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Dman_14
06-13-2011, 11:38 AM
I've been Googling this for far too long, my brain is fried.

All I have found about it is that I have to use a pylon.

How do you generate a navMesh?

Step by step directions would be preferred. I 'think' I found the pylon, but I have no clue how to use it. And what is the difference with the dynamic pylon?

Thanks in advance.

tegleg
06-13-2011, 11:41 AM
place a pylon on your map
you will see a circle surrounding it
place another pylon so the circles overlap
cover your map with these
build paths

then comes the hard bit of coding a bot that will actually use it, UTBot wont.

Blade[UG]
06-13-2011, 11:58 AM
Really? First hit I found was

Using Navigation Meshes

Dman_14
06-13-2011, 12:07 PM
@Blade[UG] I don't know how you found it (maybe because I was searching navMesh instead of navigation mesh) but thanks a ton.

@tegleg I have been doing extensive research and coding for using a navMesh, just couldn't find how to create one XD

Blade[UG]
06-13-2011, 12:14 PM
You might want AIAndNavigationHome :)

Dman_14
06-13-2011, 12:41 PM
I feel silly now. I did make it to that page, but somehow missed the link.

Anyways, I placed a pylon and I have 2 questions.

1. The radius changes a square (instead of a circle as in the link given). Is that OK?

2. How do I see the navMesh? How do I make sure it has been built?

srv
06-13-2011, 01:26 PM
I feel silly now. I did make it to that page, but somehow missed the link.

Anyways, I placed a pylon and I have 2 questions.

1. The radius changes a square (instead of a circle as in the link given). Is that OK?

2. How do I see the navMesh? How do I make sure it has been built?
1. Circles (sphere) were in older versions. Now it is a box.
2. Press 'P' after you build them (press 'Build paths').

Hitsugen
06-13-2011, 06:15 PM
omg thank you, I had been wondering forever how to bring up the nav mesh view. I had been working with it and just guessing the whole time if they had been built properly.