the favored weapon among most players even though the carbine which has weaker aim assist is the better gun in all areas ie damage, melee speed, ammo capacity. I have asked quite a few people which they think is better carbine or battle rifle so far they have all said battle rifle.

And yes I did test this mostly in Halo 3.

Aim assist between games varies greatly and a game may use or combine different kinds and/or mix in some auto aim too.

Aim bot :mad: GRRR

This is an outside external program used to cheat plain and simple. Although I would not be surprised if some developers have toyed around with them in the games they make. What an Aim bot does is do all the work for you, you are no longer playing the game the aim bot is playing, well as far as aiming gos that is. I have no experience with aim bots other than seeing them in videos or encountering players using them but they all appear to do the same thing. What they do as far as I know is just simply produce perfect aim by locking the cross hair to a target when the trigger is pulled and staying there until the target is no longer visible, dead, or the trigger is released. When using an aim bot a players cross hairs will instantly jump from target to target killing them one by one so long as the cheater holds the trigger down.

However I have never seen or heard of an Aim bot that can lead shots which is good because it makes even the sneakiest aim bot users easy to detect because they only use weapons with high projectile speed. I doubt we will have to worry about aim bots leading shots though as it would be difficult to make such a program.

There are no aim bots for the playstation 3 as far as I know and I am sure there are none because the system has not been fully hacked.



It helps alleviate the imprecision of analog sticks. There is no inherent imprecision of analog sticks just the players skill.:cool:

Jetpack_Jack
07-26-2011, 08:08 AM
+1 to Plugh :)

The Demon Slick
07-27-2011, 04:56 AM
Good points from Crazy, butterflo (autoaim = no) and Plugh (no editor = more money for Epic).... I hope Unreal keeps giving us an editor, it's what makes people buy the game even today after almost 5 yrs, but I realize the market forces work agaianst us.... I want to say to anyone at Epic who is listening..... Spend some gosh darned money on advertising. Please! You cripple yourself with your weak promotional skills. UT3 had practically no advertising and still did fairly well, despite a buggy release. We all here will know, but who else will if they don't promote the freaking game! Whoever is in charge of spreading the word for them is terrible at it, or crippled by budget, or something. Soooooo many people have played at least SOME Unreal game over the years, and had fun at it... If they got a little reminder just before next release, I'm pretty sure they could pump up the sales like crazy.
- As for the article, I'm trying not to get my hopes up, despite this chubby I'm sportin..... Waaaaahhhh!!!!!

Unreal Gladiator
07-27-2011, 05:33 AM
I saw the UT3 ad many times in various places. The real problem with the marketing was that they advertised UT as Gears of War which is ridiculous because they are nothing alike.:rolleyes: It made people expect UT to be like Gears of war. They should have marketed the game as what it is a fast paced cyber sport.:p

Having an editor may actually make them more money because it expands the community, keeps people playing, and the mods people make attract more people to the game. Mod support on consoles is becoming a hot selling point now too. Even Microsoft is considering allowing mods or so the guys at bethesda say.

Sly.
07-27-2011, 08:28 AM
Which may be one reason why Bulletstorm did just make barely any profit: It had no editor which was a real pitty because a game with so many possibilities and so much potential... who of us mappers wouldn't want to make a map for it? I want.

I would tend to say that they will never make an Unreal game without editor. It's like a tradition.

plugh
07-27-2011, 09:56 AM
...and Plugh (no editor = more money for Epic)....

Wait, what? Are you drunkenslick again?

NovaZzZ
07-31-2011, 09:38 AM
Wow I've been on vacation most of summer, I come back and read this! :D

Probably the most exciting news of the whole summer for me!

Now PLEASE EPIC MAKE A NEW UNREAL TOURNAMENT GAME FOR PC ONLY! If you do that, I won't ask anything else from you.

VACkillers
07-31-2011, 12:31 PM
Its nice to know that they are at least thinking about the original Unreal franchise again, not UT specificly but a new unreal game, i think with the epic moments in buleltstorm, a new unreal game is actually just what the doctor ordered i think, with perhaps some UT elements into the multiplayer sections of the game, even though it wasn't confirmed, i think just the idea of a new unreal game would be amazing, im not a GOW fan myself, never have and never will, i do think epic had been far too focused on the consoles even with UT3 to a certain degree, so this will be awesome if they descide to roll with it

FioPro
07-31-2011, 02:00 PM
I would like to see Unreal-like singleplayer with elements of UT and UT3 movement, weapons and the general gameplay style with few tweaks in multi. Ditch Gamespy and turn to some in-house developed system or even Steamworks (that'd be nice if done correctly - look at Monday Night Combat). Integrated clans/wars/tournaments system would be nice as well (like some games as Combat Arms have) with quick server renting for duels.

And for God's sake, bring back Assault, Rocket Arena, Domination, etc...

Jake-SF
07-31-2011, 10:35 PM
Its really strange to see so many people with so much faith in Epic. Where did it come from? Its certainly undeserved. They stopped showing respect to their fans and to Unreal a long time ago.

Heck, I'd bet they could make the next Unreal console only.

I'm always ready to give a chance but don't expect me to preorder, or to praise them for the thought. I'm not expecting anything good.

