View Full Version : How to Generate navMesh
Dman_14
06-13-2011, 11:38 AM
I've been Googling this for far too long, my brain is fried.
All I have found about it is that I have to use a pylon.
How do you generate a navMesh?
Step by step directions would be preferred. I 'think' I found the pylon, but I have no clue how to use it. And what is the difference with the dynamic pylon?
Thanks in advance.
tegleg
06-13-2011, 11:41 AM
place a pylon on your map
you will see a circle surrounding it
place another pylon so the circles overlap
cover your map with these
build paths
then comes the hard bit of coding a bot that will actually use it, UTBot wont.
Blade[UG]
06-13-2011, 11:58 AM
Really? First hit I found was
Using Navigation Meshes
Dman_14
06-13-2011, 12:07 PM
@Blade[UG] I don't know how you found it (maybe because I was searching navMesh instead of navigation mesh) but thanks a ton.
@tegleg I have been doing extensive research and coding for using a navMesh, just couldn't find how to create one XD
Blade[UG]
06-13-2011, 12:14 PM
You might want AIAndNavigationHome :)
Dman_14
06-13-2011, 12:41 PM
I feel silly now. I did make it to that page, but somehow missed the link.
Anyways, I placed a pylon and I have 2 questions.
1. The radius changes a square (instead of a circle as in the link given). Is that OK?
2. How do I see the navMesh? How do I make sure it has been built?
I feel silly now. I did make it to that page, but somehow missed the link.
Anyways, I placed a pylon and I have 2 questions.
1. The radius changes a square (instead of a circle as in the link given). Is that OK?
2. How do I see the navMesh? How do I make sure it has been built?
1. Circles (sphere) were in older versions. Now it is a box.
2. Press 'P' after you build them (press 'Build paths').
Hitsugen
06-13-2011, 06:15 PM
omg thank you, I had been wondering forever how to bring up the nav mesh view. I had been working with it and just guessing the whole time if they had been built properly.
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