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View Full Version : Splitscreen bug



Squirrel Lord
04-28-2011, 02:06 PM
I'm working on a project where I need to modify the sizes and positions of the splitscreen windows in UDK. However, when I change any of the values in SplitscreenInfo, the HUD resizes or moves correctly, but the game stops rendering in both windows. It's just a black screen. I can move around and pick stuff up, the game just isn't displaying to the screen.

Here's the line of code I've been testing with, in an overwritten version of GameViewportClient:
SplitscreenInfo[2].PlayerData[0].SizeY = 0.5;

Is there something else I need to do to get this to work?