And I don't understand how anyone could. But please Epic, do prove this skepticism wrong.

gargorias
07-31-2011, 11:06 PM
+1 for a new Unreal Tournament - my 2 GTX 580's are waiting and I will kiss you EPIC!

VACkillers
08-01-2011, 12:06 AM
Think thats a tad harsh jake i thought they have done an amazing job with UT3, yeah it definitely needed all the patches and fixes, but once that was all done, there really isn't much in UT3 that you can honnestly say that isn't sticking to the real roots of an UT game or that needs to be added, its a complete game now and largely thanks to the community for that, and thats ALWAYS been the case for ANY of the UT games in the franchise. Time had passed for an Unreal 3 long time ago, the sci-fi FPS genre was so soaked up for years on end, it was extremely tiresom seeing one after another hence why the maket exploded into more modern FPS combats like battlefields, calls of dutys, ARMA Medal of Honor ect...

Now the tides are turning back to sci-fi games again, look at the slew of sci-fi games coming out now and even a resurection of a new syndicate game. Now is the time to bring back a whole new Unreal game, with the absolutely stunning graphics epic have always been able to produce, but now better then ever, with todays technology they will be able to achive something that perhaps they were never able to do originaly with the series in the begining because of the tech.

They never stopped showing respect, it was just put on hold after UT3.

Gameslaya
08-01-2011, 03:32 AM
Think thats a tad harsh jake i thought they have done an amazing job with UT3, yeah it definitely needed all the patches and fixes, but once that was all done, there really isn't much in UT3 that you can honnestly say that isn't sticking to the real roots of an UT game or that needs to be added, its a complete game now and largely thanks to the community for that, and thats ALWAYS been the case for ANY of the UT games in the franchise.


I agree with ya there. UT3 is actually my favorite in the series, even though most of the players didn't take to it right away.

Jake-SF
08-01-2011, 07:31 PM
I don't see how people can say this. What reason does this one have to exist over UT2004?

The graphics are horrendous and makes my eyes bleed (I actually despise UE3 and think Epic made horrible use of it for both Unreal and GoW). I have a hard time seeing whats happening thanks to this.

The game doesn't feel right. Movement is bad and just doesn't feel right at all. It did in UT99, and it did in UT2004 in a more unique way, but I hate it here.

Its still filled with strange technical issues no matter what computer I play it with. I get a computer that runs this game no problem, but with too many bots the performance degrades rapidly and even the audio starts acting up. How crazy is this?

Immense lack of options in an obviously consolized menu environment. At least we have .ini files for everything, right?

Mutators and such need to be installed in C:\. I hate when they force this. Everything should be in the game folder, period.

Extreme lack of anything fun to try and download as a result of an extremely unpopular game, and for what little there is, a lot of mutators don't even work and I can't customize most that should be customizable.

All in all, this was just thrown around with the new, aesthetically bad looking engine with nothing new except more of the only thing I never enjoyed: Warfare. Well, it was supposed to be much more, but hey, its just onslaught with a ball. Vehicles never made games fun to me.

To top it off, Epic blamed pirates and pretty much insulted their entire PC fanbase for the failure of this game.


Frankly, as a PC player I don't look at this game like anything but an insult to those that supported what made them what they are today. New generations might enjoy it, but I've seen what they can do, and I can't believe that anyone who's seen UT99 or UT2004, can consider UT3 the better game. Because nothing is better. Even the individual weapons such as the Flak Cannon don't feel good.

I'm not trying to stop anyone from liking the game if you do, but to me, it was an insult, and I don't see why I should expect better from Epic.

Boba_Novis
08-01-2011, 08:57 PM
UT4 is good news, but it will take a while, years.
or
Maybe UT4 will spawn quickly anew from UT3 with stuff added and fixed issues and bugs

UT3 had a much longer learning curve than UT2004 did and it also required a much more powerful computer setup to play well. This includes a good mouse and keyboard. So many were left behind and some were/are still mad. That's too bad, you guys really missed a great online game. There are still n00bs playing this game. If you have a better PC now, give UT3 another chance.

Cr4zy
08-01-2011, 09:59 PM
Nothing fun to download? Bad movement? Seems like you stopped playing the game before its first patch. UT3 has tons of high quality mods, thousands of maps. Did you ever give it a chance or stick to floaty hitscanfest 2k4.

Epic as a company I believe love unreal. It put them to where they are UT3 was developed to work on consoles yes, but it had all the same issues on all platforms, its not like the ps3 version was spectacular. If anyone is at fault midway wanted the game out there.

Sounds like you wanted 2k4 v2. Epic used UT3 to showcase their new engine. It's not like they'd make it ugly and outdated. If you didn't like stock, hundreds of customs fixed over detailed maps, mainly HOLP. But it sounds like you never played that much.

Jake-SF
08-01-2011, 11:36 PM
Nothing fun to download? Bad movement? Seems like you stopped playing the game before its first patch. UT3 has tons of high quality mods, thousands of maps. Did you ever give it a chance or stick to floaty hitscanfest 2k4.

I've been trying to get back into it constantly and as a matter of fact, I just have, today and yesterday.

I tried to search everywhere but unless you know exactly what you want, I couldn't find anything of value, mutators are -extremely- lacking, didn't check for total conversion though. Maps aren't mods. Never cared for maps. And thats all there is all over, actually.

