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omegabluestudio
05-23-2011, 10:44 AM
I have a group of interpactors. One is falling and the other stationary. When the falling object (1) falls and hits the stationary (2) the physics which are set to RigidBody knock each other around. The problem is when this happens, i have tried to set touch parameters and none of them read.

On the collision of these two items i need to have a game over sequence but since its not reading the collision i'm stuck. Thanks.