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Baudchaser
05-31-2011, 10:46 PM
I've been spending some days studying the various aspects of UDK, and found answers to most my initial doubts and questions.

Although one question I just could not resolve yet; what would be the best approach in terms of passing a username and password from the client splash screen, to a dedicated game server. (In this particular case I'd be interested in keeping a local database with records of user scores, game time etc.)

Tips and hints of where to find information/documentation related to this subject, would be greatly appreciated.

Best regards
Robert.

Blade[UG]
06-02-2011, 12:53 AM
TCPLink

http://forums.epicgames.com/archive/index.php/t-744824.html

Baudchaser
06-02-2011, 04:31 AM
I did see the TCP option before, I just thought maybe UDK had some more native support for encrypted username/passwords etc. :)

I'll study this functionality a bit more thorough then...