The irony is that you tell me "sounds like I wanted 2k4 v2", when they gave us ut99 v2 with bad design. There are reasons this game was a complete flop.

SniperHF
08-01-2011, 11:44 PM
Frankly, as a PC player I don't look at this game like anything but an insult to those that supported what made them what they are today. New generations might enjoy it, but I've seen what they can do, and I can't believe that anyone who's seen UT99 or UT2004, can consider UT3 the better game. Because nothing is better. Even the individual weapons such as the Flak Cannon don't feel good.

I'm not trying to stop anyone from liking the game if you do, but to me, it was an insult, and I don't see why I should expect better from Epic.

UT3 is a more flawed game than its predecessors. No denying that. But count me as one of those who have been playing since '99, yet like UT3 the best. Yeah it has some relatively minor consolization, the art direction is worse, I think the net code is crap, it lacks all polish and features compared to 2k4. Yet it just plays better. All of the above is important, but to me gameplay trumps the rest and UT3 simply has it.

I agree that there is no reason to have faith in Epic though. In general once a developer starts down the consolization path they don't come back. I hope I'm wrong.

Unreal Gladiator
08-02-2011, 12:35 AM
I have also been playing since UT99 and like UT3 the best. The weapons are balanced just right this time around.

As for the graphics being worse there is some legitimacy here when you consider the bland colors, lack of Anti-aliasing, and depth of field that can't be turned off by it's self. But those are minor issues except the bland colors. UT3 has the best depth of field I have seen in that it is not that noticeable. Either way I hate DOF, motion blur, or anything that blurs the picture that should not.


I would like to see Unreal-like singleplayer with elements of UT and UT3 movement, weapons and the general gameplay style with few tweaks in multi. Ditch Gamespy and turn to some in-house developed system or even Steamworks (that'd be nice if done correctly - look at Monday Night Combat). Integrated clans/wars/tournaments system would be nice as well (like some games as Combat Arms have) with quick server renting for duels.

And for God's sake, bring back Assault, Rocket Arena, Domination, etc... Agreed

The Demon Slick
08-02-2011, 01:26 AM
Wait, what? Are you drunkenslick again?
Still! Wah! No seriously, look how much money they made on those stupid COD map packs, and the BFBC2 specact kits. COD map packs at 15 USD per, and out of the 5 maps in each one 2 were remakes of previous maps that they just fluffed up a bit and reissued. I can see why other successful game companies might look at that income as a nice bonus. Personally, I hope you're right..... I hope we get a nice new game, with an editor. Then we can all Plugh it to it after you do it.
And Jake, I'm no blind fan boy, I have done some serious beaching about stuff, but I think you're being a little harsh... Most of the issues have been resolved by now and the game is better than it was, maybe getting back into it the last few days or whatever has brought you around, at least a little bit.
You said:
" The graphics are horrendous and makes my eyes bleed (I actually despise UE3 and think Epic made horrible use of it for both Unreal and GoW). I have a hard time seeing whats happening thanks to this.

The game doesn't feel right. Movement is bad and just doesn't feel right at all. It did in UT99, and it did in UT2004 in a more unique way, but I hate it here.

Its still filled with strange technical issues no matter what computer I play it with. I get a computer that runs this game no problem, but with too many bots the performance degrades rapidly and even the audio starts acting up. How crazy is this?

Immense lack of options in an obviously consolized menu environment. At least we have .ini files for everything, right?

Mutators and such need to be installed in C:\. I hate when they force this. Everything should be in the game folder, period.

Extreme lack of anything fun to try and download as a result of an extremely unpopular game, and for what little there is, a lot of mutators don't even work and I can't customize most that should be customizable."
.
I disagree with all of that. I love the graphics, and when the game was released most pc's couldn't even run it. Lack of options? Compared to what? I suppose they could make installing mods a little more noob friendly, but there's a few cummunity made installers for that, Cache converter for instance is excellent, and super easy to use. (Installs custom maps you have dl'd/played already)
And if you need something fun and new to try, it's like the complete lack of options thing... there isn't any compared to what? We have more user created content than any other game I have ever played..... And I am old, and played a lot of games. I don't have any computer/technical problems even on my older machine downstairs. Maybe it's that flexibility that allows us to change things that would be locked on other games, I don't know, I haven't experienced that.
Cheers!

oakz
08-02-2011, 11:20 AM
Epic just needs to hire competitive players for testing & balancing. Its a fact that competitive players (especially Tdm and Duel players) see game's flaws better. That's why there is always an Utcomp for every Ut.

And please stop saying "weapons are balanced". They are not. Just look weapon's damage points and you will see the table better. Not to mention bio rifle's and sniper's aim assist(!).

Jake-SF
08-02-2011, 06:24 PM
@ Demon Slick.

Compared to older Unreal games, of course. Anything I compare, I compare to Unreal.

Weapon balance might make sense, but again, other than balance issues that only become obvious at competitive levels (and I've never been competitive, but I understand if you were and you disliked UT2004's hitscan fest), I can't speak for UT3's balance, but it just doesn't affect me. Its how they feel that matters, and they mostly feel worse to me, as does the entire game.

