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TriskiT166
07-19-2011, 09:52 PM
Hey All,
I am still fairly new to UDK Forums, so sorry if this has been asked a few times before.
I am attempting to put a repeating pattern onto a FBX export model (from 3dsMax) from concrete w/ exposed stones, except the pattern itself is at SUCH a small scale, it looks like a solid colour. Zoomed in is visible as the desired texture. Is there any way to scale textures up/down as needed to suit?
Any help would be appreciated.
Thanks Everyone in advance.

Szeth
07-23-2011, 07:14 AM
You can scale your textures by setting your object´s UV map in max accordingly.

Tom Shannon
08-31-2011, 08:32 AM
I'd guess your MAX model is mapped with Real-World map scale. Either put a UVWXform and scale it way up (.01), remap it or setup a shader in UDK that scales the texture up. Tere may be some precision issues doing it that last way, it's definitely better to do it in MAX. Oh, and setup your max NOT to use RealWorld as a default if you're going to be working in the UDK.