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aajohnny
06-11-2011, 10:08 PM
Hey,

Well I am using UDK for modeling an environment for my first time and I am attempting to make a dungeon somewhat similar to Diablo 3... except I am making it more realistic (texture wise)

This is what I have so far:

http://i306.photobucket.com/albums/nn267/aajohnny/withcoffin-2.jpg

heyufool1
06-11-2011, 11:53 PM
Very cool! Diablo 3 has some of the nicest dungeons I have seen and this isn't far behind! A couple of suggestions, try adding some variation to the walls and the colors. Maybe some walls have bricks missing resulting in the rubble on the ground. Maybe throw in some wood supports or planks somewhere to add some brown to the scene. Maybe some kind of decorative design or something to break up the transition from floor to wall? Maybe some pillars to hold up the ceiling? Just some suggestions! One thing to keep in mind when doing architectural modeling is real life. For instance, pillars. In real life the ceiling would probably fall down without some sort of support, so pillars would be required. One last thing as I look back at the picture, why exactly are there ruined walls in the middle? With some changes this will be Diablo 3 quality in no time!