I know UT3 is still more open to modding and the likes, and thats great, I saw a few total conversion that are really impressive, but thats more about UE3 than UT3.

In any case, this is just opinions, so we don't have to agree. I respect that people enjoy UT3 more than other Unreal games even if I don't. I just feel like UT2004 delivered a much, much more solid PC experience and had a much better selection of mods and mutators.

Epic Games' attitudes is really what made me so bitter in the end, anyway.

hypno
08-02-2011, 07:15 PM
Epic just needs to hire competitive players for testing & balancing. Its a fact that competitive players (especially Tdm and Duel players) see game's flaws better. That's why there is always an Utcomp for every Ut.

And please stop saying "weapons are balanced". They are not. Just look weapon's damage points and you will see the table better. Not to mention bio rifle's and sniper's aim assist(!).

bingo oakz! :)

Cr4zy
08-02-2011, 08:07 PM
bingo oakz! :)

Just not you, hypno, we all know you're secretly a newb :-D


as is oakz :p

Unreal Gladiator
08-03-2011, 07:19 PM
Just look weapon's damage points and you will see the table better. Not to mention bio rifle's and sniper's aim assist(!).

I have looked at the damage output of all the weapons. It looks and feels just right. I have thought about improvements but I get about the same if not the same results each time. I could look deeper but it feels right as is.

What do you mean by bio rifle and sniper rifles aim assist? If you are referring to the bio rifles giant hit box I covered that earlier but I have no clue what you could be referring to on the sniper other than the halving of aim speed which I also complained about earlier.

Grasshopper
08-04-2011, 06:58 AM
I will be excited to see another UT game released. The UT3 release was a disaster, but, after enough patches and community fixes, it got better. If there is a PC version of UT4, it should be just that, A PC VERSION.

Although it got a little better later on, the UI for UT3 is still not very good. Some pretty basic settings can only be changed in the ini. files instead of the UI. That's just stupid. Maybe console gamers never had a good UI system , so, they don't miss it.

For multiplayer, I would like to see them return to their own master server system. I don't want to have to register and/or install third party stuff from Gamespy, Steam,, or any other like them.

There needs to be an editor released with the game too. User maps and mods have kept even the oldest versions going strong for years. Games that only offer DLC become a money pit. After you buy a game, you shouldn't have to keep buying it.

Fijut
08-04-2011, 10:54 AM
For multiplayer, I would like to see them return to their own master server system. I don't want to have to register and/or install third party stuff from Gamespy, Steam,, or any other like them.


I agree, the login system was a failure, people already have ways to connect to their friends with external programs, let alone the hassle of being restricted to one name unless you register more.

Bl!tz~
08-04-2011, 11:31 AM
I agree, the login system was a failure, people already have ways to connect to their friends with external programs, let alone the hassle of being restricted to one name unless you register more.

+1....oh yeah!:p

Random54
08-04-2011, 04:19 PM
Epic just needs to hire competitive players for testing & balancing. Its a fact that competitive players (especially Tdm and Duel players) see game's flaws better. That's why there is always an Utcomp for every Ut.

And please stop saying "weapons are balanced". They are not. Just look weapon's damage points and you will see the table better. Not to mention bio rifle's and sniper's aim assist(!).

Important to note that competitive players won't just make the game better for other competitive players, they will make the game better for everyone. Plus I'm sure most would help for free.

Also anti cheat support is a must and some sort of in game chat would be nice too (UT99 had IRC). A big part of what keeps games going over the years is the social component. Blizzard figured that out with battle.net hopefully epic can figure something out for UT4.

hypno
08-04-2011, 07:25 PM
I agree, the login system was a failure, people already have ways to connect to their friends with external programs, let alone the hassle of being restricted to one name unless you register more.

Actually the idea was quite good.. mainly because of loading saved settings and so on, from any place you could have your "config", thing is it's very bugged and it doesnt load all previous settings, just some. I remember playing on a LAN tournament and the internet for some reason went down and all my settings were reset to DEFAULT, this can't happen, for real. Also, the community system (friends manager etc etc) is totally broken, and the interface is horrible, if it was well done it could have been a great improvement to the game (look at quakelive). UT3 is a great game with a superb gameplay, but it got released too early, it looked like it was at 30% of its development phase.

Cr4zy
08-05-2011, 07:31 AM
Actually the idea was quite good.. mainly because of loading saved settings and so on, from any place you could have your "config", thing is it's very bugged and it doesnt load all previous settings, just some. I remember playing on a LAN tournament and the internet for some reason went down and all my settings were reset to DEFAULT, this can't happen, for real. Also, the community system (friends manager etc etc) is totally broken, and the interface is horrible, if it was well done it could have been a great improvement to the game (look at quakelive). UT3 is a great game with a superb gameplay, but it got released too early, it looked like it was at 30% of its development phase.

The joys of gamespy :(

The Demon Slick
08-05-2011, 10:24 AM
+1 on the interface, it was actually a big step backwards from UT2004 IMHO.

FioPro
08-11-2011, 11:25 AM
As far as I'm concerned, I don't care if interface is console-like or anything, as long as the gameplay is good - and UT3 has the best gameplay in the whole series. It needs few tweaks and it will be perfect. Only thing I actually miss from the UI is inability to spectate once you're ingame. I'm not sure if it's purely a UI issue or it has some backend problems, but I would sure like to switch teams and spectate back and forth more easily.

NovaZzZ
08-11-2011, 12:02 PM
I thought UT2k4 had a superb interface and a superb web browser. UT3 needs a web browser like 2k4's.

Sourpuss
08-15-2011, 04:07 AM
Spend some gosh darned money on advertising. Please! You cripple yourself with your weak promotional skills. UT3 had practically no advertising and still did fairly well, despite a buggy release. We all here will know, but who else will if they don't promote the freaking game! Whoever is in charge of spreading the word for them is terrible at it, or crippled by budget, or something. Soooooo many people have played at least SOME Unreal game over the years, and had fun at it... If they got a little reminder just before next release, I'm pretty sure they could pump up the sales like crazy.

If it ever receives advertising, I'd like to see more mature advertisements aimed at online multiplayer gamers and not kids. The messages of the advertising should be:

1. This is the return of a legendary online multiplayer FPS of all time, the original Unreal Tournament.

2. This is not just a disposable game, but an online multiplayer cybersport. (Then imply that) there will be custom maps and mods, and a clan community.

If there were an actual TV ad, I envision showing clips of a capture-the-flag clan match where the players are on voice comm, with shots cutting back and forth between a couple players on the same team playing the game (with their headsets and mics deployed) and some riveting CTF game play.

Sourpuss
08-15-2011, 04:16 AM
Think thats a tad harsh jake i thought they have done an amazing job with UT3, yeah it definitely needed all the patches and fixes, but once that was all done, there really isn't much in UT3 that you can honnestly say that isn't sticking to the real roots of an UT game or that needs to be added, its a complete game now and largely thanks to the community for that, and thats ALWAYS been the case for ANY of the UT games in the franchise.

UT3's problem was never primarily it's game play. I didn't think it was perfect nor as good as UT99 (or UT 2004's Onslaught in the case of Warfare), but it wasn't bad. In fact, if I remember correctly, there was a group of hardcore UT99 CTF (former clanners and now pug match players) pros who liked the UT3 game play in the Beta Demo. They had anticipated moving on to UT3. However, what killed it for them was when the game was released and word got out that the retail release = Beta Demo. They then quickly concluded that UT3 was junk, I don't think most bought it, and they continue to play UT99 CTF pug matches to this day. (I'm referring to the ProUnreal and Major League UT (MLUT) community.)

UT3's failure wasn't primarily caused by the game play. It was everything that surrounded the game--the poor state upon release, the consolized user interface and server browser, the Gears-of-Warrified washed out dark looks, etc.

Sourpuss
08-15-2011, 04:21 AM
Frankly, as a PC player I don't look at this game like anything but an insult to those that supported what made them what they are today. New generations might enjoy it, but I've seen what they can do, and I can't believe that anyone who's seen UT99 or UT2004, can consider UT3 the better game. Because nothing is better. Even the individual weapons such as the Flak Cannon don't feel good.

I'm not trying to stop anyone from liking the game if you do, but to me, it was an insult, and I don't see why I should expect better from Epic.

Bravo! That's exactly how I feel about it.

The analogy I like to use is to say that going from UT99 or UT 2004 to UT3 is like trading in a gently-used loaded up Lexus for a stripped down Kia. When you go to purchase a new model of a car you already have, you expect it to be better than the previous model. It's as though you intended to buy a new Lexus to replace your old Lexus but ended up with a stripped down Kia instead.

Sourpuss
08-15-2011, 04:25 AM
UT3 had a much longer learning curve than UT2004 did and it also required a much more powerful computer setup to play well. This includes a good mouse and keyboard. So many were left behind and some were/are still mad. That's too bad, you guys really missed a great online game. There are still n00bs playing this game. If you have a better PC now, give UT3 another chance.

Learning curve? UT 2004's movement is more complex; I doubt there was much of a learning curve for the UT 2004 fans. UT3 also only offered three basic game types. UT 2004 had more.

UT3's failure and lack of popularity amongst fans of UT99 and UT 2004 wasn't because there was a learning curve. Rather, it's that UT99's CTF game and UT 2004's Onslaught games (and vehicles) are much better.

Sourpuss
08-15-2011, 04:28 AM
Nothing fun to download? Bad movement? Seems like you stopped playing the game before its first patch. UT3 has tons of high quality mods, thousands of maps. Did you ever give it a chance or stick to floaty hitscanfest 2k4.

Thousands of maps? Seriously? Did it even have more than 1000 PC gamers who would play it online regularly even 6 months after its release? Who wants to make maps for a game few people play?

I can't say that your claim about the thousands of custom maps is false since I haven't paid much attention to UT3, but I find it very hard to believe. Could you provide some sort of a link to where people can find all of these maps?

It takes much more effort to produce a UT3 map than it does a UT99 or UT 2004 map. For that reason and the lack of UT3's popularity, I have a very difficult time believing that there are even more than 1000 custom maps for UT3. Are there even 500?

Sly.
08-15-2011, 07:33 AM
Yes, on UTzone you can find about 500 UT3 maps - without the Levels4You files (they're not uploaded yet).

Bl!tz~
08-15-2011, 09:04 AM
Yes, on UTzone you can find about 500 UT3 maps - without the Levels4You files (they're not uploaded yet).

sure!...and hopefully UTZone.de is doing the job because some sort of "official" map database is lacking and the result is that big salad of unfinished betas, neverbetatested finals and awesome maps.... all that mixed together :rolleyes:

but for sure u can find 500 good custom maps for UT3, lot of mappers are still building maps for the fun and for the engine itself, some of them never played online and probably never will....and have no clue if someone have... is...or will play their maps;)

Sourpuss
08-15-2011, 02:49 PM
Wow, I'm surprised there are even as many as 500 maps, but I guess it's nice to see. It's probably more of a reflection of mapper's interest in mapping than a reflection of UT3's success and popularity.

Cr4zy
08-15-2011, 06:41 PM
Thousands of maps? Seriously? Did it even have more than 1000 PC gamers who would play it online regularly even 6 months after its release? Who wants to make maps for a game few people play? Lots of people, it was up until UDK, the latest free mod-able version of UE3. So it was used by many people for the game or not for portfolio pieces etc.


I can't say that your claim about the thousands of custom maps is false since I haven't paid much attention to UT3, but I find it very hard to believe. Could you provide some sort of a link to where people can find all of these maps?
http://forums.epicgames.com/forumdisplay.php?f=341 The full releases forum has 1500+ threads. Some mgiht not all be maps, but 95+% are and some are multiple maps/mappacks. Not every map ever made is on the official forum. So it'd expect there to be atleast 2000


It takes much more effort to produce a UT3 map than it does a UT99 or UT 2004 map. For that reason and the lack of UT3's popularity, I have a very difficult time believing that there are even more than 1000 custom maps for UT3. Are there even 500?
Bull**** does it. That's the excuse of someone who doesn't want to learn new tools would say.
Hell even I mastered it.

geronaho
08-15-2011, 06:59 PM
Wow I missed this news posting.

It means alot to own up to neglecting the unreal series. It means you are aware of all us and our passionate ranting for our favourite game series. Now just make it official and post the news in our forum and not some site I am not aware of.


The first step to recovery is is to admit you.. oh sorry rek :)

Sourpuss
08-15-2011, 07:05 PM
Bull**** does it. That's the excuse of someone who doesn't want to learn new tools would say. Hell even I mastered it.

Dealing with textures was much more complex and not nearly as accessible or straightforward to "casual" mappers and there were far fewer stock textures (or "materials") to choose from. The file system with the "cooking" was also more difficult to deal with than before.

Sly.
08-15-2011, 08:11 PM
Nope, you didn't even take a look at the material editor, did you?
You'll be surprised how much you can do with it, e.g. merging stock textures to created whole new ones.

HugoMarques
08-15-2011, 09:03 PM
@Sourpuss: Does anyone in their right minds go to a restaurant to shout to everyone that the restaurant across the street is better? You hate UT3 all that much and use any reason to prove your point, even if you're not sure that you're right; but seriously, who gives a sh!t if you hate UT3? Is this thread about Epic announcing that they might take another whack at the Unreal series or about "the all mighty Sourpuss that doesn't want to trade a Lexus for a KIA?" If you like UT2004 so much, there's a section for your dream game in this forum. Leave us alone!

Sourpuss
08-15-2011, 10:03 PM
@Sourpuss: Does anyone in their right minds go to a restaurant to shout to everyone that the restaurant across the street is better? You hate UT3 all that much and use any reason to prove your point, even if you're not sure that you're right; but seriously, who gives a sh!t if you hate UT3? Is this thread about Epic announcing that they might take another whack at the Unreal series or about "the all mighty Sourpuss that doesn't want to trade a Lexus for a KIA?" If you like UT2004 so much, there's a section for your dream game in this forum. Leave us alone!

I post in the UT3 forum because I have an interest in having a successful UT4. For that reason, it's important for Epic Games to hear the sentiments of UT fans who feel that UT3 had major shortcomings. If I didn't care about UT, I wouldn't be posting here.

I don't dislike UT3's game play all that much. What I hate is its condition upon release, the user interface, the negative impact of consolization, and the fact that it may have killed the UT franchise. In fact, if UT3 had a thriving and active no-vehicles CTF community, I would be playing UT3 CTF (as long as there were populated servers without the horrific Titan mod).

I'm sorry if you're a huge fanboi of UT3 and feel that it's a perfect game. I'm a huge fan of UT in general and only want the best for UT4. We probably share more interests in those regards than you think.

HugoMarques
08-16-2011, 05:22 AM
I post in the UT3 forum because I have an interest in having a successful UT4. For that reason, it's important for Epic Games to hear the sentiments of UT fans who feel that UT3 had major shortcomings. If I didn't care about UT, I wouldn't be posting here.

This made me LMAO.
In one hand, you wrote "UT fans". Well, newsflash, you're not the voice of all UT fans; far from it. Ask any other UT fan in this forum, they're gonna back me up and not you.
In the other hand, Epic doesn't care about the rants of an hater.


I'm sorry if you're a huge fanboi of UT3 and feel that it's a perfect game. I'm a huge fan of UT in general and only want the best for UT4. We probably share more interests in those regards than you think.

Read my earlier post! Does it imply that I think UT3 is "a perfect game"? I know that UT3 is in general a very unpolished game, but at least I enjoyed it (and still do) for all it's qualities. While you didn't. I should be the one sorry for you.
Finally, I played, enjoyed and loved UT1 (please, stop calling it UT99, it's so stupid), UT2004 and UT3. You don't seem to care about UT3. That makes me a bigger fan of UT in general than you...

azurescorch
08-16-2011, 08:21 AM
Oh my he's at it again.


Dealing with textures was much more complex and not nearly as accessible or straightforward to "casual" mappers and there were far fewer stock textures (or "materials") to choose from. The file system with the "cooking" was also more difficult to deal with than before.

Complex? Are you ****ing kidding me?
And stock textures? really? boo ****ing hoo. Go sign up to cgtextures or one of the dozens of other texture websites. It takes all of 30 seconds to make a seamless texture in photoshop using the offset tool.
And if you're incapable of doing that, then you're likely to be incapable of making a good map layout or making a map look sexy, and shouldn't bother.

Sourpuss
08-16-2011, 04:10 PM
This made me LMAO.
In one hand, you wrote "UT fans". Well, newsflash, you're not the voice of all UT fans; far from it. Ask any other UT fan in this forum, they're gonna back me up and not you. In the other hand, Epic doesn't care about the rants of an hater.

And that is precisely why my voice is needed here. There are legions of UT fans who enjoyed UT99 (that's what most people call it to distinguish it from the other two) and UT 2004 who you never see on these forums, perhaps because they didn't like UT3. This forum (for UT in general, not just UT3) is pretty pro-UT3 biased yet UT3 never had nearly the player counts that the older games did. Sadly, many of these people just shrugged their shoulders and moved on to other games in spite of a desire to play a UT99-2.

Many hardcore heavy-duty UT fans simply didn't like UT3 for various reasons or liked the UT3 game play but disliked (and/or were offended by) the consolization aspect of it and continue to greedily play UT99 and UT 2004 to this day. In fact, I wouldn't be surprised if UT99 and UT 2004, individually, have more regular online players than UT3.

Sourpuss
08-16-2011, 04:14 PM
Complex? Are you ****ing kidding me?
And stock textures? really? boo ****ing hoo. Go sign up to cgtextures or one of the dozens of other texture websites. It takes all of 30 seconds to make a seamless texture in photoshop using the offset tool.
And if you're incapable of doing that, then you're likely to be incapable of making a good map layout or making a map look sexy, and shouldn't bother.

I did buy the Collector's Edition in the tin way back in November 2007, so I have the DVD with the Editor tutorial on it, which I did watch. If I ever map again for a UT game I guess I'll just have to go put in the effort needed to do the Material stuff and to manage the files. If I remember correctly I had confusion about how to add custom textures and music files into a map file.

Sly.
08-16-2011, 05:47 PM
And that is precisely why my voice is needed here. There are legions of UT fans who enjoyed UT99 (that's what most people call it to distinguish it from the other two) and UT 2004 who you never see on these forums, perhaps because they didn't like UT3. This forum (for UT in general, not just UT3) is pretty pro-UT3 biased yet UT3 never had nearly the player counts that the older games did. Sadly, many of these people just shrugged their shoulders and moved on to other games in spite of a desire to play a UT99-2.

Many hardcore heavy-duty UT fans simply didn't like UT3 for various reasons or liked the UT3 game play but disliked (and/or were offended by) the consolization aspect of it and continue to greedily play UT99 and UT 2004 to this day. In fact, I wouldn't be surprised if UT99 and UT 2004, individually, have more regular online players than UT3.

I am one of those who enjoyed UT and UT2004 and sometimes I still prefer those, however, the gameplay mix was imo a very smart move. The problem seems to be that people just don't want to move on - and maybe because the gravity was too heavy and the regular walking speed too low. Due to these two mistakes the game feels slow compared to UT and UT2004. If these two things (and some other bugs) would be fixed, UT3 would be on par with UT and UT2004 on my fav. multiplayer games list. Right now it's just really close to them.

HugoMarques
08-17-2011, 05:56 PM
And that is precisely why my voice is needed here. There are legions of UT fans who enjoyed UT99 (that's what most people call it to distinguish it from the other two) and UT 2004 who you never see on these forums, perhaps because they didn't like UT3. This forum (for UT in general, not just UT3) is pretty pro-UT3 biased yet UT3 never had nearly the player counts that the older games did. Sadly, many of these people just shrugged their shoulders and moved on to other games in spite of a desire to play a UT99-2.

Dude, that's a lame excuse to keep your ranting in these forums.

You are welcome to provide ideas, that's OK. But it looks like you hate when someone says something good about anything related to UT3, you'll immediately reply with your negative thoughts. You also like to back your posts with "legions of UT fans" that you provide no proof of. Everyone already knows the relative failure that UT3 was and why, but you keep stressing how bad UT3 is. Oh, and Epic doesn't need the rants of one puny forumer to make a better game.

pha
08-17-2011, 08:49 PM
Greetings and three things:

1. Please don't use Games for Windows LIVE. Before someone says "it works for me", we all know how Gears 1 and Bulletstorm turned out for many people. Deleting posts and giving infractions, or having a partnership with Microsoft don't make GfWL any better. Plus (as people repeated many times in the Bulletstorm subforum) it only supports a select list of countries, forcing players who live somewhere else to use fake information, while the games themselves are sold worldwide and still require this so-called "service". Not cool.

2. Make good use of newest PC hardware and input devices instead of using consoles and their controllers as a base. This applies to graphics, interface, controls, everything. For example, don't sacrifice proper mouse input for the sake of "controller support". It should be an afterthought. Console stuff should remain on consoles.

3. If the engine supports the change of a variable (vsync, FoV, mouse smoothing, etc.) it must be in the game options. Compare the in-game options of UT, UT2004 and UT3 (especially before patches). UT and UT2004 both have countless variables, while UT3 is very restrictive in that regard. It's a direct reflection of the attention to detail and mentality during their development.

The Demon Slick
08-18-2011, 02:17 AM
pha is all crazy technical. Wah!
(not expressing an opinion, just I like how you know exactly what you want, and somehow I find that really funny because of me, not you.)
Wah wah!

pha
08-18-2011, 07:00 AM
Sorry, I wasn't trying to be an arrogant snob. :o It just makes it easier for them to respond to feedback when you put it in a clear and technical way.

Grasshopper
08-18-2011, 06:31 PM
Wow I missed this news posting.

It means alot to own up to neglecting the unreal series. It means you are aware of all us and our passionate ranting for our favourite game series. Now just make it official and post the news in our forum and not some site I am not aware of.


The first step to recovery is is to admit you.. oh sorry rek :)

Now Capps is saying they were wrong to concentrate on consoles when their roots were in PC. He's just saying what people want to hear in hopes of bringing in money. If they thought they could sell more games on i-phones, that would be their "bread and butter".

Nono
08-18-2011, 07:03 PM
Sorry, I wasn't trying to be an arrogant snob. :o It just makes it easier for them to respond to feedback when you put it in a clear and technical way.

I think if they're truly serious about PC again those areas will be covered. For with UT3, despite so called, 'simultaneous' development :rolleyes:, I'd guess(tho idk), consoles got the lion's share of the dev man-hours. What might happen now, hopefully, is a UT built around DX11 and if there is to be a console version , they'll wait for the next gen consoles to come along and catch up tech wise. At least that's what many are hoping Mike Capps meant by a 'primary platform'.

As a major engine licensor it makes perfect sense, considering the competition's upcoming games. I'm sure it won't hurt Epic to have something out there that's actually playable with all the latest engine tech, bells and whistles performing smoothly.

Nightmare85
08-19-2011, 06:03 PM
Interesting article.
Let's hope Epic will communicate with the community better than before.
Usually there was always silence, months later a patch got released, silence, then another patch.

Maybe a lot of old members will return if Epic release new stuff for UT3...

Cheers!

Benfica
08-19-2011, 09:30 PM
Many hardcore heavy-duty UT fans simply didn't like UT3 for various reasons or liked the UT3 game play but disliked (and/or were offended by) the consolization aspect of it and continue to greedily play UT99 and UT 2004 to this day. In fact, I wouldn't be surprised if UT99 and UT 2004, individually, have more regular online players than UT3.
Even UT3 having a bad UI, do you realize that it was hard for Epic to guess that after UT fans complained so much about UT2003/4 gameplay, they would complain even more about the UT3 user interface?

Jetpack_Jack
08-20-2011, 01:03 AM
And that is precisely why my voice is needed here. There are legions of UT fans who enjoyed UT99 and UT 2004 who you never see on these forums, perhaps because they didn't like UT3. This forum (for UT in general, not just UT3) is pretty pro-UT3 biased yet UT3 never had nearly the player counts that the older games did.

Many hardcore heavy-duty UT fans simply didn't like UT3 for various reasons ...

sourpuss, you are posting in the 'Epic Games Forums - Unreal Tournament 3 - General Chat' area ! what kind of response do you expect, to your anti-UT3 comments?

I think, perhaps, you're one of the heavy-duty UT fans you're talking about, & whilst this thread title may be slightly inaccurate in It's purist definition ('good news EVERYONE'), the OP was just trying to make a positive & optimistic statement, based on some ambiguous but tempting news snippets of epic's future development plans :)

It's now blatantly obvious that the unreal/UT communities are divided by differences of opinion, & our subjective preferences are many & varied, regarding 'the best UT game was ... ' It's very likely that the flavour of UT, you played first, becomes your favourite version. I expect I will still love UT3, even If we were just about to tuck into a brand new UT7, who knows :D

Ultimately, I eagerly anticipate the release of a new epic game, based on their favourite, old franchise, I sincerely hope you do, too !

JP-J

Dozinator
08-21-2011, 09:05 PM
UT4 Please ;)

T@F
08-22-2011, 03:44 AM
If they did bring out a new UT i hope it don't have crappy gamespy imbeded.
Put back the old browser like in ut/ut2004 there was nothing wrong with that.

UT3 failed in a way for me because i could never setup a server on my pc because it always failed.
Not matter what ports i opened.
Prob same thing for other ppl as well.
I hope they don't put that kind of restriction in again as that failed badly.